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Add media Report RSS Nod infantry in Tiberium (view original)
Nod infantry in Tiberium
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playmsbk
playmsbk - - 2,388 comments

I never liked that three-eyed helmet :P

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PsychoticLoner
PsychoticLoner - - 1,011 comments

(buried)

Christ, Westwood had no idea what it was doing with NOD, didn't it? Well, they're militia ... no, they're cyborgs ... no, they're stormtroopers! NOD really is one of the lamest factions in any game.

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GriffinZ
GriffinZ - - 4,719 comments

isn't tiberium made by the EA crew after westwood got fired?

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cronos35
cronos35 - - 3,391 comments

you don't know westwood do you?

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playmsbk
playmsbk - - 2,388 comments

First of all, this is a design by EA for Tiberium, that's why it is so lame.

Do you even understand what is Nod?

1)Nod is not NOD.
2)Nod is a faction that combines EVERYTHING. Because they are not a country, a union or anything similar, they can't have a tactical army or forced conscription, but take control of areas and use propaganda to get a militia army, while those few chosen ones get in the Black Hand or other Elite Nod Corps and become advanced or elite soldiers. There is also "recycling", getting dead troops to become cyborgs. Nod is all in one, it can't be one thing, that's why it's the hardest faction to use, and the most interesting.

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PsychoticLoner
PsychoticLoner - - 1,011 comments

(buried)

So, in other words, Westwood said "Well, this faction is EVERYTHING, so we don't have to have any underlining design or anything. Heck, we don't even have to deal with realism, because it's a cult and not a nation or terrorist group"

In other words, they were lazy and couldn't hash out a real faction.

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playmsbk
playmsbk - - 2,388 comments

Couldn't create a real faction? If we take this that way, GDI is not a real faction cause it's an international military union and ex. the Chinese can't ally with the Americans. Also the Scrin can't be a real faction cause they're aliens. The Forgotten also cannot exist because they are a faction of allied infected people. Also Tiberium can't exist as there are no proof that a similar substance exists. And the list can go on forever... lasers, railguns, walkers, stealth, huge men-little tanks, rogue AIs... Hell, now that I come to think of it, we should just break this group, delete the C&Cs from our PCs, break their CDs and never think about it anymore, just because nothing is real in C&C as based on our real world. But, if the circumstances were correct, everything in C&C could be true, no matter how impossible these circumstances are.

BTW. There is an underlying design for Nod. Secret cult existing from the ancient times, led by an immortal bald man with a beard (how awesome is that) fighting to ascend and bring evolution to humanity. That's the basis of Nod.

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PsychoticLoner
PsychoticLoner - - 1,011 comments

(buried)

The GDI is based on multinational peacekeeping forces, often made of several nations. The Chinese and the Americans have cooperated on many issues, and the GLA is a logical one. Aliens, especially ones as weird as the Scrin, are a mainstay of science fiction. I fail to see how people infected can't be a real faction. Making elements up for science fiction is also a mainstay. An evil cult that can't make up it's mind on what it is, however, is a sign of lazy and hasty writing.

And nothing in the unit design supports the "ancient cult" background.

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playmsbk
playmsbk - - 2,388 comments

Nod uses a lot more tactics than any other faction, that's the only part where it isn't really one thing. other than that EVERYTHING on it is a cult. The hierarchy is a religious cult, how they operate is a religious cult (of massive scale), their clothing, structures, vehicles, all are weird and unique. Nod could easily be true, more easily than a global military alliance where muslims, communists, capitalists and imperialists co-exist in harmony or an evil intergalactic alien bug empire harvesting other worlds. The problem is that you cannot or do not want to understand what the Brotherhood of Nod is and just keep being here, annoying us all for some reason I am unable to understand, and that's why you have a different arguement in every picture that has been posted here the past days.

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PsychoticLoner
PsychoticLoner - - 1,011 comments

(buried)

What tactics? It either involves "going around in circles while stealthed" or "having a giant base base that was somehow secret".

NOD does not act like a cult. A cult never gets big enough to field armies, except maybe in India. Any actual government would stop them before they got too powerful, anyways, and cults are very, very unstable, especially after a cult gets too large for the single messianic figure to control it.

The problem isn't that I don't "understand" it, the problem is everyone else is so nostalgic about it they can't see the flaws in it.

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playmsbk
playmsbk - - 2,388 comments

It evolves being stealthed and owning your enemy from the inside or harassing his economy, sending tons of tick tanks\avatars\scorpions to stomp your opponent, bombing with banshees\vertigos, digging with a couple of engineers next to enemy conyards and lots of other things, so Nod's tactics don't revolve only around stealth or only around sending huge armies mindlessly (like GDI) but has a huge range of tactics, most of them elaborate and difficult, that's why Nod is the most beautiful faction in RTS history.

Its structure is a cult's. Theocratic society based on the model "if you win you get promoted, if you lose you die", Of course, their growth was helped by four things that no cult can achieve in real life:
1) Tiberium, when it came to earth, Nod already owned 50% of it.
2) Anti-western propaganda for already anti-western populations.
3) Kane, how many cults have an immortal to lead them?
4) Already strong and big, since the ancient times they were created.

Also, Nod is very unstable. After every defeat they break into lots and lots of splinter cells, while there have been numerous inside riots since TD, Nod has every aspect of a cult, with some extra stuff to back up their growth.

I don't care what your opinion is about other stuff in C&C, I only care about showing that Nod is the most rational of the factions.

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ProudAmerikan
ProudAmerikan - - 55 comments

Ahem....I'm not going to delve too deeply into the Tiberium series, having never played any of the games, but Nod itself cannot be considered a cult. A cult is defined by being a new religious group, often synthesizing several theological beleifs from other factions, that tends to emphazise the individual and the individual peace. They often have esoteric theologies, but that's it.

There may be a small cult of Nod, but Nod itself is not a cult. They are, if anything, truly a denomination now.

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playmsbk
playmsbk - - 2,388 comments

The beliefs of Nod are a religion, sharing close bonds with Christianity's beliefs. The Nod believer, as every actual religion's believer, has an ultimate goal, and that's to tranform the planet and ascend along with Kane. They objects and people to worship, Tiberium and Kane, they have their own holy grounds etc. The reason why I used the word cult was because I couldn't think of a word that describes an army fighting only for a religion or a god, like the crusaders of the Middle Ages. But the faction consists of priests and simple believers who don't fight. That's why they are not crusaders.

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