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Report article RSS Feed Triptych Demo has been released!

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres and stylings of Dark Craft Studios Lovecraftian releases.

Posted by C-zom on Oct 28th, 2012


A demo has been compiled out of the modern development build of Triptych. An introduction flagged by a sombre soliloquy by Jeremiah Stone fades into a playable first Chapter. Its environments, themes, and art direction will be very familiar to those who played the last incarnation in the first quarter of the year, with a Scottish VA, rolling rock, and nonsensical story. However, this new Chapter 1 takes a much more Lovecraftian and cryptic approach to the story. You'll be exposed to Jeremiah's past, Necromancy, the disembodied and omnipresent voice of the (much featured in the mythos) antagonist. We use plenty of familiar tactics to illustrate the very unsettling beginnings to an enormous story.

Chapter 1 is story-first, but the other chapters are not. If you are disappointed with linearity or lack of puzzles, we are way, way ahead of you in adding those features to the meat of the game.


A lot of work has gone into reconsidering Chapter 1 without drastically changing it from its original intentions. Our improvements in visual layering and set piece design will hopefully impress the crowd who initially considered Chapter 1 to be aesthetically bland and sterile. Unfortunately, it is recommended that you possess a powerful gaming machine and have the ability to run it on High or Very High, as Triptych will be designed to push Crysis to its limits.

In any case, the chapter ends in a ghoulish fashion and loads into the Doom of Sarcon scene which has been finalized in full 1080p. This anticipates Chapter 2, which will be about uncovering the ruins and mysteries of this ancient civilization. The end of this scene is where the demo ends, but in the full release, you'll still have three full bodied cut scenes and five more hours worth of playable material before you reach the "end" (or the beginning, to be precise)


User feedback will be extraordinarily important. Suggestions will be heard and compiled, from features to level design to story quips. This demonstration is designed to show you guys where we've gotten to with this project since its first incarnation. This is not a representation of the final 6-8 hour release, there is a LOT of game and story packed into Triptych, over 60 pages worth of material in the story alone. Puzzles, horror, exploration and more are to come. Chapter 1 is linear by design.


Triptych will be released Holiday 2012 or Q1 2013 with a 6-8 hour campaign spanning an enormous, comprehensive story, marking the biggest release by Dark Craft Studios to date. There are still a multitude of features not present in the demo build which we will be showcasing in the final release, including a custom main menu UI and music much like Newport and self-extracting installer.

Second Leg of the Media Campaign

November will see the second leg of our extensive media campaign begin. Two more short stories in style of "The Moon" will be added directly to the features page. Afterward, two fictional books will be illustrated and added in .pdf form to a download here; "Caulm Brothers: Our Tales" where the player can read much of the backstory behind the protagonists and, also, a series of letters between Dorian Caulm and Edgar Gray.Once the story tier ends, we'll continue to release media of Chapter 2 and Chapter 3, which up to this point has been non-extant. This will be heralded by a genuinely dark and foreboding "story trailer", in which the darker aspects of the Triptych narrative will be hinted at, including necromancy, an elder god, cosmic horror, and the pain between the two protagonists and cinematic shots of the darker set pieces.That will close off our media campaign for Triptych, which will see the last legs of polishing and development through the end of November and hopefully towards the Holiday 2012 release.

Triptych Demo Coming soon Crypts

Post comment Comments
Theon Oct 29 2012, 5:34am says:

Oh. OH.
Both writing and voice-acting is absolutely ******* excellent.

+4 votes     reply to comment
WNxKraid Oct 29 2012, 8:25am says:

Are you going to make this Stand alone, since the Cryengine SDK is available for free now?

+3 votes     reply to comment
C-zom Author
C-zom Oct 29 2012, 12:06pm replied:

It is not something we've previously considered. I know mods for Crysis have gone standalone before (Wreckage) through the SDK, so we might look into that post-release.

+2 votes   reply to comment
sbnewsom Oct 29 2012, 2:46pm replied:

Though your projects utilize a lot of Crysis assets right? I'm unsure how the SDK is handled, but I'd think maybe the standalone requires original assets. Well whatever happens, I look forward to it.

+2 votes     reply to comment
medve Oct 29 2012, 5:57pm says:

error in desura: it installs the mod in another dir in the install dir, so the game wont recognise it D:\Origin\Games\Crysis\Mods\Triptych\Triptych\

+1 vote     reply to comment
C-zom Author
C-zom Oct 29 2012, 7:04pm replied:

I don't think Desura works well with Origin, you could try the manual install. Make sure that its patched to 1.2.1; Origin does not patch its games.

+1 vote   reply to comment
medve Oct 30 2012, 3:23am replied:

te first tryptich, hunters life, and the others worked well. must be a temporary bug or something.

+1 vote     reply to comment
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