This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" and James "Minuit". It was designed to be a haven for modelers, skinners, coders and developers of all types that have a focus with Half-Life, Half-Life 2 and anything related to the both of them. It is the mission statement of this web site to provide a professional atmosphere in one of the most well respected gaming communities on the face of the earth. Third party developers have shown us through Counter Strike, Day of Defeat and many other official modifications can be improved upon by the talent in these communites. We hope to build a strong community where all developers can chat, exchange ideas, release work and find web hosting for their own projects.

Report article RSS Feed Announcing Multiplayer + Updates

We are proud to announce that the development of the multiplayer version is on! On 2010, we did a quick and dirty test on multiplayer, and we realized it was too buggy to continue. We focused our energies on single player instead. Now that we have some more... spare time, we can focus on the multiplayer version. As for the single player version, I've nothing but videos introducing something called "Action Pockets"!

Posted by SysOp. on Mar 10th, 2012

Lads and gents,

We are proud to announce that the development of the multiplayer version is on! On 2010, we did a quick and dirty test on multiplayer, and we realized it was too buggy to continue. We focused
our energies on single player instead. Now that we have some more... spare time, we can focus on the multiplayer version.

So, that's what I did. After a tons of fixes, here's what we got right now:


NOTE: the Counter Strike models and the maps are place holders.

The most important update is the 9-way blending feature. An advanced animation system used, for example, in Counter Strike.

Featured maps would be like this:


You can find more info and updates on the dedicated section on our forums, specially here: Multiplayer? Of course!

We are very excited to finish the features we are planning to add. There will be a few game modes, Coop, Deathmach and XP based team deathmach (like Counter Strike, but hey, different!)

As for the single player version, we've nothing but videos introducing something called "Action Pockets"!


(WIP videos. Level design by RED_NED).


Be sure to track Jonathan Ely (RED_NED) on his channel for over +70 Arrangement related videos here: Youtube.com

Also, you can check our new channel & suscribe for updates from our sexy studio!: Youtube.com

Hope you like the progress and thanks for stay there still!

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Post comment Comments
claytonian
claytonian Mar 11 2012, 1:18am says:

This looks fantastic. Is the loading system done, or do you plan to make any more aesthetic changes to it?

+6 votes     reply to comment
SysOp.
SysOp. Mar 11 2012, 5:01pm replied:

Everything is WIP, so we think that, yes, a fade-in, fade-out thingy (as someone else said) or something similar could work.

+2 votes     reply to comment
retnu16
retnu16 Mar 11 2012, 1:22am says:

NEWS!!! Thank you.

+3 votes     reply to comment
Light_Kill
Light_Kill Mar 11 2012, 4:40am says:

Amazing work guys !
Cant wait :D

+3 votes     reply to comment
the-middleman
the-middleman Mar 11 2012, 5:57am says:

Holy crap that look fantastic! I didnt even see the LOD-System. I guess thats a good thing :)

+6 votes     reply to comment
Fallen Angel
Fallen Angel Mar 11 2012, 6:05am says:

This is awesome! Will you be implementing bot support as well?

+4 votes     reply to comment
SysOp.
SysOp. Mar 11 2012, 5:04pm replied:

Good question.

Funny thing is that for a very old multiplayer version (video here: Youtube.com) we had BOTS.

The required code for the .dll hook to work didn't change that much. With some changes, will be able to quickly implement bots!

So, answer is: YUP.

Thanks for the comment!

+3 votes     reply to comment
dave_5430
dave_5430 Mar 11 2012, 8:09am says:

You weren't going to bother with amplifying or making those sounds and voice sounds any better, were you?

I'm glad I stopped voice acting, I don't want my retarded voice in there if it's going to be the same as I sent it in...

+2 votes     reply to comment
SysOp.
SysOp. Mar 11 2012, 4:58pm replied:

The what? o_O

There's two voices you heard there probably. One is a place-holder, and the other one is final, made by Stan Burdman for the mod: Youtube.com

Or, otherwise, I fail to detect sarcasm.

+1 vote     reply to comment
dave_5430
dave_5430 Mar 11 2012, 8:11am says:

>.> Still using the sounds I lined up for ya, too, huh?

+2 votes     reply to comment
m82sniper
m82sniper Mar 11 2012, 10:45am says:

This looks excellent. Keep up the good work, hope everything goes smoothly.

+1 vote     reply to comment
Ichiman94
Ichiman94 Mar 11 2012, 11:14am says:

John Carmack and valve are proud of your work

+1 vote     reply to comment
damnmav
damnmav Mar 11 2012, 12:47pm says:

Nooooo Boluddooo, q bien q ta quedando est mod !!

+2 votes     reply to comment
SysOp.
SysOp. Mar 12 2012, 1:50pm replied:

Gracias pichón (?)

+2 votes     reply to comment
damnmav
damnmav Mar 17 2012, 10:17am replied:

jajajjaajaajaj

+1 vote     reply to comment
Magic_Nipples
Magic_Nipples Mar 11 2012, 2:27pm says:

I think it for the level switching, you could have it fade to black then fade back after the next part of the map loads. But anyways awesome update!!

+1 vote     reply to comment
SysOp.
SysOp. Mar 11 2012, 5:00pm replied:

Sounds good for polishing.

We will have that in mind, 100 naked Megan Foxs for you Sir.

+1 vote     reply to comment
johnleecrazy
johnleecrazy Mar 11 2012, 8:02pm says:

Good stuff !

Is action pocket thingy = Skirmish mission against AIs?

And oh , not callofdutizing this but , can iron sights be done in this mod? it would be looking amazing.

thanks for the updates , keep up the good work

+2 votes     reply to comment
SysOp.
SysOp. Mar 12 2012, 1:49pm replied:

The only issue with iron sight is that needs a proper well-defined model and animations. While I can do the second, the first one is still a problem.

There's a bit of zoom when you use secondary button, some sort of 'focus mode', while aim is tons better but movement is decreased.

lol, +1 for "callofdutizing" :P

+2 votes     reply to comment
carloscarlin
carloscarlin Mar 11 2012, 9:53pm says:

this mod ******* rocks

+2 votes     reply to comment
JerooCabrera
JerooCabrera Mar 12 2012, 2:31pm says:

Great! I can't wait for the release!

+2 votes     reply to comment
Jerikಠh
Jerikಠh Mar 21 2012, 9:57am says:

Muy bueno! pero extraño la camara realista que estaba en el foro, opcional estaria de 10 :)

+1 vote     reply to comment
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