Magisterium is a multiplayer first person shooter that takes the multiplayer experience and introduces a stronger player agency (the ability of the player to affect the world in meaningful ways).This is achieved in several ways.
a. large scale battles with multiple objectives each driven by player actions.b. Drop in drop out battles taking anywhere from 10 hours to 3 days within which multiple independent skirmishes occur.
c. A sequential map system that moves the player through the game depending on previous victories and losses. This means if your side looses a battle the next map you play will be based off that world state.
d. Every map has several big objectives and random minor objectives that occurred at infrequent intervals. However players will be able to set objectives for there team mates to follow allowing for stronger interaction between teammates and a different play-experience every play-through.
The two opposing sides in magisterium are the Promethieans and the Mages. The promethieans are a advanced technological civilization and mages are a civilization based around magic this leads to dramatically diferant play-styles The Promethieans play more like a traditional fps while the mages play more in line with an rpg. The perk system for the mages grants you access to new spells while for the promethieans it gives you access to new weapon variants armor and equipment.
Hard Drive failure has caused a total freeze in development until i can get a new one. I have backed up all the work to date however without a computer to work on that's meaningless. Due in part to a complete and utter lack of funding development will not resume for another 2 to 4 months pushing the beta back 3 to5 months.
Yet another week in development. This week Massive city work showing off the first map Beta information
This was an extremely productive and eventful week involving flying mage ships and massive Hovering battleships of the prometheans.
In this update I'm giving y'all a general understanding of the current state of the game and ways to keep track of progress in real time using Twitter...
History and "Work in Progress" shots of Telsmon island
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