Voxel Quest is a procedurally-generated sandbox roleplaying game. It features volumetric models (solid modeling), emergent gameplay, advanced AI, an engine that can be modded via javascript and other languages, and more.

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Blog RSS Feed Report abuse Latest News: Greenlit?

1 comment by gavanw on Apr 21st, 2014

Original article can be found here


Well, I was not expecting to get Greenlit this early, but we broke the top 100 (now at 95/100), which is the point where Valve takes a serious look at your game, typically.  We hit this mark relatively early, and still have a ways to go before the next batch of games is evaluated.  In the chance that we do not get Greenlit in this batch, we probably will in the next (i.e. if 75 games get Greenlit, I move up 75 spots in the queue.  The top 50 games almost always get Greenlit at this point, but that is always open to evaluation).

First of all, thank you all the fans for your kind words and support up to this point (and even your "constructive" criticism ;) ).  I have been getting many emails from all over the world, people offering music, art, modeling, localization, funding, and more (don't worry - I am planning to keep this company privately owned).  Somebody even said that I "was an inspiration to computer scientists everywhere" which was truly moving to me.  I was kicked out of the computer science program in the first college I went to (due to poor grades one quarter), and the dean said that computer science was probably not for me (yeah, I know, first world problems).  As cliché as it sounds, never let anyone tell you what you can and can't do.  "Impossible" is word that history has proven wrong thousands of times over.

All of that said, I have barely tackled many of the difficult tasks to come.  I have never encountered an impossible problem in code, but I frequently have to determine what sacrifices I want to make if I want something to work well/easily.

Right now I am working on implementing characters, AI, and interactions.  I have decided to hold off on the Kickstarter campaign until at least June so that I can at least get the beginnings of these things in.

Until then, back to work! I'll post screenshots as soon as anything of interest comes to fruition.

Post comment Comments  (0 - 10 of 22)
Steele_Art Apr 22 2014, 10:55am says:

this game looks ssso charming. i want it all over my steam library.

+1 vote     reply to comment
gavanw May 11 2014, 3:12pm replied:

It shall be :D

+1 vote     reply to comment
Nilidus Apr 22 2014, 10:20am says:

awesome work! you have my vote :]

+1 vote     reply to comment
gavanw May 11 2014, 3:11pm replied:


+1 vote     reply to comment
Souls-Stream Apr 8 2014, 8:30am says:

Okay, following, I fell under the charm of the landscapes!
The description is really appealing too!
This will be awesome!!! Thanks for the update!

+1 vote     reply to comment
gavanw Apr 21 2014, 5:48pm replied:

Great, thanks for the follow!

+1 vote     reply to comment
NaturallyIntelligent Apr 1 2014, 11:16am says:

Looks really nice! I'm working on an isometric game as well, totally unrelated to yours except for the graphical angle. Any chance of licensing your technology?

+1 vote     reply to comment
gavanw Apr 2 2014, 7:54pm replied:

Yeah, public alpha access will begin in September of this year, at which point I hope to roll out code access as well. You pay nothing to license, but your users must have a Voxel Quest game key to run your game or mod (like Valve's Source licensing, kind of). Alternate licensing deals may be worked out, but that is undecided at this point.

+1 vote     reply to comment
gavanw Mar 29 2014, 11:34am replied:

Glad you like it!

+2 votes     reply to comment
Dude Apr 11 2014, 11:01am replied:

Heh just found it on Greenlight and upvoted it.
Good luck! :)

+3 votes     reply to comment
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