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Answer To Survive Demo

Answer To Survive Demo

Feature

The demo of my first indie game made in Unity is available on Steam!

Behind the Theme Music in Emberlight
Emberlight

Behind the Theme Music in Emberlight

Emberlight

Read the story about the composition of Emberlight's Main Theme Music Score. Andey Fellowes discusses the process and how he reached the goal of a great...

Corpoct: Ship Modules (Weapons, Shields and More!)
Corpoct

Corpoct: Ship Modules (Weapons, Shields and More!)

Corpoct

We talked (and showed lots of visuals) about modules that are the core of the battle system

Swords And Dragons Alpha 0.1.0 Release
Swords & Dragons

Swords And Dragons Alpha 0.1.0 Release

Swords & Dragons

This is the first version of the game. "Version 0.1.0". We have a select number of features available to understand the concept. Even though there isn't...

Art of an Indie Game - Episode 2: The Creatures

Art of an Indie Game - Episode 2: The Creatures

Feature

Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...

Seamlessly transition between Modern and Vector Modes!
Solaroids

Seamlessly transition between Modern and Vector Modes!

Solaroids

Soon you'll be able to re-live that 80s nostalgia but keep the frenetic gameplay that makes Solaroids so much fun! Solaroids is getting a new theme soon...

S&D : New Combat System!
Swords & Dragons

S&D : New Combat System!

Swords & Dragons

We'd like to show you our new combat system with awesome in game footages!

New Terrain generation and first walk through Bad Tibira
Lord of Laudanum

New Terrain generation and first walk through Bad Tibira

Lord of Laudanum

In this video update we want to show you the new terrain generation in cubic voxel style.

Roguelike WOODPUNK next Update: New weapon creation system
WOODPUNK

Roguelike WOODPUNK next Update: New weapon creation system

WOODPUNK

In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...

Wounded has a RELEASE DATE!
Wounded

Wounded has a RELEASE DATE!

Wounded

After almost 2 years of Wounded coming to Steam Greenlight, we finally can proudly say that we have a release date! Mark your calendars for 28th of February...

The Inventory
Caiam Piter and the Mushroom Kingdom

The Inventory

Caiam Piter and the Mushroom Kingdom

Learn about the Inventory and how it will help you throughout your adventure!

Rooms and Props Generation
Caiam Piter and the Mushroom Kingdom

Rooms and Props Generation

Caiam Piter and the Mushroom Kingdom

Learn how we handle the prop placement in each room and what are some of the main rooms of the game.

Attributes, Weapons and Shields for Fungi!
Caiam Piter and the Mushroom Kingdom

Attributes, Weapons and Shields for Fungi!

Caiam Piter and the Mushroom Kingdom

How your Stats improves your Attributes and the different effect of Weapons and Shield on your character.

Managing Feedback for roguelike WOODPUNK
WOODPUNK

Managing Feedback for roguelike WOODPUNK

WOODPUNK

In this week article we discuss how we approach feedback management, and how we commmunicate with our community!

Unum highlight!
Gerty

Unum highlight!

Gerty

Though mostly a mid-range fighter, Unum's range actually varies from short to extreme when his skills are used to their fullest extent.

Lovecraft Quest - comics that you can play
Lovecraft Quest - A Comix Game

Lovecraft Quest - comics that you can play

Lovecraft Quest - A Comix Game

Lovecraft Quest is original comics style game inspired by the works of Howard Phillips Lovecraft - a recognized master of the horror genre. You have to...

Meta-Progression
Gerty

Meta-Progression

Gerty

Meta-progression has become a common feature in the rogue-lite genre. Most popularly it comes in the form of new unlockable gameplay content. While this...

Preacher highlight!
Gerty

Preacher highlight!

Gerty

Preacher is the rosters' resident damage dealer and crowd control expert, with medium to close range attacks. Read more!

Discussing how we made roguelike WOODPUNK a frenetic experience
WOODPUNK

Discussing how we made roguelike WOODPUNK a frenetic experience

WOODPUNK

In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

Hazelnut Bastille Kickstarter Launched!
Hazelnut Bastille

Hazelnut Bastille Kickstarter Launched!

Hazelnut Bastille

Hazelnut Bastille, a topdown, Zelda-like ARPG in a 16bit style, has launched its Kickstarter, seeking to raise 65,000 USD! Hazelnut Bastille will be released...

More content in roguelike WOODPUNK through different game modes!
WOODPUNK

More content in roguelike WOODPUNK through different game modes!

WOODPUNK

This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...

Building procedural level generation
Gerty

Building procedural level generation

Gerty

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

Diving into WOODPUNK's Tech Tree
WOODPUNK

Diving into WOODPUNK's Tech Tree

WOODPUNK

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

The Art of Voiceovers
Synther

The Art of Voiceovers

Synther 1 comment

A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.

Special Weapon System Ability
Fatal Wings

Special Weapon System Ability

Fatal Wings

Testing My Special Weapon System (Blue Shield, Lighting Storm, Death Loop, Nuke Blast).

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time
She Dreams Elsewhere

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

She Dreams Elsewhere

It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.

Commando highlight!
Gerty

Commando highlight!

Gerty

We're slowly inching towards our Early Access release and we will take a better look at Gerty piece by piece. Starting with the Commando.

Leveling up System and RPG Stats
Caiam Piter and the Mushroom Kingdom

Leveling up System and RPG Stats

Caiam Piter and the Mushroom Kingdom

You will earn experience, get points and build your own fungus battle build in order to survive!

Food usage and pickups
Caiam Piter and the Mushroom Kingdom

Food usage and pickups

Caiam Piter and the Mushroom Kingdom

You need food to move and progress, this is the basic resource of the game.

Road to November
The Vrennman Case

Road to November

The Vrennman Case

Today the marketing man, Chris, is talking about the take-away from the demo release last month and what's up next in the development roadmap. A glimpse...