War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide!

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Sharps Rifle M1859 Sharps Rifle M1859 Springfield M1861 updated
Blog RSS Feed Report abuse Latest News: Field report 18: Marching Johnny

6 comments by [WoR]TrustyJam on May 21st, 2015

Hello and welcome to our eighteenth field report!

Free-look demonstration and a different perspective on reloading

Today, we bring you a few short ingame videos. The first one is showcasing our free-look mechanic which will be essential in order to make sure the formation of the regiment is kept in a functional state. By pressing “alt” the player is able to freely look around while being on the move.

The second video is showcasing our rifle reload animation, this time from a third person perspective. Enjoy!

Updated forests & Poffenberger Farm scene

Our forests have been going through yet another asset update. Below are a few screenshots of the new look as well as an old screenshot for comparison.

Old forest

New forest

The Joseph Poffenberger Farm located just north of North Woods is featured below. Here, General Hooker’s First Corps would camp for the night the day before the battle. Later, that morning, the farm would once again host Union soldiers. This time it would be the soldiers of Sedgwick’s Division seeking refuge and shelter after the “Disaster in the West Woods”.

Skirmishes launching later this year

Lastly, we’d like to give our followers an update regarding what to expect from the very first WoR test phase, named Skirmishes set to launch later this year via a game purchase at our website Warofrights.com. Skirmishes will provide players with a set of smaller battles (as the name suggests) which are confined to certain areas of our huge maps. This will provide us with the option of pushing new content and mechanics straight to the Skirmishes owners and get instant feedback as well as allow you, the players, to get your first tastes of WoR while work continues on our fully fledged Historical Battles in the background.

We will be revealing more of just what the Skirmishes will offer as well as a launch date when we get closer.

That's all for now. Until next time, have a good one!

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Post comment Comments  (0 - 10 of 275)
Atlantis1732
Atlantis1732 May 25 2015, 8:12am says:

H-O-L-Y JESUS LOOKS AWESOME

+1 vote     reply to comment
jessgarc93
jessgarc93 May 10 2015, 12:16pm says:

I first want to say that the game looks beautiful and it is a great concept. I haven't read all the comments so I am not sure what has already been addressed, so if it has already been covered, sorry.

I am curious about bots...In most games with muskets, everyone runs around chaotically and is trying to bayonet everyone. Will something be put into to place to promote fighting in a unit or line. Like less panic when you are near an officer or Flag, or something to that effect? Or will there be bots to supplement numbers to encourage fighting in lines or to defend an area against oncoming enemies in lines. So, will bots automatically form up into lines and fight in that fashion?

I enjoy the time period but rarely see people playing that way, everyone runs around the woods looking for cover and sniping everyone, I am just curious if something will be put into place to promote civil war era combat?

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[WoR]Hinkel
[WoR]Hinkel May 11 2015, 8:20am replied:

Thank you very much... it seems you are playing the wrong game then.
WoR won't feature any bots.. each soldier is played by a real player.

Look at games like Napoleonic Wars, which offers hundrets of Player Regiments to play organised Line Battles:

There are player regiments, which are commanded by other players. Those regiments train 2-3 times a week, they do drill.. formations and fight training. Ingame, those formation battles work out great, In Napoleonic Wars, 200 players do perfect line battles, without chaos or anyone running around alone.

I never saw a multiplayer musket game/mod, in which chaos had the upper hand. Everything is very organised :)

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[WoR]TrustyJam Creator
[WoR]TrustyJam May 13 2015, 3:55am replied:

We do have certain spawning options as well as other means to highly encourage the players sticking together. RO is one of our inspirations so if you like the sort of gameplay it offers you, some of the mechanics of WoR should be familiar to you.

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jessgarc93
jessgarc93 May 13 2015, 12:35pm replied:

Excellent. My biggest concern is civil war era combat. Keeping people together will be key, and if the server isn't full it wouldn't be very interesting, which was why I was wondering about bots.

Also, not sure if you have already mentioned this somewhere or already are considering it, but like in RO, there is a time when the screen goes crazy and aiming is awful when your are "nervous" or whatever. I was wondering if that would be applied here when a private is off on his own. Maybe being near the flag or an officer or NCO would eliminate those problems. Each rank would have a bigger area around them that calms the player down, so a Sgt. or Corporal would have a small area forcing guys to stay close, but a sphere that would be useful for skirmishing. A Lt. or Capt. or whatever would be more of a rectangular area that would promote a line formation, same for the flag. Just a thought, I am sure that this has already been addressed somewhere, I just haven't seen it.

Thanks for the response, The game looks amazing, and the confederates look awesome. Can't wait to be able to wander around the maps.

+1 vote     reply to comment
Njuvonen
Njuvonen May 10 2015, 12:24am says:

When do you think this will be released?

+1 vote     reply to comment
KingKetsa
KingKetsa Apr 30 2015, 7:49am says:

Hi, quick question.
Will the surroundings around the player affect how fast you are able to reload and how accurate you shoot?

Such as having a morale system for actions (maybe seeing a comrade die in front of you or a howitzer shell landing near you making you fumble a little bit).
Rain causing misfires
Using cover around you to steady your aim?

+1 vote     reply to comment
[WoR]TrustyJam Creator
[WoR]TrustyJam May 5 2015, 2:30pm replied:

Eventually, yes that is the plan. :)

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War of Rights
Platform
Windows
Developer & Publisher
Campfire Games
Engine
CryENGINE 3
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