Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
Field report of new content to War of Rights: Harper's Ferry, Colt Army 1860, Union enlisted frock coat wearer, New 2D art, War of Rights Theme 1 and An update on the servercode.
Posted by [WoR]TrustyJam on Jul 4th, 2014
Ladies and gents! I'm very glad to be able to bring you the latest news from the frontline that is the development of War of Rights. It's been a while since the last field report - several months in fact. A lot of work behind the scenes have been happening between field report 11 and now. In late may, Crytek released the eaas version of CRYENGINE on steam which we have been spending some time getting to know the features of, the main new feature being the inclusion of PBR - physically based rendering.
Another item that's been taking quite a lot of our time is the creation of WoR's third map: Harper's Ferry. Heightmaps are being used along with tons of reference photos and town layout maps in order to assure the authenticity and attention to detail are being pushed to the limit. If you want to learn more about the siege of Harper's Ferry, I suggest you look up our historical advisor, George's great writeup of the events that took place located here: Warofrights.com
The level is still in an early phase but we wanted to give you a first glimphse of the progress being made to bring this important location to life in our virtual world:
Stuart has finished up the famous Colt Army 1860 model. Here is an ingame render showcasing it:
I'm pleased to show the next character in our lineup created by Pat; the union enlisted wearing a frock coat:
Gilbert, our 2D artist have been working on creating a Burnside Bridge artpiece for us. Enjoy!
Gilbert has also recently revamped our aging logo - we hope you like the new one:
Our sound engineers and composers, White Noise Wave have created this first track for us. We wanted to strike a serious note and we feel like they pulled that off brilliantly - take a listen for yourselves:
Steve, our programmer has been hard at work writing our servercode the past several months. Here's a short description of issues fixed and predictions for the capability of the server at this early state:
Fixed many issues like memory leaks, server crashes.
Added features like:
We're now at a stage where the first internal tests can begin. Once the server is stable enough for us to allow more people to join in, we'll be sure to tell you about it.
That's all for now. Until next time, have a good one!