Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Player created maps (Games : Zombie Grinder : Forum : General Discussion : Player created maps) Locked
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Feb 21 2012, 10:22pm Anchor

I super like that one!!!! Could be a really awesome deathmatch if it's scaled down a bit!! Also, I totally hate those house tiles :( I'm gonna make prefabs to kind of build your own houses :P)

Feb 22 2012, 2:28am Anchor

heres a map i worked really hard on took a long time based off of kino from black ops :) VERY BIG MAP btw

Mediafire.com

new link to the kino map zombies werent spawning correctly Mediafire.com

Feb 22 2012, 3:14am Anchor

EXCELLENT!!!!!!!!!!

Feb 22 2012, 3:25am Anchor

lmao okay so i fixed the few glitches in it friend said i had so here you go perfect map link :) except for parts of the glass walls but dosnt bug me that bad fix it
later enjoy :) Mediafire.com

Edited by: icyblueslush

Infinitus
Infinitus Developer
Feb 22 2012, 7:42am Anchor

(btw there is an object called a human barricade - works the same as opening up areas using $$$ in nazi zombies - you might find that useful if your going for a remake :3)

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Feb 22 2012, 9:22am Anchor

blows my map out of the water lol ^^

love zombies though. Might consider doing a remake myself if I can remember the maps at all.

Feb 22 2012, 1:59pm Anchor

ill try those human barricade ill post a new link later today when i find out how they work and im also working on a der reise map too bit hard thow lol

Mar 1 2012, 4:20pm Anchor


Backyard Survive v1.0:

Mediafire.com

Mar 1 2012, 4:32pm Anchor

Your map was fun to play Bozz92. For my experience it is a bit too open. Zombies come from almost every side when playing.
Others may prefer open maps and it does brings variety which is a good thing.

It did gave me the "how does that work" achievement and some points for the "long distance cremation" achievement :)

Edit:
What is missing is a way to heal like the drinks that spawn at cliff wave.

Edited by: Nuxohiz

Mar 2 2012, 5:02am Anchor

i was specialy not added heal items that map was more difficult. ithink that survive for 30 waves should be heavily.

Mar 5 2012, 6:57pm Anchor

I gave mapping a try as well. It's quite a big map, 100x75, and therefore best played with multiple players. The first few rounds may take a bit longer than usual when running around the entire map. The map is more difficult than waves tiny and waves cliff, but easier than don't press the button.
User Posted Image

Download link for the mod:
Twindrills.com

Criticism is appreciated. If you find some flaws that can be easily fixed I will do it. Otherwise I will keep it in mind for the next time I make a map.
The major problem I had was that I couldn't really decide on what layer to put the sides of the building. Would I want to character always be drawn on top of the building, more realistic with the low walls, or under it which is more realistic with roofs. I started with building the house in the middle which turned out too big.

@Jordizzle:
Thanks for your little mapping guide at the forums. It helped me a lot with the little things that are needed to make it possible for a map to be even loaded without crashing :p

Edited by: Nuxohiz

Infinitus
Infinitus Developer
Mar 5 2012, 7:40pm Anchor

Holy crap that's pretty amazing :).

Personally the only thing I would be worried mainly about is the lack of detail, at lot of the area the players walk in looks static (eg. roads). I would suggest dropping some decals down to clutter the place up and make it look less sterile.

I would also suggest adding a bit more details to the buildings on the right and the grass area on the left. It may be out of the play area, but its still an area the users can see, so it would be nice to touch it up.

I'll have a try gameplay wise when I'm back from work tomorrow.

If you touch it up a bit I'm sure jordan would agree that this would be some nice content to add to the actual game release :3.

Also your links dead :(.

Think I need to tweek the mod uploader a bit, other people have been having issues with it too.

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Mar 6 2012, 5:44am Anchor

Thanks for the feedback, I will improve the map when I'm home.
The road and the houses on the right are very plain indeed. I will probably remap that area. Now I'm looking at the map I also see that I have to at something at the south west to encourage players to move there as well. Right now all the weapons and the soda machine are at the north east. How far do you think that players can look into the grass area in the south west? I have a only a 16 or 17 inch monitor, so I never see as much as other players.

That you are looking to everything as if you were in a semi-helicopter view straight in front of everything is a disadvantage for mapping. It's not very clear that the blue building at the east or the brown yellowish building at the west are two stories buildings.

My favourite tiles are the mountain tiles, since you can do some nice bordering with those. It maybe take the most time, but it looks good. Borders is something I missed when making the garden of the blue house at the middle right.

Unfortunately the layers are a mess in this map since I started with doing the ground at layer three. I had to correct this at some places for the decoration. The post where Jordan links to his mapping tutorial should be stickied. There's a better chance that people who will give mapping a try have read it before they start mapping then and not like me that they read it once the rough version is done and they are having problems running the map.

Infinitus
Infinitus Developer
Mar 6 2012, 2:28pm Anchor

Yeh I should add a simply help page into the editor to tell people wtf to do lol.

If you link me to the thread jordan posted that in then I'll stickies it :3.

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Mar 6 2012, 3:14pm Anchor

Released

Mod:
Twindrills.com

In case the mod link is broken again here the files so you can download them manually and put them in the right folders (zombiegrinder --> bin --> maps and zombiegrinder --> data --> mod)

Map:
Mediafire.com

Mod file:
Mediafire.com

Feedback is appreciated. Enjoy the map!

User Posted Image
The map looks slightly different, but I can't open the editor anymore, it crashes when I do, but this one will do.

Edited by: Nuxohiz

Mar 11 2012, 3:36pm Anchor

Started playing this game, really fun and i want to start (try) to mapping- just need help on understanding the difference between Edit Map, Edit Collision, and Edit Objects.

Infinitus
Infinitus Developer
Mar 11 2012, 7:06pm Anchor

Edit Map -> You edit the actual tiles on the map.
Edit Collision -> The tiles you place with define the solid areas of the map.
Edit Objects -> Allows you to place/move/delete objects on the map :3

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Mar 13 2012, 4:41pm Anchor

That should have been obvious to me...oh well, anyway, Thank You first of all, and secondly - the map im making is (supposed to be) a wave-type map and the setting is in a cemetary but as i was looking though the objects there were no tombstone like there were in the game, so anyone got ideas for an alternative maybe?

Infinitus
Infinitus Developer
Mar 13 2012, 4:51pm Anchor

Select tombstone image in file explorer (top window in object mode) I think its somewhere in graphics\decals\, then select the Decoration\Decal object in the object browser, then place away.

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May 16 2012, 9:45pm Anchor

FINALLY! I just finished my map and the script to go along with it, the script made in about 1 hour of trial and error by using some of tiny, c1_s1, and REU to compile it. 8)

Everything is functional including: areas you can buy access to, compass markers for zombies (for the early waves and when you cant find that last zombie), dialouge, shotgun bowling, and much more! :D
User Posted Image

Heres the map: hotfile.com/dl/156261286/0cbbaa4/wave_basement.zgmod.html
And heres the script: hotfile.com/dl/156100688/d1d0b01/wave_basement.mc.html

Im not sure if you need the script, but just in case you do, where to put it
Installation: put the zgmod in Zombie Grinder -> data -> mods
the script goes in Zombie Grinder -> Bin -> Scripts -> Maps

Edited by: Fulkinator

Dec 16 2012, 12:08pm Anchor

Well, I've been busy making a few maps of my own. I have been having a HUGE problem however. I cannot get the walls to be walls I just walk right over them like they're the floor I've messed around with collision and tried just about everything. Someone please help.

User Posted Image" alt="" />

Comment me some feed back on this thread.
~ Bicell

Feb 23 2013, 7:52pm Anchor

Guys - I want to ask - now that map modding is so much easier, I would like to put some of these maps onto ZG. But I feel obligated to ask people for permission first. I will obviously credit the people who make the map as authors - the only thing I will do is make sure that the map works. That's it. If you guys don't mind that, I don't mind uploading some of these maps.

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Infinitus
Infinitus Developer
Feb 23 2013, 8:04pm Anchor

I believe a lot of the people here no longer play the game.

Given they are uploaded in public I doubt anyone will mind you adding them, just make sure you credit them in the author attribute :)

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