Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Post feature Report RSS Devlog #5

Big content pack is ready, among it are sledge, pickles, electric meter. By the way, meter is not just a prop, it's usable item. We attach the most juiciest screenshots.

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Big content pack is ready, among it are sledge, pickles, electric meter. By the way, meter is not just a prop, it's usable item. We attach the most juiciest screenshots.

Second protagonist model is almost finished. Soon you'll be able to see it in colour and later in action.

Actively working on the script, with help of improvised brainstorm we've made up several plot development paths. Also, we pay close attention to the tempers and story of characters, trying to show heroes through their perception and reaction to the events happening around them.

Overall we're in a good productive pace right now.













Comments
Terrorist495
Terrorist495

Такое ощущение, что ты все вещи из дома фоткаешь и моделируешь в 3D.

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Allien Author
Allien

Из 3-4 квартир фотореференсы.

Reply Good karma+4 votes
Terrorist495
Terrorist495

Классно получается!

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~cHendler~
~cHendler~

Не дурно, не дурно. Продолжайте в том же духе, ребят.

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Marth8880

Looking fantastic! Those jars of food could use some work, though. I'd recommend at least using a parallax map for the food, and you should also cut off where the food "ends" around here where my mouse is: Puu.sh

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Twin Soul
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