Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
If so then consider giving Voxel Turf a shot!
DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
MU 3: AI Goons Can Be Issued Orders + AI Factions Build Cities
DD 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
MU 4: Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!
The Factions and Flags patch is finally live! This patch adds the much-requested MP Faction system, a very QoL improving flag system, and a sweet change to the map generator. Lets get into it!
Factions are clans that players can form in multiplayer.
There are two kinds of factions - Unified Factions and Bloc Factions. In a Unified Factions all investment income goes into a pool and is split amongst the online players. In a Bloc factions individuals keep their money.
Individuals that are part of a faction are no longer independent and can no longer engage in diplomacy. Joining a faction will void any alliances, guarantees and warnings that you have. Instead, the faction itself can ally/guarantee/warn outside forces.
Factions have 3 tiers of membership. Normal members (can't do diplomacy), trustees (can do diplomacy), and leaders (can make trustees and more leaders, and can disband the faction).
Finally, faction members can do all the stuff that allies can do. So they can heal/respawn at friendly bases, do Co-Op missions together.
When you're playing a game with a lot of Gangs it can get confusing as to who is who. So I've added a Flag system to the game. When you first join a game you will be assigned a random flag.
In most places where your name is displayed your flag will be displayed alongside it. To make diplomacy easier I've made it so that when you click on a flag icon on the map it'll open up the relevant player's diplomacy screen.
The game has a full on flag editor. You can add up to 32 layers with lots of flag elements and emblems to chose. You can recolour and reposition them to your liking. You can also mark elements as "always vertical" so they don't get rotated when the flag is rotated and you can even enable "left canton mode", so the flag is flipped when its hanged vertically, so flags like the US Flag can be hanged correctly.
Flags are moddable up the wazoo. You can add more flag layers/emblems by defining a mods/YOUR_MOD/textures/flags/flaglayers.txt file and throwing in some textures. This won't change the client's checksum, multiplayer clients with different mod-flags are able to play together (uninstalled flag parts won't be visible, but MP sessions will work). If players have the same mod-flag-parts installed they will able to see them.
Finally I've added a heap of decorative flag blocks for you to place around your bases and other holdings.
Control Points were earmarked for this patch, but I released it early (a month ago). For the uninitiated, Control Points are a cross between Bandit Bases and Special (Reward) Buildings. If you can capture one, you get bonuses. A crucial change in this update is that if a player who is a member of faction captures a Control Point, then the Control Point becomes owned by the faction itself, and ALL members get the bonus.
Full Dev Diary for Control Points:
As a last minute change to the map generator I've added an option to make maps islands and 2 sliders to adjust the amount of water and hills areas on the map. Below is an example of a map with the water cranked right up
This has definitely been the best city-building server the game has seen, but its time to move onto a new map. I've just replaced the server with a larger, archipelago map. Should be interesting to see what you guys do with it!
This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...
Its finally here - patch 1.1.0. This free update patch has two main features - Goons Follow You and AI Construction of new parts of the city. It also...
The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!
This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.
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