Voxel Quest is a procedurally-generated sandbox roleplaying game. It features volumetric models (solid modeling), emergent gameplay, advanced AI, an engine that can be modded via javascript and other languages, and more.

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Blog RSS Feed Report abuse Latest News: Greenlit?

1 comment by gavanw on Apr 21st, 2014

Original article can be found here

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Well, I was not expecting to get Greenlit this early, but we broke the top 100 (now at 95/100), which is the point where Valve takes a serious look at your game, typically.  We hit this mark relatively early, and still have a ways to go before the next batch of games is evaluated.  In the chance that we do not get Greenlit in this batch, we probably will in the next (i.e. if 75 games get Greenlit, I move up 75 spots in the queue.  The top 50 games almost always get Greenlit at this point, but that is always open to evaluation).

First of all, thank you all the fans for your kind words and support up to this point (and even your "constructive" criticism ;) ).  I have been getting many emails from all over the world, people offering music, art, modeling, localization, funding, and more (don't worry - I am planning to keep this company privately owned).  Somebody even said that I "was an inspiration to computer scientists everywhere" which was truly moving to me.  I was kicked out of the computer science program in the first college I went to (due to poor grades one quarter), and the dean said that computer science was probably not for me (yeah, I know, first world problems).  As cliché as it sounds, never let anyone tell you what you can and can't do.  "Impossible" is word that history has proven wrong thousands of times over.

All of that said, I have barely tackled many of the difficult tasks to come.  I have never encountered an impossible problem in code, but I frequently have to determine what sacrifices I want to make if I want something to work well/easily.

Right now I am working on implementing characters, AI, and interactions.  I have decided to hold off on the Kickstarter campaign until at least June so that I can at least get the beginnings of these things in.

Until then, back to work! I'll post screenshots as soon as anything of interest comes to fruition.

Post comment Comments  (0 - 10 of 22)
Steele_Art
Steele_Art Apr 22 2014, 10:55am says:

this game looks ssso charming. i want it all over my steam library.

+1 vote     reply to comment
gavanw
gavanw May 11 2014, 3:12pm replied:

It shall be :D

+1 vote     reply to comment
Nilidus
Nilidus Apr 22 2014, 10:20am says:

awesome work! you have my vote :]

+1 vote     reply to comment
gavanw
gavanw May 11 2014, 3:11pm replied:

Thanks!

+1 vote     reply to comment
Souls-Stream
Souls-Stream Apr 8 2014, 8:30am says:

Okay, following, I fell under the charm of the landscapes!
The description is really appealing too!
This will be awesome!!! Thanks for the update!

+1 vote     reply to comment
gavanw
gavanw Apr 21 2014, 5:48pm replied:

Great, thanks for the follow!

+1 vote     reply to comment
NaturallyIntelligent
NaturallyIntelligent Apr 1 2014, 11:16am says:

Looks really nice! I'm working on an isometric game as well, totally unrelated to yours except for the graphical angle. Any chance of licensing your technology?

+1 vote     reply to comment
gavanw
gavanw Apr 2 2014, 7:54pm replied:

Yeah, public alpha access will begin in September of this year, at which point I hope to roll out code access as well. You pay nothing to license, but your users must have a Voxel Quest game key to run your game or mod (like Valve's Source licensing, kind of). Alternate licensing deals may be worked out, but that is undecided at this point.

+1 vote     reply to comment
gavanw
gavanw Mar 29 2014, 11:34am replied:

Glad you like it!

+2 votes     reply to comment
Dude
Dude Apr 11 2014, 11:01am replied:

Heh just found it on Greenlight and upvoted it.
Good luck! :)

+3 votes     reply to comment
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Voxel Quest
Platforms
Windows, Mac, Linux, PS4, XBONE
Developed By
gavanw
Engine
Custom Built
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Official Page
Voxelquest.com
Release Date
TBD
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Genre
Roguelike
Theme
Fantasy
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Single, Multiplayer & Co-Op
Project
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Latest tweets from @gavanw

@gavanw remember when the EA logo was actually cool?

Sep 27 2014, 6:04pm

T.co Oh the memories....

Sep 27 2014, 6:02pm

@ChiefMigizi good to hear -- I'm actually excited as well :)

Sep 19 2014, 6:05pm

@din_herio Thanks! Honesty takes priority above all else in my book (I've been burned by a few campaigns, including CLANG)

Sep 19 2014, 4:55pm

Kickstarter Campaign Coming Soon! T.co

Sep 19 2014, 4:43pm

RT @MrAwolf: We are pleased to announce our first teaser trailer for Slain! more info to come. (and website) T.co #indi

Sep 19 2014, 4:33pm

@notch +1 for Tongue of the Fat Man reference, the game that consumed too much of my youth for as bad a game it was.

Sep 18 2014, 3:24pm

Cool story on the cover art of Dungeon Master: T.co T.co

Sep 16 2014, 9:58pm

RT @gausswerks: new trailer is live! I am going to bed now. looking forward to seeing people at #PAX #gamedev T.co http:…

Sep 16 2014, 2:37pm

RT @DiscordGames: Here's a dog sleeping on a bed to cheer you up. T.co

Sep 10 2014, 11:41pm

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