Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
If so then consider giving Voxel Turf a shot!
DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
MU 3: AI Goons Can Be Issued Orders + AI Factions Build Cities
DD 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
MU 4: Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!
The often requested Military Base is finally here! This lot initially appears as an abandoned lot, but when you reach level 12 a mission appears to unlock it. If you are playing on an existing map you can construct it once you reach level 15.
Its a control point, giving +1 Base Attack Limit, +1 Base Attack Limit Cap and a slight economic boost in the form of +2 Industry Desirability. But more importantly its a spawn point for tanks! Tanks that spawn here will be loyal to their controller and will defend against enemy attack.
The defenders are very strong - they start at garrison level 6 (same strength as the first dungeon)
Due to the nature of tanks appearing in a Control Point, I've modified tanks so that they can capture lots if driven by the AI or driven by a player.
Quite a few mods have custom road lots, so I decided to make the functionality to make it official. You can now mark LotPack items as ROAD or CANAL and have them appear in a new "Build Manual Road" screen. By setting a ROADFLAGS parameter you can tell the AI if the direction of the road. See lots/packs/vanilla.txt for implementation details. I've added a few roads lots to the base game - a 4 way intersection with traffic lights and a 3 way intersection with traffic lights, so that Turf Zero/Build/Strat Zero maps can have traffic lights!
Road lots are not symmetric so I also added the FORCEROT option. This forces a lot to face a direction when being placed. You can also specify an id for lot for the clicker to switch to when the player right clicks. Try the 3 way intersection to see how it works.
Civilians in buildings now have a 75% chance to duck when there is combat in a building, as opposed to just running around flailing. Some civilians still do that, but its a lot less caotic now.
When you first engage the CDF a window now appears explaining the mechanics of CDF escaping as well as a couple of pointers on how to escape (such as running to the hills, or hiding in a friendly base). Like with controls, you can press "I" to bring the window up.
Finally I added an in-game timer. This is useful for the speed-running achievements, but its also just a nice thing to have. It'll display the hours and minutes you've been playing. Strategic pause will pause the timer (and pause it for achievements)
This patch adds 19 new achievements, bringing the total to 72! I've added a lot of stuff since launch, but haven't kept up with achievements.
Some of these are purely catch up achievements, such as achievements for taking out each of the dungeons, and for completing some of the missions added after achievements were programmed (such as the Cop missions). Others are fun stuff, such as winning a race with an Ambulance or stealing the Speedy Car. I've also added some speedrunning achievements. There's a Space Race achievement (get the space program within 8 hours) and a Speed Run achievement for people who are true masochists.
Some of the achievements will require a new game to work (the dungeon ones do, and the speedrun ones will need a new map too).
Finally, the Lets Build Server has been reset, the new map is another massive archipelago map
Today's free update adds PLANES to Voxel Turf! Also a new MP Server containing a World Map!
Today's update adds Gunplay changes, as well as a brand new dungeon system!
The Factions and Flags patch is finally live! This patch adds the much-requested MP Faction system, a very QoL improving flag system, and a sweet change...
This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...
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