Somewhere. an exploration game by oleomingus.

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DewmBot
DewmBot - - 518 comments

Very cool. I love how simplistic yet intricate the art style is. The shading really does do this level some justice.

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Oleomingus Author
Oleomingus - - 208 comments

Thank you ! Yes a bulk of the environment is created using very simple geometry but as you point out the details are it's use and rendition. I am still a little disappointed withe colors and the sharp lights, but this is only the first lightmap - should improve subsequently.

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DewmBot
DewmBot - - 518 comments

You should try playing around with Unity 3Ds Shader and filter effects. Maybe you can find/create something you like. Creating shaders isn't too difficult but it's a little weird. Are you guys using the pro version of unity or the Indie/Free version?

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Oleomingus Author
Oleomingus - - 208 comments

Yes indeed. We have been meaning to look into Shaders and the visuals that we might thus create - Though as you say they are weird to program !. And we are using the indie version of Unity, so no filter effects for now.

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DewmBot
DewmBot - - 518 comments

I'm sure the new features in Unity 5 will help you out in getting further in depth with the graphics creation when it comes out. Have you seen the preview video from GDC yet? They also have a more advanced audio system so you could create a nice ambient into the game if you want.

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Oleomingus Author
Oleomingus - - 208 comments

Yes I just took a look at the Unity5 feature preview - wow ! Really looking forward to many of the upgrades, that will come with the new version.

The audio editor as you mention should certainly help ( given our limited expertise with sound ) but most of all I am looking forward to a streamlined animation pipeline.

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Description

Better late than never ! Some screens from a new environment - first low resolution lightmap. Wip.