Somewhere. an exploration game by oleomingus.

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Saturation
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Description

After working on some rapid volume blocked environments ( and a short hiatus ), We are back to working within smaller environmental confines. The idea to to concentrate of non architectural and context specific details. Objects that build narratives within the game world.

In tandem with a basic shift in scale I am also using this room to explore the a more saturated pallet of hues, and sharper contrast with fewer lights.