Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is an relaxing village life sim set in one such forgotten world.

WHAT'S ALL THIS?

My name is Josh, and I'm making Village Monsters, a life sim game in the style of *Animal Crossing*, with visual & tonal inspiration from the Mother series.

WHAT CAN YOU DO IN IT?

Village Monsters is an open-ended village life game where you play as a human moving into a community of (mostly) friendly monsters.


A Monstrous Community


  • Befriend dozens of whimsical monster villagers, each with their own personalities, interests, and problems to solve.
  • Unravel unique personal stories as you build friendships and learn the history of the village and its inhabitants.
  • Purchase a fixer-upper and build it up into your very own comfy-cozy homestead.

Relaxing, Open-Ended Gameplay


  • Pursue several laid-back hobbies like treasure hunting, creature collecting, mushroom gardening, and fishing.
  • Engage in a variety of daily tasks and activities. Earn money with a part time job, participate in events and holidays, or go adventuring with your villager friends.
  • Complete a massive journal that tracks all your collectibles, challenges, and achievements.

A Living World


  • Explore vast areas outside the village ranging from vibrant forests, arctic deserts, enchanting lakes, and ruins of a best forgotten empire.
  • Discover a simulated world with its own rules and interactions. Shifting weather patterns, seasonal changes, and realistic creature behaviors makes the world come alive.
  • Solve world-spanning puzzles and uncover hidden secrets as you piece together an overarching mystery.

WHEN AND WHERE IS IT RELEASING?

Village Monsters is releasing to PC / Mac / Linux in Spring 2019.

HOW CAN I FOLLOW DEVELOPMENT?

I'm very active on Twitter, so if that's your thing too then I'd love to have you follow along.

There's also email (josh@warpdogs.com). Beyond that, there's lot of other choices!

Finally, if you think about it there's really just a finite number of humans out there, so if we both talk to enough of them then we'll eventually find each other. I look forward to seeing you!

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Hello Villagers!

There's a new demo coming to town. It's nicknamed Pumpkin Pie and it's out today!

It's silly for me to keep saying things like "this is the biggest and most full featured demo yet!" After all, if I'm making forward progress then by definition each demo will be bigger than the one before it.

And yet... this is seriously the biggest and most full featured demo yet. It contains tons of new things and improves loads of existing things, but more than that it's finally representative of the kind of game you can expect next spring.

Here's some of the headlining changes.

New Fishing

The fishing hobby has changed – again – but this time it’s final. I promise!

You dash to hook the fish before it escapes. You then mash to reel it in as fast as possible. And when the fish fights back, you clash for victory.

Grab your fishing rod and head to any body of water to test it out.

Mushroom Gardening

A new hobby has been added to the game: Mushroom Gardening.

Mushrooms are grown from spores you can purchase from the general store. Once planted they require very little effort and will happily grow by themselves. Grown mushrooms can be harvested and then sold, eaten, or cooked.

To get started check out the mushroom plots over in the Agrarian Acres. Check out the book “Mad for Mushrooms” in the library for more info.

Cooking

Another new hobby has been added to the game: Cooking.

Of all the hobbies this one is the least finished (you can only cook basic soups for now), but future releases will add to your cookbook.

To get started, visit the kitchen in Overflow and interact with the cooking pot you see there.

House Purchase

You are no longer stuck at the inn! The shack east of town has been put up for sale and the deed can be purchased from the general store.

Keep in mind it’s not cheap – even this basic plot of land costs 10,000 Skull Silver. You’ll need to find a way to make some money; catching and selling fish and critters is a good place to start.

Effects

A new “effects engine” has been added to the game. You’ve always been able to quaff potions, but this is an entirely new system with complex interactions and features.

Many items now bestow different effects when used or eaten:

  • Eat a Snowberry Shroom and you’ll become chilled to the bone.
  • Stay up too long without sleeping and you’ll become exhausted and unable to run – though you can eat food to offset these penalties.
  • Drink a Potion of Fast Feet and you’ll zoom around the map.

Check the player page of your journal to see which effects you’re under.

Up All Night

Your unfair curfew has finally ended.

Instead of teleporting back to bed in the middle of the night you can stay up indefinitely. To balance things out you now have an energy meter that ticks down throughout the day.

Running out of energy makes you exhausted which has a bunch of negative impacts, so you’ll want to keep it up by sleeping or eating food.

You can sleep at any time from a bed you own. Sleeping will also quickly advance time.

Improved Interiors

Many interiors – including villager homes, the village inn, and general store – have been improved. Enjoy new furniture, cozier layouts, and more personality in each building.

macOS Support

This marks the first demo where Windows, Mac, and Linux versions will release simultaneously!

Dialogue Improvements

Dialogue took a backseat with this release, though this is because its systems are largely finalized.

One big change is how villagers talk before and after you become friends. Villagers may at first come across as rude or distant, while others might be overly formal or reserved. On the other hand, you may witness complete personality changes in some villagers as they warm up to you and become close friends.

Note that you won’t be able to see these changes in the demo as they happen over the long term.

Quality of Life

As always a host of quality of life changes have been added to the game. Here’s a handful of them:

  • The passage of time has been further slowed to make the game more relaxing
  • “Helper Text” has been added to even objects in the game
    • Doors now tell you where they lead
    • Items for sale now display their name
  • Many interactable objects now can only be interacted with when facing a specific direction. This prevents a lot of accidental interactions
  • You can now sell multiple items at once to the merchant

UI Changes

  • Inventory and System menus have been combined into an improved Journal
  • Many UI elements have been cleaned up and improved
  • New & improved fonts

And a whole bunch more

There’s way more changes than I can document in this post. More accurately there’s more than I want to document. But here’s a few more things you can expect:

  • New weather types and tileset for fall.
  • Trees and vegetation have been improved.
  • You can flush a toilet.
  • Lighting has been tweaked.
  • Loads of new furniture and decorations have been added to each home.
  • Bonfires and torches now extinguish in heavy rain.
  • Pishky bought a new hat.
  • New secrets.
Building a Village, 11/24/2018 – Clash of the Cods

Building a Village, 11/24/2018 – Clash of the Cods

News

There’s no way to actually prove this, but I’m pretty sure more people have played fishing mini-games than have actually gone fishing. So as you can...

Building a Village, 08/25/2018 – Trash Hog

Building a Village, 08/25/2018 – Trash Hog

News

You’ll notice a definite trend in what I’ve been working on this week: villager interactions. This’ll remain a major priority for probably the next...

Release: Summer Sherbert Demo is now available!

Release: Summer Sherbert Demo is now available!

News

Hello Villagers! I'm very excited to announce that the latest Village Monsters demo – code named Summer Sherbert – has been released.

Building a Village, 07/20/2018 – Words Words Words

Building a Village, 07/20/2018 – Words Words Words

News 2 comments

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since...

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Village Monsters Demo (Beta 3)

Village Monsters Demo (Beta 3)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

[macOS] Village Monsters Demo (Beta 3)

[macOS] Village Monsters Demo (Beta 3)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

[Linux] Village Monsters Demo (Beta 3)

[Linux] Village Monsters Demo (Beta 3)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert) [Linux]

Village Monsters Demo (Summer Sherbert) [Linux]

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert)

Village Monsters Demo (Summer Sherbert)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert) [Linux]

Village Monsters Demo (Summer Sherbert) [Linux]

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Comments
andrewsalfingerdev
andrewsalfingerdev

Love the art style!!! the game looks amazing <3

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Village Monsters
Platforms
Windows, Mac, Linux
Developer
Josh Bossie
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Genre
Virtual Life
Theme
Comedy
Players
Single Player
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Indie
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Latest tweets from @villagemonsters

You'd think working from home would mean I'm immune to weather conditions, but after 2 weeks of snow I'm left with… T.co

21hours ago

RT @VillageMonsters: The Potion of Cognitive Gossip allows you to eavesdrop on the the thoughts of others. Be careful, though. The disj… T.co

Feb 16 2019

The Potion of Cognitive Gossip allows you to eavesdrop on the the thoughts of others. Be careful, though. The disj… T.co

Feb 16 2019

Huge congrats to Littlewood! T.co

Feb 15 2019

the real monsters are the folks who held back Animal Crossing news for E3

Feb 13 2019

Pre-Release demos for Village Monsters are going away for non-backers. It was a long and complicated decision, and… T.co

Feb 10 2019

RT @lgdays: By the way, the game is also on sale at @itchio 🙌 If you haven't bought it yet, we recommend getting it from itch:… T.co

Feb 10 2019

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