Have you ever wondered what happens to a virtual world of an abandoned video game? All those digital inhabitants with their artificial lives…do they just vanish when the game is turned off for the final time?

Village Monsters is an easy-going village life-sim set in one such forgotten world.



My name is Josh, and I’m a solo dev working on Village Monsters, a life-sim game very much in the style of Animal Crossing and Stardew Valley, with visual and tonal inspiration from the likes of the Mother series, Undertale, and Shenmue.

Village Monsters is set inside the world of an abandoned video game. Over time, the monsters that once served as enemies grew tired of all the waiting around, and eventually decided to abandon the whole ‘bad guy’ thing entirely.

They’ve thrown away their axes and fireball spells and now live a more peaceful life in a sleepy little village in the country.

You are a player booting up the game for the first time in decades, finding yourself as the sole human living among a village of (mostly) affable monsters.


Glad you asked. Here’s a partial list of features and other fun stuff you can expect to enjoy in Village Monsters

  • Personalize your very own home with furniture, decorations, and upgrades. Hang up new wallpaper! Plant a garden! Sit atop a strange golden throne you found in the woods!
  • Pick up a new hobby, like archaeology, critter collecting, cooking, or fishing, then donate your findings to the Historical Society
  • Meet dozens of whimsical villagers each with their own personalities, schedules, and problems to solve
  • Leave your mark on the village by unlocking new buildings, fixing up infrastructure, and customizing different aspects
  • Discover something new every day! The calendar is packed with events & holidays, and you won’t have a problem filling your daily routine with shopping, watching TV, writing letters, and much more
  • Explore a bizarre digital land that’s been forgotten and transformed by its abandonment
  • Bring back treasures and trophies from your expeditions to decorate your home with
  • Experience total immersion thanks to a robust day/night cycle, seasonal changes, and dynamic weather
  • Unravel a unique story in a world where everything is contextualized with lore and history
  • Enjoy the deep satisfaction of dog ownership
  • Uncover strange mysterious, solve riddles, and puzzle out puzzles
  • Complete a massive compendium to track all your collectibles, secrets, and triumphs


Village Monsters is releasing to PC in the year 201X.

You can play a very early alpha demo of the game right now. As in, today. As in, right here!

It’s a rough version that’s not fit for a wide audience, but it’s updated monthly with new features, content, bug fixes, and kisses on the cheek. Check it out if you like to follow along a game as it’s being developed.

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As with all the other pre-alpha releases, things are still very early. Expect a lot of unfinished or straight up missing systems and features. If you’re interested in following games in early development and want your feedback to shape a game then I’d love for you to take a look! Otherwise, maybe wait until it’s closer to the final release

This is also considered a minor version, meaning that the focus was on polish, bugfixes, and new content. You can expect the same overall structure and feel of the game to be similar to the last release.

The next major release is scheduled to come out this Summer, so be sure to get in any feedback or suggestions before then.

Have fun!

village monsters 2

June 18th, 2017: It's the Village Monsters Dev Diary Digest

June 18th, 2017: It's the Village Monsters Dev Diary Digest


Without really meaning to this week followed a consistent theme - ensuring that every day (in the game!) feels different, or unique, or interesting, or...

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VillageMonsters AlphaWR04 Flower2

VillageMonsters AlphaWR04 Flower2


This is the same version as the below 'Flower', but includes a fix for a crash that was discovered

VillageMonsters Alpha04 - "Flower"

VillageMonsters Alpha04 - "Flower"


As with all the other pre-alpha releases, things are still very early. Expect a lot of unfinished or straight up missing systems and features. If you’re...

VillageMonsters Alpha03 - "Pink Crow"

VillageMonsters Alpha03 - "Pink Crow"


As with past releases, things are still very early. However, unlike past releases, Pink Crow is much more indicative of the game I’m making, and I’m...

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Village Monsters
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