Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.

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Anywhere [OLD] Animators at Campfire Games

animators campfire games anywhere artists campfire games is currently looking for a talented animators to create authentic first and third persion animations to be used in our upcoming game "war of rights". some of the requirements to join the team are: - solid understanding of 12 classic principles of animation - solid body mechanics skills - able to create seamless cycles for third person animations - able to create seamless cycles for first person animations you'll be tasked to work on recreating some of the basic military movements of the era as well as more complicated ones such as reloading/vaulting etc. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. if you haven't you need to have worked with at least one other game engine before. you'll be expected to be willing to study and learn the implementation process of cryengine as well as willing to put some work into the project. all of the developers at campfire games are working for free carried by the passion for the project as well as trying to make it within the games industry and having our very own game released. we look forward to be hearing from you!

Anywhere [OLD] Environmental Artist at Campfire Games at Campfire Games

environmental artist at campfire games campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct. dedication and social skills are important as well as we will expect you to be an active part of the development of war of rights. previous engine experience, be it cryengine or any other game engine is a requirement as well. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release. if this catches your interest, please provide your cv as well at portefolio link and send it to the email below.

Anywhere [OLD] Animator at Campfire Games

animator campfire games anywhere artists campfire games is currently looking for a talented animator to join our team of two animators in creating authentic animations to be used in our upcoming game "war of rights". some of the requirements to join the team are: - solid understanding of 12 classic principles of animation - solid body mechanics skills - able to create seamless cycles for third person animations - able to create seamless cycles for first person animations you'll be tasked to work on recreating some of the basic movements as well as more complicated ones such as reloading/vaulting etc. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. our two current animators use maya which again would be a plus if that's your main application. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.

Anywhere [OLD] Network programmer at Campfire Games

network programmer campfire games anywhere programmers campfire games is currently looking for a programmer with great skills in java programming and experience in networking to join us creating war of rights. you will be working together with our main programmer, steve and mainly focus on creating the server code needed for the game. you will need at least a few years of experience in order to be able to join. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.

Anywhere [OLD] Texture artist for weapons at Campfire Games

texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.

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War of Rights
Platform
Windows
Developer & Publisher
Campfire Games
Engine
CryENGINE 3
Contact
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Official Page
Warofrights.com
Release Date
TBD
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Jobs
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