This is a game engine featuring non-blocky Minecraft-like destructible terrain.
looks very interesting, I've been waiting for something like this since the original Red Faction. Are you planning to have volume based water physics in this engine as well?
Yes, we have plans for a fluid simulation, but there are many other features that have a higher priority for now. So we hope that we will be able to implement it at some point, but we have to do other stuff first.
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