Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Anywhere - Preferably US, UK, or Canada [OLD] [Greenlit] Programmer and Concept Artist for Flagship Unreal Engine 4 Indie at Dark Synergy Studios

[greenlit] programmer and concept artist for flagship unreal engine 4 indie dark synergy studios anywhere - preferably us, uk, or canada programmers we here at dark synergy studios are seeking a talented 3d character artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have a very exclusive deal with epic to develop wake up call on unreal engine 4. epic is working directly with us so that we can make a great game. this is an extremely exclusive opportunity, not only to work with next-gen technology, but also to work directly with a company like epic games. this makes wake up call one of the first next-gen indie games to be produced, and we are truly humbled by this opportunity. unfortunately, i cannot discuss the specifics of the engine or our relationship with epic games publicly, but those who apply will be able to learn more about this. what do we have so far? we have completed our pre-production phase, and we are in the early production phase on bringing wake up call to ue4 from ue3. the world reveal trailer we released recently is just the tip of the iceberg, and there will be much more to come in the near future. what is the funding plan? the plan is to work up some hype while we finish building our ue4 gameplay demo. then we will take wake up call to kickstarter in order to raise somewhere around $50-60k to hire on the core team full-time. after getting funded, we will use the money to finish a fully-playable alpha demo that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (sometime in early 2015). why should i help you? wake up call is a true next-generation indie game, and it has the potential to be a huge hit. being a flagship title for unreal engine 4 has many perks, including access to next-gen technology before anyone else, and incredibly high-end graphical and gameplay power that blows many other indies out of the water. it may not seem like much to developers, but our fans have told us again and again that unreal engine 4 is amazing. we have also just been greenlit for steam, and we have a lot of momentum in our favor right now, so now is the best time for you to join up. http://steamcommunity.com/sharedfiles/filedetails/?id=215391743 on top of the raw potential of the game, we also have a very talented and dedicated team with members who have worked on many games, indie and aaa, including contagion and killzone 3, and the average team member has been with us for over nine months. needless to say, you can rest assured that there will not be any team-related crises that cripple development. what is wake up call? [center]wake up call[/center] what is wake up call: wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call follows kyle rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. kyle quickly gets sucked into an alien earth where conflict has broken out between the tyrannical kalders and the scarred, a guerrilla resistance group. little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before kyle realizes that the secrets of this world are far more dangerous than what caused the collapse in the first place. key features: gripping and compelling story of survival and civil war set in an alien earth. absolute first-person immersion utilizing the power of unreal engine 4 to pull you into our world. choice-driven gameplay and story -- every choice counts. see your choices reflected in the world and the storyline. mix of stealth, heart-pounding action, and horror gameplay. play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level. different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down. you will have to play the game more than once to achieve a majority of choice options. our vision: our vision with wake up call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. we want to take atmosphere to a whole new level. everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. the story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again. what are we looking for we are looking for a talented concept artist and programmer who are willing to put in an average of 10-15 hours per week. while we cannot offer up-front payment, you are entitled to compensation via royalties on game sales (after release) and/or via getting hired on the team after we get properly funded. we are also only interested in applicants that are already good at what they do; we cannot afford to spend time on beginners. that means we are looking for people with generally 2-3+ years of experience in their field (not necessarily development experience though, learning/school is ok too). however, we are looking primarily at the strength of the applicant's previous work, so do not take the years of experience part as a necessity -- some people do amazing work after just one year of learning, and that is ok. professional experience is a bonus. for concept artists: experience with sci-fi art style is a necessity, and we are looking primarily for concept artists that are comfortable with characters and environments. experience with more than one type of concept art (eg. characters and vehicles) is a bonus. additionally, your experience can come from movies/cinematic concept art and does not necessarily have to be games experience. skill in other art disciplines such as animation or modeling is also a big bonus. regardless, you must exercise an extreme attention to detail in all of your work. for programmers: game programming experience is a necessity. while we do not require applicants to have professional game experience, we do require applicants to have significant game programming experience from somewhere. we are also only interested in applicants who are already fluent in c++. experience with unreal engine 3 (udk)/unrealscript experience is a huge bonus, since ue4’s code structure is similar in many ways to ue3. we are looking for versatile programmers who are excited about learning to work with ue4. thanks for reading, and i hope you will apply or maybe even refer your friends/family to apply if they would be a good fit for us!

Anywhere [OLD] 3D Character Artist - Unreal Engine 4 at Dark Synergy Studios

3d character artist - unreal engine 4 dark synergy studios anywhere artists we here at dark synergy studios are seeking a talented 3d character artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have a very exclusive deal with epic to develop wake up call on unreal engine 4. epic is working directly with us so that we can make a great game. this is an extremely exclusive opportunity, not only to work with next-gen technology, but also to work directly with a company like epic games. we are truly humbled by this opportunity. unfortunately, i cannot discuss the specifics of the engine or our relationship with epic games publicly, but those who apply will be able to learn more about this. this makes wake up call one of the first next-gen indie games to be produced. now, it is important to note that we are still developing our demo on unreal engine 3; however, this job posting will mostly be developing with unreal engine 4. i explain more about this in the "funding" section. what do we have so far? we have completed our pre-production phase, and we are now well into our early production cycle. our ue3 demo is about 50% done, and we are beginning to bring content into ue4. and of course, we have a dedicated team of talented individuals who have been working on wake up call for 9 months or more on average, so there won't be any sudden drop-outs. what is the funding plan? the plan is to work up some hype while we finish building our ue3 gameplay demo and some early ue4 content. then we will take wake up call to kickstarter in order to raise somewhere around $35-45k to hire on the core team full-time. after getting funded, we will use the money to develop a proper early alpha that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (hopefully sometime in early 2015). what is wake up call? [center]wake up call[/center]wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call tells the story of kyle rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. the world went to hell while kyle slept, and it has been transformed into an alien planet. kyle’s mission is to get to the cryostation – a massive underground facility that holds thousands in cryostasis – and power it up, but it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than what caused the apocalypse in the first place. as you navigate ruined skyscrapers, mystical forests, and more, wake up call will pull you into its world thanks to the amazing power of the next-generation unreal engine 4 technology. this next-generation technology allows for an amazingly realistic portrayal of an alien earth, taking world design to a whole new level, and allowing for a story that is really tied into the environment and the gameplay. experience kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. challenge yourself to beat the game’s smart ai that adds new levels of challenge to the stealth-action genre. and finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. wake up call will be one epic adventure that any and all sci-fi fans will need to experience. [center] [center][/center][/center] what are we looking for we are looking for a talented character artist who is willing to put in an average of 10-15 hours per week. while we cannot offer up-front payment, you are entitled to compensation via royalties on game sales (after release) and/or via getting hired on the team after we get properly funded. that said, this is a very unique opportunity to work on one of the first indie games to be powered by unreal engine 4. we are also only interested in applicants that are already good at what they do; we cannot afford to spend time on beginners. that means we are looking for people with generally 2-3+ years of experience in their field (not necessarily development experience though, learning/school is ok too). however, we are looking primarily at the strength of the applicant's portfolio, so do not take the years of experience part as a necessity -- some people make amazing art after just one year of learning, and that is ok. professional experience is a bonus. experience with sci-fi art style is a necessity, as well as experience making game-ready art. that means you must be familiar with making high and low poly models, baking normal maps, creating specular maps, and optimizing textures and models. applicants must show a high-level understanding of anatomy and have multiple fully-textured, game-ready characters in their portfolio; creatures and other entities are bonus. if you are proficient in multiple forms of art (character and weapon for example), that is a bonus. if you have experience with physically-based rendering techniques (roughness and metallic maps for example) or if you have experience with advanced art techniques for tessellation, cloth, etc, that is also a bonus. thanks for reading, and i hope you will apply!

Anywhere [OLD] [UE4] Looking for 3D Artists and Animators at Dark Synergy Studios

[ue4] looking for 3d artists and animators dark synergy studios anywhere artists we here at dark synergy studios are seeking talented 3d animators and 3d artists to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have a very exclusive deal with epic to develop wake up call on unreal engine 4. epic is working directly with us so that we can make a great game. this is an extremely exclusive opportunity, not only to work with next-gen technology, but also to work directly with a company like epic games. we are truly humbled by this opportunity. unfortunately, i cannot discuss the specifics of the engine or our relationship with epic games publicly, but those who apply will be able to learn more about this. this makes wake up call one of the first next-gen indie games to be produced. now, it is important to note that we are still developing our demo on unreal engine 3; however, those who apply to this job posting will be mostly working with unreal engine 4. i explain more about this in the "funding" section. what do we have so far? moving on, i wanted to list what we have so far: main character with basic animations (need to be improved at some point soon). two weapon models, one of which is implemented in game. gameplay demo map well under way (ue3 demo) basic gameplay features for ue3 demo hundreds of environmental assets hundreds of pieces of concept art solid milestone plan that clearly lays out what needs to be done to make wake up call a reality a massive game design document that lays out the ground rules for the game and finally, an established team with lots of years of experience in their fields what is the funding plan? the plan is to work up some hype in the final months of this year while we finish building our ue3 gameplay demo. then we will take wake up call to kickstarter in order to raise somewhere around $35-45k to hire on the core team full-time. that way we will at least become more consistent which will massively boost productivity. now i realize that maybe isn't the most original funding plan, but, quite frankly, i am more than confident in our ability to make it work. we have a lot of elements on our side to help us get the necessary hype and reach to run a successful campaign, and i began planning months ago. and, at the beginning of the campaign, we will also launch a steam greenlight campaign in order to use the same hype generated for the kickstarter to fuel the greenlight campaign. after getting funded, we will use the money to develop a proper early alpha that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (hopefully sometime in early 2015). what is wake up call? [center]wake up call[/center]wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call tells the story of kyle rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. the world went to hell while kyle slept, and it has been transformed into an alien planet. kyle’s mission is to get to the cryostation – a massive underground facility that holds thousands in cryostasis – and power it up, but it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than what caused the apocalypse in the first place. as you navigate ruined skyscrapers, mystical forests, and more, wake up call will pull you into its world thanks to the amazing power of the next-generation unreal engine 4 technology. this next-generation technology allows for an amazingly realistic portrayal of an alien earth, taking world design to a whole new level, and allowing for a story that is really tied into the environment and the gameplay. experience kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. challenge yourself to beat the game’s smart ai that adds new levels of challenge to the stealth-action genre. and finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. wake up call will be one epic adventure that any and all sci-fi fans will need to experience. [center] [center][/center][/center] what are we looking for we are looking for 3d artists and animators primarily right now. we are looking for people who are willing to put in upwards of 15-20 hours per week for several months with no upfront pay. you are entitled to compensation via royalties on game sales (after release) and/or by getting hired on the team after we get properly funded. that said, this is still a very unique opportunity to work on one of the first indie games to be powered by unreal engine 4. we are also only interested in applicants that are already good at what they do; we cannot afford to spend time on beginners. that means we are looking for people with generally 2-3+ years of experience in their field (not necessarily development experience though, learning/school is ok too). however, we are looking primarily at the strength of the applicant's portfolio, so do not take the years of experience part as a necessity -- some people make amazing art after just one year of learning, and that is ok. professional experience is a bonus. for animators, experience making animation loops is a necessity, as well as experience making realistic animation. if your portfolio does not contain one of these things but is still very strong, then you will get a chance to prove yourself to us via a short animation test. for 3d artists, experience with sci-fi art style is a necessity, as well as experience making game-ready art. that means you must be familiar with making high and low poly models, baking normal maps, creating specular maps, and optimizing textures and models. character artists must show a high-level understanding of anatomy and have multiple fully-textured, game-ready characters in their portfolio; creatures and other entities are bonus. similarly, weapons and vehicle artists must have multiple textured, game-ready assets in their portfolio that demonstrate a good sense of mechanics. environment artists will need to have at least one complete environment to show that displays a good sense of proportion and structure. if you are proficient in multiple forms of art (character and weapon for example), that is a bonus. thanks for reading, and i hope you will apply!

Anywhere [OLD] Seeking 3D Animator for Final Push at Dark Synergy Studios

seeking 3d animator for final push dark synergy studios anywhere artists we here at dark synergy studios are seeking a talented 3d animator to help us bring our game, wake up call, to life and get in on the ground level. right now, we are entering our pre-alpha stage. i will post a short(ish) description below, but first i want to focus on why you should help us even though we aren't paying yet. i am going to outline our current production plan for you, so you can see exactly what we are trying to do. first off, i want to mention that right now, we are entirely limited by animations (as in character animations). we have great 3d artists and programmers, but we have struggled to find an animator that can hit deadlines and complete quality work in a timely manner. right now, we have a player mesh (as well as other characters) but no player animations, and this is beginning to massively hurt productivity. to put it bluntly, we are bottle-necked by our inability to find a good animator who can give our player (and other enemies) life. the plan is to complete a pre-alpha demo with our most basic features, and they take that demo to kickstarter in october or november. we are planning on attempting to raise a number in the range of 20-35k - a reasonable amount, but still enough to hire key members part-time for several months, as well as pay for some other key things. the point of this is to make sure that the core team is consistent, something that will greatly enhance productivity. at the beginning of the campaign, we will also be launching a steam greenlight campaign, and the kickstarter campaign should help to give the greenlight campaign more votes. assuming the ks is successful (and i am also assuming we don't exceed our goal, but if we did, we would have a plan for that too), then we use the money to develop a proper early alpha that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (hopefully sometime in 2014). that is the plan, anyway, and it isn't happening without an animator to assist us. i should mention that, should you help us, you will be one of those who gets that part-time job after the ks. all that said, we will be expecting you to contribute a lot of time without being paid, something on the order of 15 hours a week. we need to have someone who is capable of keeping up with our core team, and we are only interested in those that believe in wake up call. if you are interested in this unique opportunity, then read on about wake up call and apply by emailing your protfolio and resume to contact@darksynergystudios.com. what is wake up call? wake up call is a sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. the game is set in a post-post-apocalypse world, over 150 years after “the collapse”, in the year 2257 ce. no one knows exactly what happened, beyond that it was a disease of some sort. this disease killed nearly 40% of the world’s population, causing massive destabilization of governments and the ensuing mess of violence and conflict whittled down the world’s population to only 5% of the population before “the collapse”. 75% of those who weren't killed were mutated and the rest were immune to the bacteria. the mutated people, known as mutations, had suffered partial skin necrosis, loss of hair color, and other small physical changes, but the main mutation was in their mind. mutations had an increased vulnerability to insanity, paranoia, and extremely short temper. despite these differences, mutations were still similar enough to humans that they could interbreed and produce offspring of both the human and mutation genome. eventually, society grew again in places all over the world as it stabilized and anarchy ceded to order. flash forward to 2257 ce, in the old capital city of the usa. a powerful and disturbed dictator, davos kaledin, has taken control of the kalders, the only big organized nation-state in the area. davos has instituted policy to make humans second-class to mutations. the scarred, a self-proclaimed resistance group, had launched a failed revolution against davos in 2254, incurring massive losses on both sides. now, the scarred lives in the less-traveled areas of the city and in the forests, utilizing guerrilla tactics to try to keep davos on his toes. kyle rogers, an ex-special ops soldier from before the collapse, has been woken up from cryostasis by a young human woman named tori. he quickly learns of a massive underground cryostation which holds thousands of humans from before “the collapse” in cryostasis, and he has to power up a series of four relays before opening the station himself. but, it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “the collapse” in the first place. wake up call will focus on bringing the world to life, portraying strong characters in a realistic post-apocalyptic scenario, and teleporting the player into the shoes of kyle rogers. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one epic adventure that any and all sci-fi fans will just need to have. so, that's wake up call. should you have any questions or wish to apply, let us know at contact@darksynergystudios.com! thanks for reading, and i hope you will apply!

Anywhere [OLD] Looking for Concept Artist for Unique Opportunity at Dark Synergy Studios

looking for concept artist for unique opportunity dark synergy studios anywhere artists we are looking for a concept artist for a unique opportunity to get in on the ground level. we are working on a game called wake up call, and we are getting into the pre-alpha stage. i will post a short(ish) description below along with our requirements for the position, but first i want to tell you why you should help us even though we aren't paying (yet). here are the primary reasons you should help us out. first, we are not a new team and wake up call is already more than just a concept. second, we are very well organized. finally, wake up call is focused on story and fleshing out a complete world, rather than the action-oriented set-piece shooters that dominate today's fps market. wake up call has been in development for over two years. in that time, we have finished our pre-production phase, including all story design, gameplay design, etc. that resulted in a 75 page design document (this is still going up) which includes our story-line, back story, key features, ai documentation, and so much more. it is a central document that contains everything you need to know to make wake up call the greatest damn game ever made :d. in all seriousness, this pre-production has set up a great platform for us to develop on top of. this means that we now have an efficient development system that has allowed us to create content quickly. right now, our code-base is rapidly growing, along with our asset bank. i could give specific numbers, but i would rather get to what makes wake up call a great game. we use several communication and project management tools to make sure we are all working properly. included in those tools are a google group, asana, and an svn folder. needless to say, you can rest assured that we will always be on the same page. wake up call is a truly unique experience in today's video game market, because we are focusing on story and atmosphere. those two things are exactly the things most modern shooter campaigns are missing. we are trying to bring a unique story and world to the modern shooter world, using the unreal development kit (unreal engine 3) to bring impressive visuals in order to create a more immersive world. everything we have done is to enhance the quality of our world, our story, and our characters. you can get a few details in the description below, and more if you email us. now, here is the short(ish) description of the game's premise (i will share more upon inquiry): wake up call is a single player, sci-fi stealth-action fps that has a heavy emphasis on atmosphere, story, and immersive gameplay. the game is set in a post-post-apocalypse world, over 150 years after “the collapse”, in the year 2257 ce. no one knows exactly what happened, beyond that it was a disease of some sort. this disease killed nearly 40% of the world’s population, causing massive destabilization of governments and the ensuing mess of violence and conflict whittled down the world’s population to only 5% of the population before “the collapse”. 75% of those who weren't killed were mutated and the rest were immune to the bacteria. the mutated people, known as mutations, had suffered partial skin necrosis, loss of hair color, and other small physical changes, but the main mutation was in their mind. mutations had an increased vulnerability to insanity, paranoia, and extremely short temper. despite these differences, mutations were still similar enough to humans that they could interbreed and produce offspring of both the human and mutation genome. eventually, society grew again in places all over the world as it stabilized and anarchy ceded to order. flash forward to 2257 ce, in the old capital city of the usa. a powerful and disturbed dictator, davos kaledin, has taken control of the kalders, the only big organized nation-state in the area. davos has instituted policy to make humans second-class to mutations. the scarred, a self-proclaimed resistance group, had launched a failed revolution against davos in 2254, incurring massive losses on both sides. now, the scarred lives in the less-traveled areas of the city and in the forests, utilizing guerrilla tactics to try to keep davos on his toes. kyle rogers, an ex-special ops soldier from before the collapse, has been woken up from cryostasis by a young human woman named tori. he quickly learns of a massive underground cryostation which holds thousands of humans from before “the collapse” in cryostasis, and he has to power up a series of four relays before opening the station himself. but, it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “the collapse” in the first place. wake up call will focus on bringing the world to life, portraying strong characters in a realistic post-apocalyptic scenario, and teleporting the player into the shoes of kyle rogers. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one epic adventure that any and all sci-fi fans will just need to have. requirements: 2 years of concept art experience in either games or film. a strong portfolio demonstrating attention to detail and exceptional skill in environmental concept art. other artistic skills are considered a plus. that's all for this post. you can check out more about the game here: http://www.indiedb.com/games/wake-up-call facebook page: https://www.facebook.com/wakeupcallgame or, you can contact us to get some more info about the game and the position.

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Wake Up Call
Platforms
Windows, Mac
Developer & Publisher
Dark Synergy Studios
Contact
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Official Page
Wakeupcallgame.com
Release Date
Coming 2015
Game Watch
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Job Statistics
Jobs
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