Wander is a non-combat, non-competitive, collaborative multiplayer game for Mac, Linux and Windows. Launching July 2013 at PAX Australia. In Wander, you explore planets, discovering their history and beauty while uncovering the role of the flower in the culture. As you complete tasks, you unlock additional characters that can be morphed between using the power of the flower. You can solve tasks alone, but tasks are easier to solve if you collaborate. Wander presents an alternative to post-apocalyptic games as it's quite cheerful.
It's been another fantastic week for Wander. It started of slowly, with all our work focusing on improving performance. Happily we've worked out solutions to a number of the problems and we have already implemented a few of them.
We've got some significant extra features that will be available in the next release, including collaborative spice collection. The spice is a flower that you collect, which enables you to morph between characters and use any character powers that you have unlocked. When you pick spice, anyone within 300 meters also gets the spice.
The other big excitement of the week is that Razer are supporting Wander, and have sent us their amazing Razer Hydra motion controllers to develop with. We've just started adding support for the Hydra to Wander, but we are very excited about the immersion that player can experience with the Rift and Hydra combination. We are planning to allow players to gesture using the Hydra, to introduce non-verbal communication. We also got to play with the Oculus Rift this week, thanks to Matt Hall. Also thanks to Rob Ryan for taking a picture of it.
One of our wonderful alpha testers, Sheepdog has made this great video in Wander, though our composer won't be happy about viewers missing out on hearing the original music:
Latest tweets from @wandergame
@Charalanahzard stay, and spread goodness and point out things that need to get better :) expand the minds of their readers.
22hours 49mins ago
@MichaelTyson I'm not US dwelling, but try Rome2Rio
May 16 2013, 6:18am
Elaine and Loki are implementing characters sounds while Anjay is modelling coral and Matt is animating the intro. Cloth flowers! Busy!
May 16 2013, 3:32am
@Terrana yeah, it is easier for us to make a believable world if our ecology, etc makes sense, though It's not earth so some things change.
May 15 2013, 9:17pm
@aras_p Pratchett, Dumas, Pushkin :)
May 15 2013, 11:16am
Got a geologist, ecologist and marine biologist providing a few hints for tuning the environment in Wander. Realistic floating islands... ;)
May 15 2013, 9:59am
virtual texturing is now working under all platforms so we can start testing performance and we might include it in the next build.
May 15 2013, 3:17am
A day of adding audio features. A bunch of new sounds coming to Wander soon. We've thought up a few new exciting creature powers too :)
May 12 2013, 10:17pm
@TomScott90 Looking forward to it! Thanks for alpha testing, and for uploading it!
May 12 2013, 1:37am
@TomScott90 The basic idea of Wander is to explore and easiest way to find stuff is to meet other people who have already and ask them
May 12 2013, 1:36am