Thank you ! Yes a bulk of the environment is created using very simple geometry but as you point out the details are it's use and rendition. I am still a little disappointed withe colors and the sharp lights, but this is only the first lightmap - should improve subsequently.
You should try playing around with Unity 3Ds Shader and filter effects. Maybe you can find/create something you like. Creating shaders isn't too difficult but it's a little weird. Are you guys using the pro version of unity or the Indie/Free version?
Yes indeed. We have been meaning to look into Shaders and the visuals that we might thus create - Though as you say they are weird to program !. And we are using the indie version of Unity, so no filter effects for now.
I'm sure the new features in Unity 5 will help you out in getting further in depth with the graphics creation when it comes out. Have you seen the preview video from GDC yet? They also have a more advanced audio system so you could create a nice ambient into the game if you want.
Yes I just took a look at the Unity5 feature preview - wow ! Really looking forward to many of the upgrades, that will come with the new version.
The audio editor as you mention should certainly help ( given our limited expertise with sound ) but most of all I am looking forward to a streamlined animation pipeline.
Very cool. I love how simplistic yet intricate the art style is. The shading really does do this level some justice.
Thank you ! Yes a bulk of the environment is created using very simple geometry but as you point out the details are it's use and rendition. I am still a little disappointed withe colors and the sharp lights, but this is only the first lightmap - should improve subsequently.
You should try playing around with Unity 3Ds Shader and filter effects. Maybe you can find/create something you like. Creating shaders isn't too difficult but it's a little weird. Are you guys using the pro version of unity or the Indie/Free version?
Yes indeed. We have been meaning to look into Shaders and the visuals that we might thus create - Though as you say they are weird to program !. And we are using the indie version of Unity, so no filter effects for now.
I'm sure the new features in Unity 5 will help you out in getting further in depth with the graphics creation when it comes out. Have you seen the preview video from GDC yet? They also have a more advanced audio system so you could create a nice ambient into the game if you want.
Yes I just took a look at the Unity5 feature preview - wow ! Really looking forward to many of the upgrades, that will come with the new version.
The audio editor as you mention should certainly help ( given our limited expertise with sound ) but most of all I am looking forward to a streamlined animation pipeline.