Welcome to the Dev Artists page!
Here we can all share our work on dev architecture made using textures where if its on a model, character, map or for a mod!

Dev Textures:
Originally designed to be used for a base texture for mappers to create and test their maps as place holders until the correct textures were made and applied.

Sometimes dev textures are not replaced but kept in the final published map for the people that enjoy simplistic maps without all the high detail.

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SlaughterHouse Pool Basement
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Heavy 2013 update
Game

Heavy 2013 update

Jan 6, 2013 News 8 comments

Heavy changes towards TDP's future involving changed models, new skins and Gameplay; also to mention an alpha gameplay video.

Videos videos and more videos!
Half-Life 2: Episode One

Videos videos and more videos!

Jun 27, 2012 The Development Project News 3 comments

Refracting glass, commentary demonstrations of different lighting techniques, old work and much much more!

NPC Plans
Half-Life 2: Episode One

NPC Plans

May 10, 2012 The Development Project News 2 comments

An announcement of the very first Wall-e a-like NPC that could be introduced into the Dev universe.

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May 4, 2012
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