Dec 11 2015
We have released a small standalone story from Somewhere and it is called Timruk.
crafting somewhere 18 : play timruk!
Aug 16 2015
Storytelling in our new build : Timruk, and working full time.
crafting somewhere 17
Jan 22 2015
Environments for figments. Creating our last alpha build.
crafting somewhere 16
Sep 9 2014
We have released a standalone alpha build for Somewhere. It is called Rituals.
Aug 26 2014
Rituals : our alpha build is almost complete. Take a look !
crafting somewhere 14
Aug 3 2014
Completing environments for all the three acts in Rituals.
crafting somewhere 13
Jul 15 2014
The first environment from Rituals : our alpha build.
crafting somewhere 12
Jul 7 2014
Creating stories through details, interactions and dialogue.
crafting somewhere xi
Jun 6 2014
Walk into images, new characters and reworked fictions.
crafting somewhere 10
May 19 2014
Creating stories, people and the places that they live in. (Part Two.)
crafting somewhere ix
May 5 2014
Creating stories, people and the places that they live in. (Part One.)
crafting somewhere viii
Apr 5 2014
Eavesdropping ! Recrafting and adding insidious abilities to the conversation system.
crafting somewhere vii
Mar 22 2014
Creating environments for the next build and articulating the cadence of storytelling within the game world.
crafting somewhere vi
Mar 7 2014
Rebuilding the game world after fictions, with emphasis on the role of stealth.
crafting somewhere v
Jan 21 2014
fictions. (the pre-alpha build for Somewhere ). is a small exploration and stealth game.
pre-alpha build for somewhere released.
Jan 18 2014
tweaking stealth systems and agonising over the final bits.
crafting somewhere iv
Jan 4 2014
walk through from a part of the build as it nears completion.
crafting somewhere iii
Dec 21 2013
an update regarding the creation of environments.
crafting somewhere ii
Dec 7 2013
a discussion regarding the process of creating environments and behavior within the game.
Apr 5 2013
a short video demonstrating the character flip mechanism.
what is somehwere ? part ii
Apr 3 2013
Exploring the absurd spaces of a storytelling system.
what is somewhere ?
Feb 7 2013
A small playable build for the single player version for oxygen.
oxygen playable web build
Sep 4 2012
Implications of an infinite gameworld and an experiment in rule based procedural tiling system.
Aug 12 2012
an attempt at - controlled narrative dissonance, through a level-flipping system in the gameworld.
the level flip video
No articles were found matching the criteria specified. We suggest you try the
article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.