Now we must decide where to put our mod
For this guide I'll use as reference the Unofficial Patch 11.3. You can find it here:
Moddb.com
Nexusmods.com
Patches-scrolls.de
We need some files to edit on top of our mod base, but a few others might be unavailable. That's because the game works by archives: inside those almost all the files are storaged. But if one file is already extracted in the mod directory it priorities that one.
So now we need the other files. During the installation of the patch you can choose to install the unofficial SDK too. That's essential for some of our needs.
The first tool we need is the VPKTool. Open the Mod Launcher and pick the "Bloodlines SDK" option, then the "VPK Tool". Using that you have to open all the archives (they are located in [game installation path]/vampire/ they can be recognized by the .vpk extension) one by one and locate all the files not present in the mod directory. The files you need are:
/scripts/640_hud.txt
/vdata/system/clandoc000.txt
/vdata/system/disciplinetgt_000.txt
/vdata/system/disciplinetgt_001.txt
/vdata/system/disciplinetgt_002.txt
/vdata/system/disciplinetgt_003.txt
/vdata/system/disciplinetgt_004.txt
/vdata/system/stats.txt
/vdata/system/strings.txt
/vdata/system/traiteffects000.txt
If VPKTools might be too difficult to use you can also try the "PackFile Explorer" (present in the SDK too).
For the moment those will be enough but in some cases others might be necessary too.
Other useful tools, outside of the SDK, that you might need are WinMerge and Notepad++, but we'll get on those on another lesson, and speaking of which.... To the next lesson, bye!