They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time

Post news Report RSS 2015.06.01 Boss 101 Command Center Upgrades

This week - Command Center Upgrades, Indie Game Battle and game design thoughts!

Posted by on

Hello and welcome to the Boss 101 update of the week. We have a few things for you so let’s get cracking!

Command Center Main Room

You already know Max and STEVE have a hangout but we recently did some adjustments and touchups to the place. Mostly so you can enjoy it a little better and understand the layout. You see – this isn’t just their home it’s yours too!

First up we have the redecorated main room with a big screen TV, award and basic remodeling. The idea in this room is you have access to all things you have done in the game (like achievements, stat tracking, etc). Additionally you can hang out with the guys and play games – that’s what the arcade matching is for after all. Finally we have a couple places you can go to from here. Kite Hill – were you fly a kite with the guys and the Endless Boss mode – where you can test your skills against a neverending horde of boss baddies. So to break it down you have:

Movies – replay and re-watch movies you have seen
Kite Flying – fly a kite with the guys
Endless Boss – take on endless boss baddies
Professor Mole – consult him when you have questions about gameplay or game elements
Trophies – Stat and achievement tracking
Arcade Games – relax and play games

Check out the images below:

Main Room:

Main Room with selection labels active – same room but with the guides active to show the player some of what they can activate.

A close up of a few of the TV shows playing while you hang out.



Indie Game Battle

How awesome is this! The guys working on Indie Game Battle (Indiedb.com) put up the latest gameplay preview with your boys Max and STEVE as playable characters! Check out the sweet footage below!

Gameplay of Indie Game Battle on Youtube with Max and STEVE

Screenie for you!

Despite his sarcasm, S.T.E.V.E. does care! He's actually a good teacher!

How to Make a Game - Preview of the next update!

When you are making a game: have you every wondered about the work that goes into it? We have so we broke it down into four basic areas:

What you know you’ve done: This is work you know about. Work you have done. This would be something like the creation and animation of the player and environment sprites. This is stuff scheduled and done.

What you know you haven’t done: This is stuff you know about, is scheduled and has not been done yet. Inserting sounds, finishing the cinematic movies, VFX might fall into this category.

What you DON’T KNOW and you HAVE DONE: This is stuff you needed to do and by sheer luck or fortune you ALREADY DID. This was not scheduled per-se but resulted from a lucky bit of earlier work. An example – you create the UI for an inventory panel a while back. When you go to make the UI for the player store you realize you already had done the base work when you did the player inventory. It was matter of re-using the designs and ideas to quickly make the new store in a fraction of the normal time.
An IMPORTANT NOTE: This type of work must be recognized for what it is when the time comes or you will redo things unnecessarily. Recognizing work you ALREADY did is the way to avoid remaking things over and over.

What you don’t know and you haven’t done: This is the killer category. This is every single thing that has not been done and you just didn’t think about while putting the game together. This category exists in all games no matter how much planning happens. It’s what I call the “bottom of the iceberg”. It might be big, it might be small. I’d like to think on Boss 101 we have a pretty small amount of stuff in here but there most certainly is stuff in here.
Examples: Medals awarded at the end of your game rounds. When those go in it is obvious they need a little something more than the method scoped out (perhaps they just appear with no VFX). Nothing was wrong with the idea planned but the execution gave you a clear picture of improvement. This is a case of the “you didn’t know and didn’t do it”. No one is to blame, nothing is wrong, this is just game development.
Most games live and die on this category: If you want a game that is going to get great reviews and the attention fans and friends you will do well to pay special attention to this category.

That's all for the moment but we'll be back soon with a new update!

Thank you for reading and keep living your dreams!

-Tim

Post comment Comments
LurkersLair
LurkersLair - - 201 comments

It certainly looks like this game ll be the ultimate "time machine" as its definetly a game most of us wanted to play as a kids...cant wait for a chance to become kid again, at least for a little while!;-)

Reply Good karma Bad karma+3 votes
DonleyTimeFoundation Author
DonleyTimeFoundation - - 409 comments

HAAAA!! YES! Thank you!!! We are mos-def aiming for a fun experience across the board.

-Tim

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: