Dark Synergy Studios is a new, up and coming studio that is based on the rapid prototyping development formula. Basically, we will constantly be updating this page and the soon to come website and release new stuff on a consistent schedule. This is paired with public tests and ways to give feedback, and actually see your changes, that is right the community changes, in the game. This way we can start gaining a community that is able to shape our games and make them into massive community-funded projects. This plan will also allow for people to donate or pre order really early to support our team and development schedule. We also plan on finding seed funding (~$1000-20000) later along the road to further development at a later stage. For a good example of a game that follows this formula, look at Interstellar Marines.

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Anywhere - Preferably US, UK, or Canada [OLD] [Greenlit - UE4] Concept Artist at Dark Synergy Studios

[greenlit - ue4] concept artist dark synergy studios anywhere - preferably us, uk, or canada artists we here at dark synergy studios are seeking a talented concept artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have been using unreal engine 4 since november 2013, 5 months before it went public in march, and as such have gained quite a bit of experience with the engine. ultimately, we made the switch to ue4 from ue3 for the better pricing structure and because the ue4 toolset is simply far superior. the world reveal trailer is just the tip of the iceburg and should be viewed purely as a teaser, not indicative of final game quality at all. what is the project status? wake up call is currently in the pre-alpha stage, working on a target demo to show to our publisher/investor contacts or potentially to run a kickstarter campaign. we are implementing core features of the game as we ramp up for this demo, including (and not necessarily limited to): various free-running moves, core stealth features and ai, and various other undisclosed features. the screenshot below was taken from an old build at the beginning of april. what is the funding plan? wake up call is currently a game being made out of the passion of the talented developers involved using most of their spare time for this incredibly exciting project. that said, we don't plan on staying that way forever, and we are going to be shopping our demo around to our publisher/investor contacts once it's ready (later this summer). if we come up empty, then we will likely go to kickstarter to raise some initial funding to get us off the ground and go from there. why should i help you? the team behind wake up call is a truly talented and motivated bunch of exceptional guys. we take our work very seriously, and we treat this project like we would treat any paying job. joining our team nets you the following things: you get to work with an incredibly professional and already well-established team, you get to be attached to a very high-potential and high-profile project, and you are very likely to land a paid job working on the game full-time once funding comes through. plus, as a bonus, you are entitled to a percentage of game sales as royalties should you stay with us through the end. http://steamcommunity.com/sharedfiles/filedetails/?id=215391743 additionally, our team includes industry professionals who have worked on titles from killzone 3 to contagion. we also have already underpinned a visual style for the game, so you will always have reference to work from. what is wake up call? wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call follows kyle rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. kyle quickly gets sucked into an alien earth where conflict has broken out between the tyrannical kalders and the scarred, a guerrilla resistance group. little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before kyle realizes that the secrets of this world are far more dangerous than what caused the collapse in the first place. key features: gripping and compelling story of survival and civil war set in an alien earth. absolute first-person immersion utilizing the power of unreal engine 4 to pull you into our world. choice-driven gameplay and story -- every choice counts. see your choices reflected in the world and the storyline. mix of stealth, heart-pounding action, and horror gameplay. play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level. different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down. you will have to play the game more than once to experience a majority of choice options. our vision: our vision with wake up call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. we want to take atmosphere to a whole new level. everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. the story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again. what are we looking for? we are looking for a talented concept artist with generally at least 2-3 years of experience in the concept art field. this experience does not need to be professional, but it is preferred. your experience level will largely be judged by your portfolio, so as long as your portfolio is strong, you have a good shot at making the team. you will be expected to put in roughly 15-20 hours/week. we have one position open. we are looking for the following skills: experience working with sci-fi art styles. strong sense of realism-based design, form, and structure. extreme attention to detail. exceptional team skills and the ability to harness constructive criticism, work with other team members directly, and provide your own constructive criticism for others. fluent written and spoken english. and of course, a passion for gaming, particularly the stealth/action genres. the following are bonuses for us: previously shipped a aaa/indie title as a concept artist. experience in multiple kinds of concept art (eg. environment and character art). understanding of environment modularity. experience in one or more related disciplines: 3d art, animation, etc. thanks for reading, and i hope you will apply or maybe even refer your friends/family if they would be a good fit for us!

Anywhere - Preferably US, UK, or Canada [OLD] [Greenlit - UE4] Concept Artist at Dark Synergy Studios

[greenlit - ue4] concept artist dark synergy studios anywhere - preferably us, uk, or canada artists we here at dark synergy studios are seeking a talented concept artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have been using unreal engine 4 since november 2013, 5 months before it went public in march, and as such have gained quite a bit of experience with the engine. ultimately, we made the switch to ue4 from ue3 for the better pricing structure and because the ue4 toolset is simply far superior. the world reveal trailer is just the tip of the iceburg and should be viewed purely as a teaser, not indicative of final game quality at all. what is the project status? wake up call is currently in the pre-alpha stage, working on a target demo to show to our publisher/investor contacts or potentially to run a kickstarter campaign. we are implementing core features of the game as we ramp up for this demo, including (and not necessarily limited to): various free-running moves, core stealth features and ai, and various other undisclosed features. the screenshot below was taken from an old build at the beginning of april. what is the funding plan? wake up call is currently a game being made out of the passion of the talented developers involved using most of their spare time for this incredibly exciting project. that said, we don't plan on staying that way forever, and we are going to be shopping our demo around to our publisher/investor contacts once it's ready (later this summer). if we come up empty, then we will likely go to kickstarter to raise some initial funding to get us off the ground and go from there. why should i help you? the team behind wake up call is a truly talented and motivated bunch of exceptional guys. we take our work very seriously, and we treat this project like we would treat any paying job. joining our team nets you the following things: you get to work with an incredibly professional and already well-established team, you get to be attached to a very high-potential and high-profile project, and you are very likely to land a paid job working on the game full-time once funding comes through. plus, as a bonus, you are entitled to a percentage of game sales as royalties should you stay with us through the end. http://steamcommunity.com/sharedfiles/filedetails/?id=215391743 additionally, our team includes industry professionals who have worked on titles from killzone 3 to contagion. we also have already underpinned a visual style for the game, so you will always have reference to work from. what is wake up call? wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call follows kyle rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. kyle quickly gets sucked into an alien earth where conflict has broken out between the tyrannical kalders and the scarred, a guerrilla resistance group. little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before kyle realizes that the secrets of this world are far more dangerous than what caused the collapse in the first place. key features: gripping and compelling story of survival and civil war set in an alien earth. absolute first-person immersion utilizing the power of unreal engine 4 to pull you into our world. choice-driven gameplay and story -- every choice counts. see your choices reflected in the world and the storyline. mix of stealth, heart-pounding action, and horror gameplay. play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level. different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down. you will have to play the game more than once to experience a majority of choice options. our vision: our vision with wake up call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. we want to take atmosphere to a whole new level. everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. the story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again. what are we looking for? we are looking for a talented concept artist with generally at least 2-3 years of experience in the concept art field. this experience does not need to be professional, but it is preferred. your experience level will largely be judged by your portfolio, so as long as your portfolio is strong, you have a good shot at making the team. you will be expected to put in roughly 15-20 hours/week. we have two positions open. we are looking for the following skills: experience working with sci-fi art styles. strong sense of realism-based design, form, and structure. extreme attention to detail. exceptional team skills and the ability to harness constructive criticism, work with other team members directly, and provide your own constructive criticism for others. fluent written and spoken english. and of course, a passion for gaming, particularly the stealth/action genres. the following are bonuses for us: previously shipped a aaa/indie title as a concept artist. experience in multiple kinds of concept art (eg. environment and character art). understanding of environment modularity. experience in one or more related disciplines: 3d art, animation, etc. thanks for reading, and i hope you will apply or maybe even refer your friends/family if they would be a good fit for us!

Anywhere - Preferably US, UK, or Canada [OLD] [Greenlit - UE4] Animator at Dark Synergy Studios

[greenlit - ue4] animator dark synergy studios anywhere - preferably us, uk, or canada artists we here at dark synergy studios are seeking a talented animator to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have been using unreal engine 4 since november 2013, 5 months before it went public in march, and as such have gained quite a bit of experience with the engine. ultimately, we made the switch to ue4 from ue3 for the better pricing structure and because the ue4 toolset is simply far superior. the world reveal trailer is just the tip of the iceburg and should be viewed purely as a teaser, not indicative of final game quality at all. what is the project status? wake up call is currently in the pre-alpha stage, working on a target demo to show to our publisher/investor contacts or potentially to run a kickstarter campaign. we are implementing core features of the game as we ramp up for this demo, including (and not necessarily limited to): various free-running moves, core stealth features and ai, and various other undisclosed features. the screenshot below was taken from an old build at the beginning of april. what is the funding plan? wake up call is currently a game being made out of the passion of the talented developers involved using most of their spare time for this incredibly exciting project. that said, we don't plan on staying that way forever, and we are going to be shopping our demo around to our publisher/investor contacts once it's ready (later this summer). if we come up empty, then we will likely go to kickstarter to raise some initial funding to get us off the ground and go from there. why should i help you? the team behind wake up call is a truly talented and motivated bunch of exceptional guys. we take our work very seriously, and we treat this project like we would treat any paying job. joining our team nets you the following things: you get to work with an incredibly professional and already well-established team, you get to be attached to a very high-potential and high-profile project, and you are very likely to land a paid job working on the game full-time once funding comes through. plus, as a bonus, you are entitled to a percentage of game sales as royalties should you stay with us through the end. http://steamcommunity.com/sharedfiles/filedetails/?id=215391743 additionally, our team includes industry professionals who have worked on titles from killzone 3 to contagion. our team also already includes a very talented technical designer, so you won't need to worry about rigging/engine integration; instead you can focus purely on your animation work. bottom line, you will find yourself very much at home here with us. what is wake up call? wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call follows kyle rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. kyle quickly gets sucked into an alien earth where conflict has broken out between the tyrannical kalders and the scarred, a guerrilla resistance group. little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before kyle realizes that the secrets of this world are far more dangerous than what caused the collapse in the first place. key features: gripping and compelling story of survival and civil war set in an alien earth. absolute first-person immersion utilizing the power of unreal engine 4 to pull you into our world. choice-driven gameplay and story -- every choice counts. see your choices reflected in the world and the storyline. mix of stealth, heart-pounding action, and horror gameplay. play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level. different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down. you will have to play the game more than once to experience a majority of choice options. our vision: our vision with wake up call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. we want to take atmosphere to a whole new level. everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. the story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again. what are we looking for? we are looking for a talented animator with generally at least 2-3 years of experience in the animation field. this experience does not need to be professional, but it is preferred. your experience level will largely be judged by your portfolio, so as long as your portfolio is strong, you have a good shot at making the team. you will be expected to put in roughly 15-20 hours/week. we have two positions open. we are looking for the following skills: strong sense of realism and weight in hand-keyed animation. strong biped animation skills, particularly in a realistic style. experience in modern software platforms such as maya/3ds max. experience with cinematic animation as well as gameplay animation. exceptional team skills and the ability to harness constructive criticism, work with other team members directly to complete features, and provide your own constructive criticism for others. fluent written and spoken english. and of course, a passion for gaming, particularly the stealth/action genres. the following are bonuses for us: previously shipped a aaa/indie title that uses modern 3d graphics and animation technology as an animator. experience in one or more related disciplines: 3d art, concept art, 2d animation, etc. experience in fx and particle animation. thanks for reading, and i hope you will apply or maybe even refer your friends/family if they would be a good fit for us!

Anywhere - Preferably US, UK, or Canada [OLD] [Greenlit] Programmer and Concept Artist for Flagship Unreal Engine 4 Indie at Dark Synergy Studios

[greenlit] programmer and concept artist for flagship unreal engine 4 indie dark synergy studios anywhere - preferably us, uk, or canada programmers we here at dark synergy studios are seeking a talented 3d character artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have a very exclusive deal with epic to develop wake up call on unreal engine 4. epic is working directly with us so that we can make a great game. this is an extremely exclusive opportunity, not only to work with next-gen technology, but also to work directly with a company like epic games. this makes wake up call one of the first next-gen indie games to be produced, and we are truly humbled by this opportunity. unfortunately, i cannot discuss the specifics of the engine or our relationship with epic games publicly, but those who apply will be able to learn more about this. what do we have so far? we have completed our pre-production phase, and we are in the early production phase on bringing wake up call to ue4 from ue3. the world reveal trailer we released recently is just the tip of the iceberg, and there will be much more to come in the near future. what is the funding plan? the plan is to work up some hype while we finish building our ue4 gameplay demo. then we will take wake up call to kickstarter in order to raise somewhere around $50-60k to hire on the core team full-time. after getting funded, we will use the money to finish a fully-playable alpha demo that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (sometime in early 2015). why should i help you? wake up call is a true next-generation indie game, and it has the potential to be a huge hit. being a flagship title for unreal engine 4 has many perks, including access to next-gen technology before anyone else, and incredibly high-end graphical and gameplay power that blows many other indies out of the water. it may not seem like much to developers, but our fans have told us again and again that unreal engine 4 is amazing. we have also just been greenlit for steam, and we have a lot of momentum in our favor right now, so now is the best time for you to join up. http://steamcommunity.com/sharedfiles/filedetails/?id=215391743 on top of the raw potential of the game, we also have a very talented and dedicated team with members who have worked on many games, indie and aaa, including contagion and killzone 3, and the average team member has been with us for over nine months. needless to say, you can rest assured that there will not be any team-related crises that cripple development. what is wake up call? [center]wake up call[/center] what is wake up call: wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call follows kyle rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. kyle quickly gets sucked into an alien earth where conflict has broken out between the tyrannical kalders and the scarred, a guerrilla resistance group. little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before kyle realizes that the secrets of this world are far more dangerous than what caused the collapse in the first place. key features: gripping and compelling story of survival and civil war set in an alien earth. absolute first-person immersion utilizing the power of unreal engine 4 to pull you into our world. choice-driven gameplay and story -- every choice counts. see your choices reflected in the world and the storyline. mix of stealth, heart-pounding action, and horror gameplay. play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level. different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down. you will have to play the game more than once to achieve a majority of choice options. our vision: our vision with wake up call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. we want to take atmosphere to a whole new level. everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. the story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again. what are we looking for we are looking for a talented concept artist and programmer who are willing to put in an average of 10-15 hours per week. while we cannot offer up-front payment, you are entitled to compensation via royalties on game sales (after release) and/or via getting hired on the team after we get properly funded. we are also only interested in applicants that are already good at what they do; we cannot afford to spend time on beginners. that means we are looking for people with generally 2-3+ years of experience in their field (not necessarily development experience though, learning/school is ok too). however, we are looking primarily at the strength of the applicant's previous work, so do not take the years of experience part as a necessity -- some people do amazing work after just one year of learning, and that is ok. professional experience is a bonus. for concept artists: experience with sci-fi art style is a necessity, and we are looking primarily for concept artists that are comfortable with characters and environments. experience with more than one type of concept art (eg. characters and vehicles) is a bonus. additionally, your experience can come from movies/cinematic concept art and does not necessarily have to be games experience. skill in other art disciplines such as animation or modeling is also a big bonus. regardless, you must exercise an extreme attention to detail in all of your work. for programmers: game programming experience is a necessity. while we do not require applicants to have professional game experience, we do require applicants to have significant game programming experience from somewhere. we are also only interested in applicants who are already fluent in c++. experience with unreal engine 3 (udk)/unrealscript experience is a huge bonus, since ue4’s code structure is similar in many ways to ue3. we are looking for versatile programmers who are excited about learning to work with ue4. thanks for reading, and i hope you will apply or maybe even refer your friends/family to apply if they would be a good fit for us!

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