Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!
Now, I really like my TF2 styled texture for this weapon, but I felt it needed some realism as well.
So, I started texturing it, and a few hours later I had a result I was happy enough with to call it done.
Sadly, I would love to have some better normals for it, but I haven't made a high-poly to bake down normals from. Maybe in the future?
The texture size is 1024x1024 pixels, and its complete with diffuse, normal and specular maps.
BEAUTIFUL!
render settings? polycount?
pro piece of work man. nice job.
I'm using a realtime viewport shader.
And why do you want the polycount? You can't use it for anything. For games, it's the tricount that matters. Mine's; 3.560
polys are where its at ;)
None of this wankery. Anyone can extrapolate a tri-count if they really care.
Gorgeous work.
Polygons are great if you wanna work with high polygon meshes. I even use polygons to create assets for games, but I always keep an eye out for triangle counts, as that's what games use.
Anyway, very nice work here, well done!
Wow, that is really nice :)