Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Player created maps (Games : Zombie Grinder : Forum : General Discussion : Player created maps) Locked
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Feb 13 2012, 6:20pm Anchor

Post your maps here, just put a download and image of the map, some of the maps might even be added into the full game.

Heres my map.
Downlaod: Mediafire.com

Image and video hosting by TinyPic

Feb 13 2012, 6:51pm Anchor

I like it! Tho I'll tell you right now, you have way too many Zombie zones/ground zombie positions! :o

Infinitus Developer
Feb 13 2012, 6:53pm Anchor

Yeh better to use 4 spawn zones and stretch them out (theres a little red box on the bottom of selected entities you can use to stretch them).

Bare in mind that unless you disable fodders and ground zombies then zombies will be able to spawn from outside that selected area.


Feb 14 2012, 6:20am Anchor

Fixing today to do so ill have to restart the map ill re post once ive done

having a problem withe the player spawns i place them down but the player wont spawn there so he spawns in a wall

Infinitus Developer
Feb 14 2012, 10:51am Anchor

You need to change the properties of the player spawn and set Map Start to true.


Feb 14 2012, 5:51pm Anchor

Center V2
Okay i made the map smaller and made it much harder the zombies clip courners just because thats the way i stop them getting stuck


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hi the i downloaded the new patch but now it dosent load D:

Feb 18 2012, 9:26pm Anchor


How do I add a custom map to the game? I made my own, but even when I dragged it into the map folder in the Bins folder, it still won't show up in the game.

Also if I try to play it from SDK I get "file is missing from server to client mod " - " " or something like that.

EDIT: Still not working on 319

Edited by: TheWaddleDeeKing

Feb 20 2012, 5:33am Anchor

ya i get the same problem waddle everything on the map seems to check out fine but i cant get it started:/

Feb 20 2012, 10:22am Anchor

make sure you map is a .map file and make shure its in the maps folder found within the bin

Feb 20 2012, 12:18pm Anchor

jackorack wrote:make sure you map is a .map file and make shure its in the maps folder found within the bin

still doesnt work (on ver. 319)

Infinitus Developer
Feb 20 2012, 1:31pm Anchor

You can play them by building mod files.

Sorry for this, been changing the file-protection, seems I inadvertently went a bit to far lol, will patch it a little bit later.


Feb 20 2012, 2:54pm Anchor

so how do you make them into mod files

Infinitus Developer
Feb 20 2012, 3:06pm Anchor

Tools->Build Mod File


Feb 20 2012, 3:29pm Anchor

"No differences found! Could not build mod file!"


for clarification I put in one of the maps I built into the SDK, hit "build mod file", put in description, author, version 319, and set it to put it in zombiegrinder/data/mods folder.

Edited by: TheWaddleDeeKing

Infinitus Developer
Feb 20 2012, 3:33pm Anchor

You did save your map in bin\maps\ right?


Feb 20 2012, 4:07pm Anchor

Infinitus wrote:You did save your map in bin\maps\ right?


Now it works. Man, I should read better...

Infinitus Developer
Feb 20 2012, 4:13pm Anchor

Games not magic, it can't find files randomly placed around on your computer ;)


Feb 20 2012, 4:20pm Anchor

Infinitus wrote:Games not magic, it can't find files randomly placed around on your computer ;)


Feb 20 2012, 4:28pm Anchor

ya mine also works but theres a few bugs in my map still so ill post it shortly thanks for the help

Feb 20 2012, 7:46pm Anchor

(I deleted my old maps because they were waaaaaaay to small to really walk anywhere)

Alright, made a new map and finally tested it out. Unfortunately, its so big I needed two screen shots, so heres a link to both of them


eh. It kinda looks like I threw up on the screen tbh, Even with all the zombie spawn points, its still pretty easy as a wave map. I think it might be better for something like deathmatch if you just moved the weapons around a bit. Either way, its still there, and if you want it you can get the map and mod in the link below. (i haven't been on this forum for seven days yet so i cant put hyper links. FUUUUUUUUUUUUUUUUUUUUU-)


Edited by: TheWaddleDeeKing

Feb 20 2012, 9:02pm Anchor

I quite like that map, WaddleDeeKing :D

Feb 20 2012, 9:10pm Anchor

Its cause Marios on there, isn't it? :3

Feb 20 2012, 11:02pm Anchor

That's a bonus, but I like seeing tiles I made used properly, lol

Infinitus Developer
Feb 21 2012, 4:36am Anchor

(ps. tools->Render map, don't have to deal with screencapping :3)


Feb 21 2012, 8:27pm Anchor

Alright, I made one more map, and I swear, I actually put effort into this one.

Sorry if the pic is a little big.

(the site made it stretched out a little, lol. its 115x115. copy the image url if you really want to see it untouched. Also, the Waddle Dee in the corner is inaccessible, and is pretty much just my "signature" for maps).

The map is meant to be more of a Capture the Bag or Deathmatch game mode, but because I don't know how to make those, it is simply a wave map. Of course, you can still put friendly fire on and kill your friends if you felt like it :3.

Probably won't make any more maps for awhile (not like anyone cares, but alright) due to me not actually playing the game in a few days. Enjoy the map, if you're really going to play it. (still can't put hyperlinks ;_;)


Edited by: TheWaddleDeeKing

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