DBolical is a digital media network focused on providing community driven content to a wide audience of gamers and non-gamers alike. DBolical empowers its community to create, collaborate and tailor their entertainment experience to suit their interests.

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Our friends over at GamesRepublic have just announced the Indie Spotlight, an Indie DB supported initiative for indie developers and publishers to beam their games to the masses. Getting recognition for your hard work is only fair and the Indie Spotlight aims to provide better visibility for Indies to the world.


"Being a part of 11 bit studios we're indies at heart and supporting indie games is a part of our grand strategy. With Indie Spotlight we want to give indie developers a great place which they deserve, to showcase and sell their games, as well as a proper promotional push via our own channels and our friends' & partners' in the gaming industry."

The goals stated for the Indie Spotlight will be achieved via different activities from GamesRepublic and their partners, including Indie DB by:

  • A dedicated zone on GamesRepublic.com and high visibility on main page to highlight all the great indie games, video and blog content created by Games Republic's team and its affiliates, including previews, interviews, reports, recommendations and more,
  • Sharing news and titbits from indie dev as well as engaging in indie events,
  • Helping spread the word about indie games among gaming media all over the globe,
  • Providing indie developers with a set of tools for simple and fair cooperation,
  • Running contests, giveaways to reach even more gamers,
  • And more.


At Indie DB we're proud to be a partner of GamesRepublic and the push for getting indie developers more recognition and support for the countless hours they invest into their projects. So if you are keen on checking out some awesome indie games, head on over to the Indie Spotlight area. We've got more in the works with GamesRepublic so keep your eyes peeled for some great changes coming to Indie DB.

We've been hard at work behind the scenes and are proud to announce our latest feature - Indie DB Giveaways. We have a great community of passionate members and whether you are a gamer, developer or both - we want to thank you for calling Indie DB home by either giving you a free game or free marketing for your game.

Our first giveaway is live!

Spreading the word and getting your game on the homepage is tough, we know! To help our developers reach a wider audience any game that exists on Indie DB is eligible to host a giveaway granting you 24 hours of uninterrupted homepage exposure to help your game grow. Members of our community can then join the giveaway and go into the draw to win a key for your game.

How does it work?


  • All that is required to join any giveaway is to be registered on our site.
  • Click 'join giveaway' (if one is running) and you're in with a chance to win a key.
  • You can increase your chances to win via social media boosts.
  • Once the countdown hits zero, we email the game keys to the lucky winners!


  • Click here to host a giveaway.
  • Fill out the details for your giveaway, including your preferred date for it to commence.
  • Submit at least 100 CD keys for us to randomly distribute to participants.
  • That's it! Your game will be featured in the giveaway box on the front page (below).

We're really excited about this feature and hope that our developers embrace it as an alternative to paid advertising which is unfortunately beyond the budget of many indie developers. There's plenty more exciting features we're working on behind the scenes so keep an eye out for them. If you have any questions please let us know in the comments section below, or read more about the giveaway system.

In an effort to make sharing downloads easier, we have created a handy widget system. You will now see each download page has an "embed widget" button. It works just like a Youtube embed. Copy and paste the widget anywhere you want (here, on your homepage, forums etc). Then the widget contains a button to begin the download directly without any messing around. Here is it in action using Brutal Doom as the example.

Furthermore, the widget system works on virtually any profile URL on the site. Just add /widget to the end of the URL you are visiting to see it in widget form.

v5 Alpha

After talking about it for years, work on v5 of the site has finally begun. Our goal is keeping the same layout with minor improvements, that focus on usability, responsiveness and mobile support. This way we retain familiarity while improving everything else. At the moment we are just experimenting with ideas, but if you would like to see what we have done we plan on opening up our development in the group here. We expect v5 development to take about 4 months or so, and welcome all feedback and bug reports in our Github board.

Support us by subscribing:

Subscribers get instant access to the alpha, so if you love the site and want to support us - we greatly appreciate it!

In a move that finally elevates the experience of surfing the web to the conceptual highs first envisioned by sci-fi and cyberpunk literary visionaries, VRDB.com has announced that it has developed virtual reality support for the web.

Premiering exclusively on VRDB.com, this new VR mode for the web will allow you to immerse yourself in your favourite websites without the need for any of the expensive, recently-launched new generation of VR headsets, such as the Oculus Rift and HTC Vive.

"We are finally able to deliver an immersive, stereoscopic 3D internet experience," says Scott Reismanis, founder of VRDB parent company DBolical Network. "As is the standard for VR, we will be rendering our webpages at a rate of at least 90 frames-per-second, which should all but eliminate undue motion sickness when scrolling both up and down."

VRDB.com's new VR support for the web shows that virtual reality isn't just for games. Your internet browsing experience will never be the same.

Try it on any website like Reddit or Google by dragging the bookmarklet above to your browser bookmark bar, then click the button to turn VR mode on.

GDC 2016 Thoughts

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After 8 years attending GDC, this one felt different, potentially a turning point for the industry with VR dominating the show. It's a new tech that many still haven't tried, and there are so many talking points to cover. Here is my roundup.

GDC 2016

  • Those in VR are 100% convinced it is the next big thing. Those who aren’t are 100% convinced it is just another gimmick that will get some attention then fade away like 3D TV or Wii remote controlled games. Which camp are you in?
  • VR is pushing a lot of tech forward, engines and GPU appear to be most excited about this (more sale opportunities!). Great for gamers and developers with CryEngine the latest to go free
  • Surprisingly almost all demos on the GDC floor were done using HTC Vive Pre. Is this because not many have their hands on the latest Oculus Rift, or because this is the preferred headset? Everyone does however agree that roomscale VR is kickass despite the large requirements to get it setup

HTC Vive Consumer Edition

  • Tons of fringe companies are making VR hardware and accessories. Demos are generally awesome like Manus VR Glove, Leapmotion, Nod, Omni, but they are all optional (expensive) extras looking for content partners. How will they compete with the controllers that ship with the headsets, which are also awesome and what developers will be building support for. There will be a lot of consolidation and disappointmentt in this space. Game developers you maybe able to negotiate good deals to build content for these companies
  • VR experiences have scaled back bigtime. A year ago VR was all about rollercoasters, flying sims and first person shooters. People have learnt these games are not great in VR, and are tailor making their games to work with the hardware. Some cool ideas emerging as a result like Chronos where your head is the camera


  • Everything in VR remains a short-lived experience with plenty of wow factor but limited replayability. Don't expect anything like CS:GO or Skyrim just yet, which you come back to daily
  • Hilarious watching people play horror in VR such as Paranormal Activity. Players walking around a haunted house, then freaking out and tearing off the headset and screaming when it gets scary happens frequently. VR really heightens the experience
  • The Walk VR is an example of immersion that only VR can provide. It is terrifying stepping out onto a tight rope 94 stories high, as you learn about the historic 1974 WTC walk and attempt it yourself

the walk title 6

  • Giant VR demonstrates how powerful VR can be in conveying a message. When the floor rumbles and the sirens sound as the bombs get closer and closer to your shelter, this is VR simplicity at its best
  • Augmented Reality is about 2 years behind VR, but it’s application is boundless. Meta and Hololens are now opening up to 3rd party creators and it will be interesting to watch the results

Meta 2 Development Kit

  • If you are not already in VR, a lot of the low hanging fruit has already been taken. You have missed the buzz and are probably better served playing it like EA and waiting to see what occurs in the coming years

Just like social and mobile games before it, VR is sitting atop the hype phase. The potential is boundless, everyone is excited and the next 12 months will be telling once hardware starts shipping to consumers. Ignoring the price and long wait to get a headset, are you excited for VR once it becomes more accessible, or do you remain sceptical?

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