Hello everyone! Long time no read and write. I'd like to open this article by informing you all that the unconfirmed rumours that have been running wild these last few weeks are all true. Since the last MR we've done nothing but eat cake and play Opposing force multiplayer from dusk 'til dawn.
Gotcha ;)
And with that I welcome you all to the Operation Black Mesa May Media Release!
I know I've said this before, but each time its been true and it still is now. This is perhaps the biggest media release we've posted ever, and this time around you'll be seeing a lot more from the departments that were less represented in the previous MR, namely modelling and animation. Thats not to say that the other departments have been resting on their laurels since then, providing ample material to show otherwise.
Let's start of with the Concept art. Our concept artists have been busy making concepts of the map locations, critters and weapons that have taken solid form these months since last time.
Next up is modelling, our modellers have worked hard to bring the concepts drawn down to 3D and have been highly successful in doing so in my opinion.
Now on to the mapping. Our mappers have been equally hard at work, and the excellent map design combined with some creative compiling, custom textures and skybox adds up for some really interesting screenshot locations.
Nearing the end of our showcase comes the videos. We have three, yes thats right three (3), videos showcasing the new weapon models, our new player arms, new vehicles and some Race X critters. The last video is featuring the renowned dance star Vol Ti Gore as he performs what is known in proffesional circles as passive electric disco.
And finally, a bit off the bat, the Operation Black Mesa theme track from one of our newly arrived composers.
Last in this article I'd like to give a special mention to our new members. On modelling/Concept art/Animation we've been joined by ArturoPahua who's shown a very high promise with organic modelling (not to be confused by the animator who joined earlier and who's now left us because he didn't have time for the project). Thanez has stepped in as a texture artist/modeller/unwrapper and makes his presence known with his awesome work and Neil Dorrington AKA nrd2001 has joined the team as Modeler/texture artist/animator, breathing life into many of the works we display today.
On animation we've been joined by Mr.Brightside who is currently working life into the playerweapon movements, doing a great job making the movements look organic and natural, not to mention kickass cool.
We've been joined by a illvm who is currently working on bringing the mods assets together and has made some great progress with the Nightvisiongoggles.
We've also been graced by the appearance of two very talented composers, who are now working together to score the OpBM soundtrack, namely Rubes and Stygianwhite.
In other news, SpockJedi, our Skybox and enviromental texture artist has been elevated to Co – Project lead, taking some of the strain of my busy schedule and inherent absence away and giving this project the drive it deserves.
This being said, even though we've gained a lot of new developers, we've also lost a few. Because of this we are still recruiting in all areas. We are in need of 'prop modellers', 'weapon modelers', 'character modelers', 'prop texture artists/skinners' , general texture artists, mappers, animators (both 1st person (player/weapons) and 3rd person (NPCs)), programmers and concept artists. Like I wrote, pretty much all areas. Except Voice acting. But every step forward we take is one step closer to start casting. So keep your eyes peeled for future updates.
Check the jobs listing on our homepage to browse the available positions.
That is all from us for this time, see ya when we see ya :)
DragonNOR
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Obmsource.com
Steamcommunity.com
Youtube.com
Holy ****. This is epic.
yeah...makes me spechless, what the source engine is able to do.......
interesting, a female Gordon^^
Not that interesting. If you use the Cameras in.. I think it's blue-shift, there's a female in a HEV suit dropping off the sample that causes the cascade.
gordon ain't no tranny, gentlemen ;) that's gina cross.
Thats Gina.
INB4 "OMG IF YOU DONT KNOW THAT YOU DONT DESERVE TO PLAY TIS!"
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This is the best media release from you guys! Hope for more great content!
wow...... this blows black mesa source out of the water
eh....no
This very much rivals Black Mesa. I thought all the videos were just going to be still images and the camera flying around while bad music blasted in the background. I was wrong.
The animations, especially on the second video were very well done, as were all the textures and models on everything else.
Hopefully not rivals! More like a companion. :)
Thanks for the comment.
The 2010 release date for Black Mesa: Source was bs, they stopped working on it. Calling you two rivals would be like calling Obama and Hitler enemies.
This is just awesome... I'm finding patience has deserted me! :-P
*don't ask for release date* *don't ask for release date* :-S
Superb hope it all happens
Woah kick *** update
Wheres Blue Shift?
Guard Duty
DISCO VOLTIGORE
LOLOLOLOLOLOLOLOLOL
Vol Ti Gore
Holy ******* balls!
Great great great stuff guys!
Is this what heaven feels like?
This is so full of awesome! Sweet media release!
Awesome work you guys!
Excellent quality models and textures all round.
This is the best Media release iv ever seen im downloading this as soon as it comes out
(buried)
when do we get a demo? it's getting boring to watch the same weapon in every concept art
I have been watching this one along with Black Mesa Source. While both groups show equal dedication and skill in recreating fantastic games in the Half-Life series, I will say that you guys by far show a much deeper dedication to the fan-base. In this you have my appreciation and thanks. If you guys are released at the same time, this will get my vote just for keeping us up to date. You are all skilled and show a passion in everything you do, including the MR.
Thanks a lot for the nice comments, to be honestest with these kind of support, we really want to get back to work and give the best of us. i think there´s no better word for this situation than this: THANKS.
Stay tunned, becuase we are are not so noisy, but we are still working hard. ;)
Sick
Awesome Update.
Nice presentation, sounds like Black Mesa Source got competition.
I'd like to see actual ingame footage of this stuff next ;)
Big progress, very good.
Grad to see new media after so long time. That really awesome! Good luck guys with mod
OMG guys, that's so much awesome stuff, I gotta say that everything in this update is simply gorgeous!
I had no faith in this mod, now i am impressed, tracking.
Seriously impressed - keep on trucking with this, great progress and one of the best media updates I have ever seen.
guys you're awesome!
one word...EPIC.
I carnt wait :D
Absolutely amasing update guys! One of the best, if not the best one i have ever seen! The quality of everything is just fantastic! Great job to all the artists, level designers and composers! And also a great job to the two leaders DragonNOR and Spockjedi!
I epically loved the music
Two words :
****
ME
This is intense.
Okay, bend over.
yeah, OBM is the best.
good work guys =)
Artwork is awesome, I love it.
Mapping is pretty cool (now we can replace Half-Life 2 Models/textures by new models/textures from your mod !)
Soundtrack is nice, I like it, good work.
Model render is just.. awesome.
Good luck ;)
Awesome media is awesome...tracking.
Amazing work, very epic! Looks freaking amazing!!! And thanks for updating us unlike black mesa :D
big update and i good one too
Great update!