Yes, Your Grace is a single-player text-based experience with strategy elements. Take the role of a king in an imaginary land with a low fantasy theme, where various events can affect you and your kingdom. You will soon realize that ruling your lands is not an easy task. Be greedy and end your life sooner than expected, or try to make some friends to enable your survival.
In Yes, Your Grace you don't look for quests; quests come to you. Sit in the throne room and speak to the commoners to deal with their problems. Organise tournaments and feasts to entertain the crowds and to gather nobles from around the country to get valuable information. Plan marriages to expand your borders. Make alliances and declare wars.
Dialogues are short and snappy, driven by descriptive words. The player is allowed to get the feel of characters and glean the most important gameplay information without being confronted by walls of text.
The story unfolds differently depending on the player’s actions. The outcomes of your decisions are not always easy to predict. There is no simple distinction between good and evil. There are only consequences.
In Yes, Your Grace you can control your armies and tell them where to go, explore the world on your map, and collect resources to build new structures and feed your people. These strategic elements help to emphasise the importance of the player’s role as king.
The story and game mechanics are much more important than the graphics, although the graphics still contribute towards an often humorous, but dark and sometimes even brutal atmosphere. The straightforward gameplay will provide an intuitive and fun experience, but the action, dialogue and overall story will have deeper meaning.
- Make difficult decisions - command, advise, help or punish your people
- Manage your resources to make sure your civilians and armies have enough food
- Expand your armies, extend your borders, fight and conquer your enemies
- Use magic to help maintain crop growth or heal cattle and people from diseases
- Make use of mystical rituals to soothe the mind and boost the morale
- Hire monster hunters to secure towns and villages
Managing the queue
The queue mechanics are fun. We believe it’s interesting to see who comes next in the line, and to find out what they want. Each person is a mystery waiting to reveal itself.
But what if you recognize the person? What if you are waiting to see this messenger, or that blacksmith? We don’t want you to click through the people in front of him, missing carefully crafted content, just to get a town upgrade or to see the outcome to a particular quest.
That’s why we are introducing a little mechanic where you can tell someone in the queue to come forward, skipping the line. After all, you are the king, so you can do whatever you desire. Just keep in mind that if you keep doing so, others might get annoyed. They could start talking behind your back or even begin plotting against you.
After getting feedback from family, friends and our community saying that the king should be more powerful, we have decided to do this by allowing him to make sure anyone in the queue can be… visited… by your loyal assassins.
The way it works is very simple. Click on anyone in the queue, and then choose the “assassin” icon. The price of the deed will appear, and if you can afford to pay you can sleep soundly, assured that some unfortunate thing will happen to the person you have marked.
So, if someone in the queue says something that casts you in a negative light, you can get rid of them, stopping their inconvenient opinion from spreading. Or you can do it just for fun, you bloodthirsty tyrant!
After marking someone with the assassin icon, you will be still able to talk to that person during the day. However, the next morning you will get a message about their mysterious demise - unless your assassins were not up to the challenge, of course.
If the grisly business of murder turns your royal stomach, but you still need to express your displeasure, you can strike a healthy balance by sending subjects to the dungeons of your castle. Keeping them there for a while will send a firm message, but perhaps won’t be as cruel as having the subject killed for their first offence.
As for now you won’t be able to see the actual dungeon (we have a stretch goal for this in mind); it will all happen through the throne room gameplay. First, you click on the icon and the guards take the subject away. In a day or two you will get a notification from your advisor asking you what you want to do next with that person. Keep him in the dungeon? Or let him go free, letting the world know what a wonderful and forgiving king you are?
For more info, you can visit our Kickstarter Page:
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We have launched our Kickstarter campaign, and for that reason we have plenty of new info about the game as well as new trailer for you guys! You can...
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