Brutal nature is a multiplayer survival game with voxel based terrain to mine for resources, destroy with weapons and place to form structures. Featuring realistic natural environments and rich engaging combat, it blends PVP and PVE game play with resource gathering and detailed but easy to use crafting. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Featuring a rich but easy to use crafting system with over 900 recipes you can craft just about anything in the game from ammo to any of the 80 weapons!
Brutal Nature is currently free to play while in alpha but development is supported entirely by pre-orders, So pre-order your copy today! New versions are released every 2 to 4 weeks so come back frequently to check on our progress!
Press F1 while in game to view controls and tips on how to play. Check out our home page at BrutalNature.com for more information and our daily development blog! Also vote for us on Steam Greenlight and help spread the word!
Want to learn how to mod Brutal Nature? Check out our Modding Tutorials. Brutal Nature automatically downloads any mods a client needs when they connect to your server so what are you waiting for? Mod Brutal Nature today!
Fixed all known bugs
Added 7 new weapon models.
Added Batteries to store electrical energy in.
Added Switches to turn electricity on/off to parts of the electrical grid.
Added 2 new human models for the vendors to use. There are 2 types of vendors for the moment and they sell totally different items.
Added a persistent 'Server disconnected' notice in the middle of the screen when you get disconnected.
Added script command to open the vendor GUI on the client.
Added script callback for NPC's when interacted with
Added Human NPC vendors who roam the island selling different things via script.
Added Human NPC's.
Added generic traits for weapons. Each trait has a name, level and power.
Added ability to specify the trait required to harvest an object. You can also specify what level is required to harvest an object so that some objects can not be harvested by hand anymore.
Added Axes with "Chopping" trait for bonuses when cutting down trees.
Added NPC's attack animations and attack delay has been changed to depend on the animation played.
Added ability for NPC's to interact with each other based on faction. Some NPC's will attack others on sight, while only attacking others if they are hungry. some NPC's run away from other NPC's.
Electrical system Rewrite. Generators can now be wired to each other on the electrical grid and will share loads. Loads can also be wired to each other directly without the use of junction boxes.
Made axes required to cut down the largest trees.
Improved keyboard layout
Left/Right mouse button now are swapped correctly when that option is enabled in windows.
Particle effects now use the main shader instead of their own unique shader.
NPC's can now eat world objects when hungry. NPC's only eat the objects they are assigned as edible in the faction that NPC belongs to.
Optimized CPU usage of NPC behavior.
Tweaked inventory crafting screen to look a little better.
Improved mod script save/load functionality to handle mods being added/removed without corrupting the save game.
Increased amount of food from berry bush by 200%
Fixed color of Radar blips.
Fixed Normal maps appearing on weapons that did not have them.
Fixed Particle effect lighting. Now particles can be lit or unlit based on script settings.
Fixed Wires to be properly lit by lighting effects.
Fixed bug where dropping your currently equipped weapon did not cause it to disappear from your hands.
Fixed some light sources not producing light when you logged in while they where on.
Fixed bug where -0 was causing ray trace function to produce incorrect results and take much longer then it should.
Fixed Gamma of screen clear color so it properly matches the skybox again.
Fixed bug where NPC animations where playing at 2x speed.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
this game has brought me such joy as ive let my imagination run rampant; building primal homes, hunting to survive, friendship in fellow players and the craziest, in depth crafting system ive ever seen. all kinds of gun catagories, matching ammunition u build from scratch and armor ranging from light leather to ceramic. the user friendly and incredibly simple gameplay leads to great rewards. this game being in its early stages has me chomping at the bit wondering what the future has in store.