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Announcing Retro Racing Rampage
Retro Racing Rampage

Announcing Retro Racing Rampage

Retro Racing Rampage 2 comments

Retro Racing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena based...

It's so awesome to watch community gamers play your creation!
Solaroids: Prologue

It's so awesome to watch community gamers play your creation!

Solaroids: Prologue

One of the greatest things as an Indie game developer is too be able to watch people play your creation first hand. The University of Idaho hosts a community...

The NeuroSlicers Pre-Alpha Game Guide and FAQ
NeuroSlicers

The NeuroSlicers Pre-Alpha Game Guide and FAQ

NeuroSlicers

Check out this epic game guide for the NeuroSlicers Pre-Alpha and prepare for all out PVP cyber warfare within the NeuroNet this Friday 13th April until...

Veil of Crows closes in on full release
Veil of Crows

Veil of Crows closes in on full release

Veil of Crows 2 comments

In this feature of Veil of Crows, we will take an updated look, and see where we are heading as we charge towards the full release.

First Preview Playtest Livestream VOD of the NeuroSlicers Pre-Alpha
NeuroSlicers

First Preview Playtest Livestream VOD of the NeuroSlicers Pre-Alpha

NeuroSlicers 1 comment

On Thursday 29th April we gave a first look at the Pre-Alpha demo of NeuroSlicers that you'll all be playing from the 13th April. Watch it back here.

Combat and Customization
The Afflicted Forests

Combat and Customization

The Afflicted Forests

Information about the combat and customization mechanics, as well as the main game mode: Survival Campaigns (co-op and solo).

Brick by Brick: Designing Houses for Skelattack
Skelattack

Brick by Brick: Designing Houses for Skelattack

Skelattack

My design philosophies for creating homes as interesting as the characters who live in them.

Journey's End Melee Feature Spotlight
Journey's End

Journey's End Melee Feature Spotlight

Journey's End

In this update we'll take a look at the melee combat in Journey's End!

Starmancer 3D Models
Starmancer

Starmancer 3D Models

Starmancer 1 comment

Starmancer features 3d models with pixel art textures, here are a few of the models from our SketchFab!

Details about the Virus Bandicoot
Crack: The Original

Details about the Virus Bandicoot

Crack: The Original

This is my work on hold. It could be worked after I finish "Crack: The Original".

The new GoblinZ Discord System
Robothorium: Tactical Revolution (RPG / Strategy)

The new GoblinZ Discord System

Robothorium: Tactical Revolution (RPG / Strategy)

Ready to join our weekly Giveaway events, Open Beta weekend and so much more? Every week we are going to organise events like giveaway, devlogs, polls…...

What Is… Colonizer?
Worbital

What Is… Colonizer?

Worbital

This week, we are introducing another one of the Worbital weapons—Colonizer.

Crack's skills and abilities and even stuff
Crack: The Original

Crack's skills and abilities and even stuff

Crack: The Original

So, this is only the game design. for sure, really sure...

Tutorial dialog spawners and property editor working together
Wrectified

Tutorial dialog spawners and property editor working together

Wrectified

Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace...

Stations
Miner Bob

Stations

Miner Bob

Stations, docking-system and trading. Part 1: Stations and docking with them.

10 Adventure Games + Guest Character!

10 Adventure Games + Guest Character!

Feature

These would be the games that fallows the events centred on Crack.

To Parallax or Not to Parallax
Solaroids: Prologue

To Parallax or Not to Parallax

Solaroids: Prologue 2 comments

I’ve always thought it would be cool to use 2D parallax techniques in Solaroids, but I always had reservations. Who doesn’t like stars whizzing by...

The History of The Wastes
Half-Life

The History of The Wastes

The Wastes 7 comments

An article explaining to you, the origins of The Wastes.

Skelattack Used to Be Super Difficult
Skelattack

Skelattack Used to Be Super Difficult

Skelattack 1 comment

My 2-year quest to make Skelattack accessible, without losing any of its flavor.

Planned Switch feature
Crack: The Original

Planned Switch feature

Crack: The Original

Anyway, the switch version dosen't it matter, It could be only be finished protoypes on PC and we'll should see it.

The Chain Reactions of Worbital Design
Worbital

The Chain Reactions of Worbital Design

Worbital

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

The History of Skelattack Lore
Skelattack

The History of Skelattack Lore

Skelattack

Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

References in Agatha Knife as a narrative device
Agatha Knife

References in Agatha Knife as a narrative device

Agatha Knife

We use pop culture and geek references in Agatha Knife, including movies, music, anime and video games, as a narrative device (and because reasons).

Custom art pipeline for Agatha Knife
Agatha Knife

Custom art pipeline for Agatha Knife

Agatha Knife

We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.

Devlog #12
Twin Soul

Devlog #12

Twin Soul 1 comment

Today we would like to announce quite a few updates. Firstly, an alpha gameplay video will be released very soon.

Reading Comic Con and Our Partnership with GTR (Global Top Round)
NeuroSlicers

Reading Comic Con and Our Partnership with GTR (Global Top Round)

NeuroSlicers

It’s been a fun couple of weeks at Dream Harvest towers. Events, new partners, and a mini tournament….. oh, and we’re getting closer to launching...

Funky Future Music: Part II
Chuck Jones: Space Cop of the Future

Funky Future Music: Part II

Chuck Jones: Space Cop of the Future

Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.

What is "Animal City: Role Play" and what does it look like?
Animal City: Role Play

What is "Animal City: Role Play" and what does it look like?

Animal City: Role Play

We would like to tell you more about our future game, what it will be like and how it will differ from others.

Pumpkin Patch is Now Live!
The Universim

Pumpkin Patch is Now Live!

The Universim

Today is the great day for another portion of some delicious news. As many of you already know, we tried to keep the pace and we were adding a lot of...

How to Architect
GOLFY GOLF

How to Architect

GOLFY GOLF

Realizing the importance of hierarchy in designing a game engine is a relatively new discovery for this self taught programmer, but it is one that has...

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