Poland is a country in Central Europe, bordered by Germany to the west; the Czech Republic and Slovakia to the south; Ukraine, Belarus and Lithuania to the east; and the Baltic Sea and Kaliningrad Oblast, a Russian exclave, to the north. Poland is also a member of the European Union, NATO, United Nations, World Trade Organization, and the Organisation for Economic Co-operation and Development (OECD).

Post news Report content RSS feed November 2012 Media Update

The voice over project for Mental Omega 3.0 continues. As I've announced two weeks ago, we are in need of your help to provide new voices for new units.

Posted by Speeder on Nov 4th, 2012

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A note before we begin. Apparently, because of some changes in the game code, NPatch is not compatible with the Ultimate Collection version of Yuri's Revenge and Origin has issues with launching mods for C&C. There are no plans at the moment for an update of 1.2 or 2.0 to make it compatible.

Back to voices: we don't want to reuse voice overs from other C&C games like I did in version 2.0, so I've started this project and I'm inviting you to be a part of it! This thread was created to discuss voice over works for MO3.0 and suggest new lines for units which still don't have the set done.

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The most important thing here is the following online sheet which has up-to-date information on which units do not have their original voice done yet. I got plenty of messages saying 'I want to try giving a voice to a unit but I don't know what I should say'. Well, this sheet is the answer. It has lines I confirmed we'd be using for the units. The sheet will be updated continuously.

As for now, we've received plenty of new voiceovers but there's still a lot of units to cover. All remaining "unvoiced" Soviet units are listed with lines written for them. We'll continue to list units which do not have their voice overs yet so check it out from time to time. To avoid confusion, the sheet now has two pages: units without voices and units with recorded voice overs.

Check the first set of voice overs we've managed to get:

Time to show you some new and old units by Azri_Apoc. Why new and old? Two of these were shown to the public "indirectly" last year and haven't been officially announced yet, something I completely missed. The more dedictated followers will know which units I mean.

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Epsilon MCV

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Marauder (Water)

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Repair Drone

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Apocalypse Tank

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The Soviet Units page has been updated with the profile for the Apocalypse Tank. The remaining profile will be revealed when the unit is complete. Next media update I suppose.

In the meantime, Bu7loos is working on some nice updates of old defenses. Here are two of them.

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Sentry Gun

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Flak Cannon

Another talented 3D artist in the community, Orac, created a new T3 defense for the Epsilon.

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Antares Battery

With the reveal of third remade amphibious transport, we can show you what they're doing in their free hours! Allied Voyager, Soviet Zubr and Epsilon Mandjet in one picture!

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Lovalmidas, who created a few fan missions for 2.0 has joined the Mentalmeisters and is working on a remake of a mission from 2.0. Can you guess which one?

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I mentioned before that RP is working on a modified version of map editor for Mental Omega. He's also working on a map validator which you can use to check your missions for coding errors.

Thanks Luke Latzke for providing us with the original model the Colossus Tank was based on. This mammoth and the Qilin Tank will appear in a Red Alert 2-themed installation along units like the Future Tank and Aeroblaze. The Qilin model was created by SecondWtq while the art, as usual, by Banderi. More to come!

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Stay tuned for more updates!

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Follow Mental Omega APYR:

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Post comment Comments
Machine-Reaper Nov 5 2012 says:

But you guys still should replay to those who have sent their voices and not have been replied to if their voice is not compatible...so that they may not try any more instead do something else that is helpful -.-....ignorance is a bliss....

0 votes     reply to comment
Machine-Reaper Nov 5 2012 says:

and you should understand how painful it feels when someone is ignored while they are trying to help and could be like they are annoying instead '~'...

0 votes     reply to comment
Speeder Author
Speeder Nov 5 2012 replied:

I've got plenty of e-mails, I am replying to all of them. Be patient.

I don't spend all time on the mod.

+4 votes   reply to comment
Machine-Reaper Nov 5 2012 replied:

Sorry...I apologize for my impatience...haste makes waste xP...

0 votes     reply to comment
Kriegsherr Nov 5 2012 says:

"I clame this place in the name of me"

All my yes belong to this.

+4 votes     reply to comment
HYBRID_BEING Nov 5 2012 says:

Meh, no matter how awesome this new flak cannon is (and it is awesome) i still prefer the single-barrelled design more :P Not that i can't/won't deal with it.

-2 votes     reply to comment
CIS_Razorback Nov 9 2012 says:

So apocalypse tanks can be built at the War Factory without infiltrating a Soviet Construction Yard?

0 votes     reply to comment
Speeder Author
Speeder Nov 9 2012 replied:

No, it needs Soviet ConYard infiltrated.

+2 votes   reply to comment
CIS_Razorback Nov 9 2012 says:

The Eplison Colossus had the similar name to the Protoss Colossus! Do Allies have Protoss Technology? I think they are. Mantijets are my favorite units for my future starcraft mods.

-1 votes     reply to comment
Speeder Author
Speeder Nov 9 2012 replied:

Yeah, because Colossus is a name created specifically for SC2.

+4 votes   reply to comment
Machine-Reaper Nov 29 2012 says:

Hey vehicles in Red Resurrection Mod have pain(Critical damage)voices aswell that played when unit reached critical health(Such as Hammer tank saying "Hey! that one got through!")..they were using Ares aswell...Oo

0 votes     reply to comment
JeremiahLoh Dec 2 2012 says:

VoiceFeedback Tag, to keep with the consistency with Red Alert 2 Vehicles don't have Feedback Sounds.

Red Resurrection also uses Red Alert 3 Voices where vehicles also have voice feedback.

+2 votes     reply to comment
Machine-Reaper Dec 2 2012 replied:

Well its just like grabbing voices from another game that have critical damage voices as well...then wouldn't the same method be applied while making new voices?...but yeah...Red Alert 2 vehicles don't have those so I guess it has to be balanced^^...

+1 vote     reply to comment
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