Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports. Using old school command prompts and real hacking processes, you’ll solve the mystery with minimal hand-holding and a rich world full of secrets to explore.

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Hacknet's been the last three years of my life, my creativity, and most of my time outside of a day job - and I couldn't have asked for more from the response. Thanks so much to everyone in the community for being so great, and keeping the indie dream alive!

Instead of moving on to new projects, I've decided to dedicate most of this year to supporting and expanding the game.

I've been looking at all my options on what I should be focusing on next, and what the community really wants and in this post I want to give everyone an update on what my plans are, and when you can all expect new stuff. Lets get to it!



Localization and Translations

A lot of people have been requesting localized versions of Hacknet and some eager fans have even started submitting translations. Because Hacknet is such a text-heavy game and has an unusual structure, this isn’t super easy to do but I'm currently working on the technical side and will then be organizing translations for major regions soon. If you are eager to help with translating, please let me know on matt [@] hacknet-os.com!

Multiplayer

Multiplayer is another feature that many people in the community have been clamoring for, and I'm still in the process of experimenting with various models for this. I've got some pretty crazy ideas, and this is something that I will be exploring and releasing later this year as a free update.



Education And Training Versions

An unexpected set of requests started cropping up soon after release, with a number of educational establishments, training groups and security companies asking for a training version of Hacknet. Some amazing contacts in the US Department of Defence and cyber warfare groups are helping design special improvements, and mods to the game to be used in their training programs. In parallel, I'm investigating a version of Hacknet that can be deployed to students as a learning tool, and a training tool for companies. Some of this work will hopefully filter back into the main version of the game.

Mod Support

Since day one, mod support has been the number one, most requested feature. The good news is that, yes, I am working on the backbone system that will allow modders to create Hacknet stories easily, and more importantly, a way for players to download them seamlessly via Steam Workshop. Over the next few months I will be seeding these tools to game developer friends and existing Hacknet modders for testing. This will hopefully result in some great mods being available when we release official mod-support later this year as a free update.



Expansion / DLC

Overall, the thing that the community seems to want is just more Hacknet. I definitely want to make a Hacknet 2 but after more than three years working on the game, I feel like I need to work on something different before embarking on a full sequel. As a solution, I'm thinking about creating a premium expansion for Hacknet, to give you all some significant new content but at a scale I can complete this year.

I am aiming for 3-5 hours of gameplay, with a new story, some interesting new programs, tonnes of new computers, servers, contracts, and some hidden surprises along the way. I’m planning to make this a premium piece of DLC with a price of $5 USD and launch it in the back half of the year.

Before embarking on this, however, I wanted to pose the question to you, the community - is this something you would want? If so, I'll add it to the schedule and get to work on these cool ideas I've had since the release. Otherwise, I'll stuff them into a closet and will look at implementing them in a possible sequel later down the track after I've worked on some other projects I have in mind.

How does that sound to everyone? If the community is really against charging for DLC, we'll work out a new plan, but to me, this looks like the best way to get everyone some new Hacknet as soon as possible. Please let me know your thoughts in the comments.

Timelines

Assuming that the community thinks that DLC should be developed, this is the rough timeline I’ll be aiming for:

  • April / May - Translated/Localized Hacknet launches all over the world. Prototype mod tools seeded to developers and community members for feedback

  • August/September - DLC + Mod support launch

  • October/November - Multiplayer Launch


Thanks again for all your support. I have some pretty crazy ideas for the additions this year - I hope you're ready.

-Matt

Hacknet Post Release Plans - Mac/Linux coming soon!

Hacknet Post Release Plans - Mac/Linux coming soon!

News 0 comments

Hacknet's release in August was a huge success - Overwhelmingly Positive reviews on Steam! Mac/Linux coming soon!

Hacknet Complete - Coming Soon!

Hacknet Complete - Coming Soon!

News 4 comments

Hacknet's complete version, in development behind the scenes for years now, is almost ready - coming to steam August 12.

Hacknet Dev Updates

Hacknet Dev Updates

News 7 comments

Hacknet's back in full development (and has been for a while), complete with new missions, new programs, new features, new everything!

Hacknet v1.23 Update

Hacknet v1.23 Update

News 6 comments

Hacknet update to version 1.23, fixing several bugs that players had issues with, and improving the savefile format.

RSS feed Files
Hacknet v1.23 (2012)

Hacknet v1.23 (2012)

Full Version 22 comments

Patch 1.23 of Hacknet, fixing several issues that were reported, and some other bugs with save files.

Hacknet v1.22 (2012)

Hacknet v1.22 (2012)

Full Version 2 comments

Hacknet Version 1.22 Fixes many bugs, and adds some small features.

Hacknet v1.2 (2012)

Hacknet v1.2 (2012)

Full Version 1 comment

The Full Version 1.2 of Hacknet - fixed every reported bug, added saves and improved some terminal functions to be more like their *nix equivalents.

Hacknet v1.1 (2012)

Hacknet v1.1 (2012)

Full Version 4 comments

The full alpha version of Hacknet. This version has both single player and multiplayer options. Patch 1.1 - fixed many bugs of the initial release and...

Comments  (0 - 10 of 328)
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BestOilOligarch
BestOilOligarch

If i play in this game i become haker? Or it educational game like book for dummies?

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ERA5005
ERA5005

I remember the first time i've ever played hacknet around 2012 and I have to say... Amazing simply amazing how it growed to the full game that is now. Usually the trailers for games movies, etc. don't have any effect on me but this time was... different. I was really hyped for this game and it was great and truly good surprise the fact that you've been developing in secret for 3 years. The music was really great, (nice move using roller mobster in that part). It was funny hillarious in some moments (22 TB of Pr0n lol) and the ending was simply epic. So thank you, thank you for dedicating quite a lot of time for this little great jewel of hacking games. I just hope that you can see this little message and I dunno maybe give you a smile or something.
PD: If I did some grammatical errors or stuff like that mind that english isn't my first language it's Spanish. Have a nice Day :D

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TheGeneralFilms
TheGeneralFilms

*Cri* Best game ever

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Campaholic
Campaholic

I think I glitch out HackNet os v3.011!! I connected to Network Education Archives and did a probe on the network. Network has a Proxy, Firewall and ports 21, 22, 25, 80, 1433 closed. Typical easy hack! I decided to hack it in 2 stages. The first connection I made I hacked the proxy and firewall then the second time I connected I opened all the ports that are visible. Then I ran Porthack and it said "Too Few Open Ports to Run, Open Additional Ports on Target Machine"! so I disconnected because of trace counting down. So I reconnected back to the Education Archives ran another Probe and now All I get is Proxy, Firewall and Port 80# http webserver. I am missing the other 4 ports. I hack the Archives again but only port 80 because that's all I can see. I still keep getting the "Open More ports" error when I run Porthack! HELP Find my other ports!!!! Fix my glitch......

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numbdumb13
numbdumb13

i need help on the mission with university. i got into the needed folder, john_something but i don`t know how to change the entry..can anyone help?

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numbdumb13
numbdumb13

nevermind, found it :D

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Hacknet
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Surprise Attack
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Highest Rated (8 agree) 10/10

Awesome game

Jan 29 2012 by fictitious

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Latest tweets from @orann

Immediately after PAX West teardown day, i'm flying to Busan, Korea to be at @BIC_Festival - arriving at 9pm, exhibiting at 9am. Big weeks!

Jul 26 2016

RT @BIC_Festival: BIC 2016 전시작으로 1차 82개 작품이 선정되었습니다. 축하드립니다! 공식 홈페이지에서 전시작을 확인할 수 있습니다. 전시작 최종 확정은 일주일 후로 예정되어 있습니다. Eng.bicfest.org

Jul 26 2016

This has been a really rough week.

Jul 24 2016

RT @LeagueofGeeks: In 45 minutes LoG Plays @hacknetOS! We'll be chatting to @Orann and running a GIVEAWAY! Twitch.tv T.co

Jul 21 2016

I'll be on stream with @LeagueofGeeks tomorrow (~18 hours from this tweet) talking about Hacknet stuff! Twitch.tv

Jul 21 2016

RT @CFantarella: Thanks @SurprisingChris @supattackgames for your support of the #gamedev scene in #Adelaide. It means a lot & is sincerely appreciated.

Jul 19 2016

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