Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Hey all, this is Crystal here to update you on what’s been happening around the Wander offices (my house *does* count as an office, right? And my cat counts as my assistant?).

First of all, I’m very pleased to report that we’ve been chosen to receive funding from Screen Australia, and I’m sure I speak for the entire team when I tell you how excited we are about this. Money (a loan) is great and useful when you want to make stuff good! Sadly, it appears that this type of funding is soon to be a thing of the past, so we’ll be sure to put it to good use. In other news… We’re on Steam, huzzah! We've got Steam support working, voice chat is getting there and everyone who's supported Wander so far will be getting Steam keys.

Now on to the really interesting stuff! Well, interesting to ME, at least. First of all, fireflies! What do fireflies have to do with anything, you’re no doubt saying to yourselves? Well, I’m glad you asked. You can find these little guys in the world of Wander, and once you’ve befriended them they can be enlisted to light your way at night, point things out to other players, or you can just make them fly around in circles for your own amusement! You can see these little dudes in action by checking out the video below, featuring me (Canadian accent included) and Loki, the god of mischief himself, showing us how to direct fireflies like a boss.

You may also notice, during your travels through the rainforest, that sometimes you walk past a rock with some glowy symbols and it starts talking to you. No, you haven’t been inhaling too much spice, it’s all due to the excellent efforts of our fantabulous voice actors and our splendiferous sound designer/voice-over director/voice actor, Elaine. I honestly don’t think I could ask for a more talented and hard working group of people to bring my words to life. Everyone’s working super hard to fill Wander up with more lore and dialogue than you can shake a stick at, and this includes sitting in a stuffy tent covered in a blanket for hours in order to get the best possible sound quality. Believe me, it’s a VERY professional setup, and I’ve no doubt that you’d all be very impressed.

Speaking of sound, we’ve also got some pretty rad sound effects happening in our menus, It’s a little thing, but it’s one of those nice touches that picky people like me notice and appreciate. You might also notice something new on this site, a link to the wiki Gamepedia / Curse are now hosting the official Wander wiki. As a narrative focused game we're going to have a lot of spoiler warnings but we're excited to have a place where fans can formulate ideas. Of course, it's a wiki so it might just one more exciting way for Wander myths to spread.

Another thing we’ve been busting our humps over lately is the intro cutscene to the game. I remember a time, not so long ago, when we thought that cutscenes were a thing we could only dream about and long for wistfully. However, now that we’ve switched over to the better-in-all-possible-ways-engine, Cryengine, cutscenes are now a very real part of our lives. Particularly in the past couple of weeks, when we’ve spent a lot of time perfecting exactly what it is that happens during those first few minutes of the game. I’m sure Loki is sick to death of hearing me say “I want the tree big! I mean, really big! BIGGER!” But all in all it’s coming along well and starting to look pretty amazing, all thanks to our fantastic level designers, Aaron and Sarah. Loki and I *may* have had a childish argument or two over the amount of camera spinning we want to include in the intro (let’s just say, one of us watched a LOT of Sailor Moon as a teen. And that person is me.); however we’re pretty confident that it’s going to end up looking awesome.

Of particular relevance to me has been the progress of our new character designs. Our art director Garth and his team have been doing a bang-up job translating my concepts and notes into some pretty sweet-looking characters. They’re still in the preliminary stages at this point, but I have to say I’m blown away by their work, and I can’t wait until we can all see the finished products. To be honest, when I saw the first griffin model, I was so excited that *redacted by Loki*.

Anyway, I better sign off before this gets *really* uncomfortable! Until next time!

New trailer for GDC2014

New trailer for GDC2014

1 year ago News 3 comments

We've just uploaded our new trailer for GDC2014. We're excited to show how Wander is progressing.

Wander to use CRYENGINE® FreeSDK

Wander to use CRYENGINE® FreeSDK

1 year ago News 2 comments

We've got a new screenshot to show & we're also announcing that Wander will be using Cryengine FreeSDK. We're excited!

Dream weaving, day night cycle and a lot more lore.

Dream weaving, day night cycle and a lot more lore.

2 years ago News 0 comments

Beta 14 is now up for Windows and it includes the first initial version of dream weaving and lots of new lore from our new voice actors, a day / night...

New griffin cultures in Wander, new beta

New griffin cultures in Wander, new beta

2 years ago News 3 comments

We've got 2 new griffin cultures, bug fixes, new oculus rift sdk and lot of new content in beta 10.

Post comment Comments  (10 - 20 of 38)
intergang Dec 20 2013 says:

Game looks rather compelling, but I'm left with the question, is this linear?

+1 vote     reply to comment
lokidavison Creator
lokidavison Feb 20 2014 replied:

The narrative is non-linear, as is the exploration. There isn't any linear progression at all.

+1 vote   reply to comment
samosaaraa Nov 12 2013 says:

Awesome. Really awesome concept a wish lot of luck with it. Tracking!

+3 votes     reply to comment
Xsdobie Oct 17 2013 says:

Great fresh new concept, like we all want to hear good news from the media yet bad news sells, so this concept of no fighting and a world of exploration. I get that, and we seem to level of sorts as what appears to be new forms like tree,Human,flying creatures. But other than the obvious exploration is this directly linked to leveling of some kind? and is there crafting? do we have health bar stamina ect..? Also I see your working on greenlight on steam. If we buy Wander now do we get a key on steam when it hits steam? Your Listed as an MMO it seemS and correct me if imma wrong, this is more a Co op not so much MMO as far as game play and exploration?

+2 votes     reply to comment
lokidavison Creator
lokidavison Oct 19 2013 replied:

I wouldn't say that the different creature forms are levelling. The azertash isn't better or worse than the thylacine or griffon. Just different. Different forms unlock different ways of exploring and different experiences. There is stamina, which limits how long you can fly and run without resting, but there is no levelling.

If you buy Wander now and it gets on Steam you'll get a steam key. Wander is available now from our site and gamersgate and soon from Desura.

Wander is an massively multiplayer game, in that everyone is in a single, giant world together and you don't choose a server to connect to, i.e it's like EvE. However it's not like WoW. It's coop MMO. :)

We're planning to introduce the dream crafting and upgradeable shelter system soon, but it's not in the current version. We're designing it right now.

+4 votes   reply to comment
Guest Oct 2 2013 says:

I wish there was a PS3-release, too...

+2 votes     reply to comment
lokidavison Creator
lokidavison Oct 11 2013 replied:

Sorry, PS4 and PC are the only confirmed platforms at the moment. We're trying to do a lot of stuff to make Wander even more beautiful and really push the next gen beauty aspect (which is pretty hard for an indie!). This means the ps3 version would be a lot of work to make it run well. Focusing on next gen only means we can make the most of our very limited resources.

+4 votes   reply to comment
dobby420 Sep 8 2013 says:

I'm not prepared to pay £16 for a beta without the option of being upgraded for free when the release is actually out. Especially as a Linux user I suppose there would be a much better chance of finding bugs as being one of the very few linux beta testers. Other than that rather annoying process, the game from what I see and read looks rather amazing.

Tracking the game nonetheless, I will probably buy it when it is fully released on Linux and not the beta.

+3 votes     reply to comment
lokidavison Creator
lokidavison Sep 9 2013 replied:

Hey dobby420, if you get the beta, you get any later releases that come out free. Sorry if this wasn't clear enough. We have a decent number of Linux beta testers at the moment, as some of the team are Linux users. We can always do with more though, as different distro/gpu/drivers combinations add up to new exciting bugs!

+4 votes   reply to comment
dobby420 Sep 9 2013 replied:

Thanks for the quick response, well if we get future releases including the final release for free once we buy this beta then I might just decide to buy this. I might buy it towards the end of the week. Cheers for the info!

+3 votes     reply to comment
SpaceMammoth Aug 21 2013 says:

Amazing concept, and it looks great.

+3 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Linux, VR, PS4
Developer & Publisher
Send Message
Release date
Released Apr 30, 2015
Game watch
Start tracking
Community Rating



10 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

I think it's a really cool concept to have a game where there's no combat, just puzzles and open world exploration. I never thought i'd see a game like this.

Sep 7 2013 by TigerPower1337

Play With

Tweets will appear soon from

Embed Buttons
Link to Wander by selecting a button and using the embed code provided more...
Last Update
4 months ago
368 members