Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
This is HP model?
No this is the FP model.
Too many poly on LP model. You must Reduce poly .
Ah, much better render.
Very nice topology on this model. I personally think it is too high poly. But very nice still.
I agree that it does have quite a few triangles in some places, which will get improved in time. But I just loaded up Crysis (Bay) map or whatever it's called. It counted 3 million triangles. With that many polygons I really don't see why it should be a problem having a rifle of 11k triangles, considering it's going to take up a lot of space in the players view, most of the time :p But thanks ;)