Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
Today we’re going to show you the very first characters in War of Rights. They represent a huge milestone for us and the entire team has very much looked forward to the moment the first ones would be revealed to the public (now!). Our character artist, Said, has really been crunching as of late, and we’re extremely glad to have him on our team. We want to have a huge amount of variation of the soldiers in War of Rights - there were extremely many different uniforms in the civil war, too many in fact. This is why we’re going to start off by focusing on the “common” soldiers. In other words, we’re going to begin the huge character creation process by creating the soldiers you were most likely to see on the battlefield. Further down the road, we’ll go into more specialized outfits to create that vast amount in difference as well.
For now though, let me present the confederate enlisted wearing a Richmond Depot Jacket, Style I shell jacket:
We have two model variations of the CSA enlisted shell jacket wearer; one with a pack on his back and one without. We plan on having at least 4 model variations of every “jacket” wearer meaning 4 model variations of the CSA enlisted shell jacket, frock coat and sack coat wearer. On top of this we’re adding at least two different texture maps to each model variation (butternut and medium grey on the ones shown today) which also will be mixable in order to get, say, a butternut frock coat and medium grey or skyblue trousers on a character. We’re adding quite a few of different hats, faces and beards to push the total variation number even further. This will result in thousands of possible variations in the end.
If you look closely, you’ll notice that the CSA soldiers are carrying a new toy; the Pattern 1853 Enfield rifle which Stuart has completed lately:
We’ve also expanded the team with two additional members since the last field report; Kyle, an animator currently working bringing our characters to life and George, our very own civil war oracle who has been helping the entire team out to get as authentic as possible.
Welcome to the team guys! :)
Lastly, we would like to inform everyone of a new opening in the team - we’re currently looking to recruit a talented programmer with knowledge of CRYENGINE and C++: Moddb.com
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