The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.

Post feature RSS Features  (0 - 30 of 88)
Planned Switch feature
Crack: The Original

Planned Switch feature

Crack: The Original

Anyway, the switch version dosen't it matter, It could be only be finished protoypes on PC and we'll should see it.

The Chain Reactions of Worbital Design
Worbital

The Chain Reactions of Worbital Design

Worbital

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

The History of Skelattack Lore
Skelattack

The History of Skelattack Lore

Skelattack

Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

References in Agatha Knife as a narrative device
Agatha Knife

References in Agatha Knife as a narrative device

Agatha Knife

We use pop culture and geek references in Agatha Knife, including movies, music, anime and video games, as a narrative device (and because reasons).

Custom art pipeline for Agatha Knife
Agatha Knife

Custom art pipeline for Agatha Knife

Agatha Knife

We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.

Devlog #12
Twin Soul

Devlog #12

Twin Soul 1 comment

Today we would like to announce quite a few updates. Firstly, an alpha gameplay video will be released very soon.

Reading Comic Con and Our Partnership with GTR (Global Top Round)
Failure: NeuroSlicers

Reading Comic Con and Our Partnership with GTR (Global Top Round)

Failure: NeuroSlicers

It’s been a fun couple of weeks at Dream Harvest towers. Events, new partners, and a mini tournament….. oh, and we’re getting closer to launching...

Funky Future Music: Part II
Chuck Jones: Space Cop of the Future

Funky Future Music: Part II

Chuck Jones: Space Cop of the Future

Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.

What is "Animal City: Role Play" and what does it look like?
Animal City: Role Play

What is "Animal City: Role Play" and what does it look like?

Animal City: Role Play

We would like to tell you more about our future game, what it will be like and how it will differ from others.

Pumpkin Patch is Now Live!
The Universim

Pumpkin Patch is Now Live!

The Universim

Today is the great day for another portion of some delicious news. As many of you already know, we tried to keep the pace and we were adding a lot of...

How to Architect
GOLFY GOLF

How to Architect

GOLFY GOLF

Realizing the importance of hierarchy in designing a game engine is a relatively new discovery for this self taught programmer, but it is one that has...

RCSIM 2.0 Vehicle Painter TEASER V905
RC Simulation 2.0

RCSIM 2.0 Vehicle Painter TEASER V905

RC Simulation 2.0

I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that...

New Menu and Lobby Design
Command Center

New Menu and Lobby Design

Command Center

This shows the menu and lobby which includes full steam integration as well as a quick peek of the level editor.

Iamai Tournament - PVP Focus
Wing Of Misadventure

Iamai Tournament - PVP Focus

Wing Of Misadventure

Wing of Misadventure has a great focus on PVP, this is highlighted with Open PVP along with its level penalties in deaths, although the PVE also be a...

Ghost Knight Armors
Project Ghost Knight

Ghost Knight Armors

Project Ghost Knight

In Ghost Knight Victis, you can swap between multiple armors. They change your play style so you can adapt to the situation. The types of armors are similar...

Interview: The indie developer behind Darkestville Castle
Darkestville Castle

Interview: The indie developer behind Darkestville Castle

Darkestville Castle

Interview with Hernan Lopez, producer of Darkestville Castle.

Devlog #11
Twin Soul

Devlog #11

Twin Soul 2 comments

Right now we're completely focused on Prototype-2 development. First of all we have created concept document and proper blueprint. At the moment we're...

Funky Future Music: Part 1
Chuck Jones: Space Cop of the Future

Funky Future Music: Part 1

Chuck Jones: Space Cop of the Future 1 comment

Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.

Rune - Adventure, Comedy and Stealth!
Rune

Rune - Adventure, Comedy and Stealth!

Rune

Introducing RUNE, an adventure-stealth hybrid with a lot of humor and interdimensional travels filled with puzzles and quirky characters. Learn about...

Performance optimization in Unity Part I: Streaming obejcts
Upside-Down Dimensions

Performance optimization in Unity Part I: Streaming obejcts

Upside-Down Dimensions

A description on some of the techniques that we are using to optimize our game with unity.

Imago Speculare - Challenge Mode Revealed
Imago Speculare

Imago Speculare - Challenge Mode Revealed

Imago Speculare

We reveal how the Challenge Mode mechanic works in-game in this full on boss battle

Devlog #10
Twin Soul

Devlog #10

Twin Soul 1 comment

We've almost finished the work on our heroes - you can already check out them in the new video on team's YouTube channel!

Imago Speculare - Gameplay: Withered Christus Boss Battle
Imago Speculare

Imago Speculare - Gameplay: Withered Christus Boss Battle

Imago Speculare

Loreworks Gaming reveals the full fight of Imago Speculare's first boss: Withered Christus.

Feature Highlight: Boss Battles and Challenge Mode
Imago Speculare

Feature Highlight: Boss Battles and Challenge Mode

Imago Speculare

A look into Imago Speculare's core feature, the game changing mechanic: Challenge Mode.

The Gameplay of Imago Speculare
Imago Speculare

The Gameplay of Imago Speculare

Imago Speculare

An in-depth look at the gameplay of Imago Speculare, explaining the game's core mechanic: The Miracle System.

Devlog #9
Twin Soul

Devlog #9

Twin Soul

Keep shading our heroes - it is very important to us to create most realistic and vivid faces. Work in progress screenshots attached.

Monster of the Week - Stallune
Crowns

Monster of the Week - Stallune

Crowns

Said to live on a distant beach, cut off from the rest of the island, Stallune appears under the moonlight on the still sand. Around it, a small magical...

Skelattack - Controlled Randomness
Skelattack

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Guard Duty: A Development Retrospective - Dev Diary #5
Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.

DENIZEN DevBlog #4 - Foliage from 20,000 Feet
DENIZEN

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

DENIZEN

A few words (and pictures) about foliage rendering and optimization in DENIZEN.