For the fourth time, MaverickServers is hosting a Quake 3 level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps. Sapphire, Wacom, Kot-in-Action and Massacre Servers are already sponsoring and there are more to come. The contest will start on June 2nd and run for 10 weeks until August 11th. Judging will occur for 1 week after. Registration deadline is on June 23rd. This group will track the progress of the maps, being created during this event. This reaches from scribbles, to blocking and alpha testing to the final mappack. Other material like for example interviews with the level designers will be released as well.

Report RSS Judging Time has started!

Ten weeks are over, judging starts, good luck to all of us :D

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After ten weeks of hard working on our maps, Maverick collected 8 maps which are now going to be judged by SyncError (from id Software), Anthem (from Q3W and, Andrew "gellehsak" Ryder, and Joe "nineX" Szymkowicz (from The judging mappack can be downloaded here (a final mappack will be uploaded here, too, when it's done): Judging Mappack 2012

Note: Be sure you delete every other old versions of all maps (meaning any betas or alphas), included in the pack, so no texture or shader confusion can happen ingame.

Sadly, there had been a lot of dropouts during the last days: noruen, g0th, nyoshk (he finished his map after the deadline so go grab it:, Sprony van Johnson, pat howard... just to name a few.

So here are some Before / After screens, so you see what happens during the whole level designing process (you hopefully could see it already in the screenshots I posted here in the old articles):
Click on the names to get to their threads

Before - After Screenshots Before - After Screenshots

Have fun playing our maps and maybe you will join next time?
- greetings Bliccer

P.S.: Sorry for not updating this group every week, as intended... really had no time. I hope you had some good minutes reading the interviews, though.

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