War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of Cryengine 3.
Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.
Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.
Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!
Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide!
Ladies and gents! I'm very glad to be able to bring you the latest news from the frontline that is the development of War of Rights. It's been a while since the last field report - several months in fact. A lot of work behind the scenes have been happening between field report 11 and now. In late may, Crytek released the eaas version of CRYENGINE on steam which we have been spending some time getting to know the features of, the main new feature being the inclusion of PBR - physically based rendering.
Another item that's been taking quite a lot of our time is the creation of WoR's third map: Harper's Ferry. Heightmaps are being used along with tons of reference photos and town layout maps in order to assure the authenticity and attention to detail are being pushed to the limit. If you want to learn more about the siege of Harper's Ferry, I suggest you look up our historical advisor, George's great writeup of the events that took place located here: Warofrights.com
The level is still in an early phase but we wanted to give you a first glimphse of the progress being made to bring this important location to life in our virtual world:
Stuart has finished up the famous Colt Army 1860 model. Here is an ingame render showcasing it:
I'm pleased to show the next character in our lineup created by Pat; the union enlisted wearing a frock coat:
Gilbert, our 2D artist have been working on creating a Burnside Bridge artpiece for us. Enjoy!
Gilbert has also recently revamped our aging logo - we hope you like the new one:
Our sound engineers and composers, White Noise Wave have created this first track for us. We wanted to strike a serious note and we feel like they pulled that off brilliantly - take a listen for yourselves:
Steve, our programmer has been hard at work writing our servercode the past several months. Here's a short description of issues fixed and predictions for the capability of the server at this early state:
Fixed many issues like memory leaks, server crashes.
Added features like:
We're now at a stage where the first internal tests can begin. Once the server is stable enough for us to allow more people to join in, we'll be sure to tell you about it.
That's all for now. Until next time, have a good one!