UFO: The Two Sides is a multiplayer remake of X-COM: UFO Defense/UFO: Enemy Unknown, developed by Microprose and released in 1993.
UFO: TTS recreates most of the original features of X-COM, adding a couple of new ones, and changing the ones that existed. However, the game recreates most of the features as faithfully possible to maintain the unrivalled gameplay of it's predecssor. Although numerous other attempts have been made to recreate X-COM, there is no multiplayer game that lets you play full campaings (as in both the Battlescape and Geoscape.) The project was started on March 1st, 2009, and the first public beta was released July 10, 2010.
All games from the X-COM series are property of their owners (in 2005, Take-Two aquired the rights to the X-COM series), the game is still being sold, therefore, the original game is not "abandonware", and cannot be distributed for free legally. Present, UFO: TTS uses original graphics from X-COM, making it impossible to be downloaded as a complete stand alone product. The crew is currently working on remaking all the graphics, so this will not be a problem in the future, but for now, you have to have X-COM installed to get the most out of UFO: TTS.
The author of this page does NOT take any credit for the development of this game, and has permission to make this page. All the credit for this game goes to the project team Ufotts.ninex.info
Multiplayer - One person is the commander of X-COM, and the other is in control of the Alien force.
Singleplayer campaigns of either side. You can play both as X-COM, or the Aliens (X-COM AI is not finished yet, however)
Geoscape time passing in tactical combat. See day become night and night become day.
Rebalanced and reworked tactical combat. It's no longer as much luck based as it was. It's more about tactics, positions, and using some of the previously not popular items (Smoke grenades, for example)
Reworked aircraft interception. It is now possible to have a 4 vs. 4 interception now. Also, air combat is now determined not only by the range of your crafts weapon, but also by the speed of the crafts. Even if you equip long distance weapons, you cannot hold enemy crafts away for infinite time.
Small, yet interesting changes to the alien races, mostly to give then more combat flavor, instead of just the "UFOpedia" flavor. Remember reading the Celatid's description? Their flavor text mentioned they can detect human brain waves. Celatid's in UFO: TTS will also, making them act like a radar for Muton soldiers!
Alien ranks gain more meaning (i.e., medics will be able to heal their allies)
Game works on XP and Vista (might work on other Windows family systems)
Many, many more...
By NeFuRii, you can find the article here Ufotts.ninex.info
I’ve been “trying” to implement ufopaedia for a long time now… Everytime i’m about to do it, I open the project, look at the layout designe and… decide im too tired for it:). The problem is that ufopaedia would require quite many new user controls that the game doesn’t have. Considering that they are not useful for the game itself, I always leave implementing it for some later time – after all the core mechanics are done and game works without (too many) bugs. This means it will not be anytime soon. What i though I would do in the mean time is to make a placeholder ufopaedia. It would have just two buttons for navigating to the next and previous entry and just some text for the tech itself. No images, no neat windows. Enough however to get some of the important information you, as the player, might want. So 0.98 will have this placeholder thing. We will probably make a web ufopaedia along the way too in some distant future. By the way: is there any volunteer for writting the actual ufopaedia’s texts? That would save me a lot of time. We don’t want to copy the ones from the original game. So it would be rewording and adding/changing content to make it up to date with TTS. Would be great if this individual was either native English speaker or really fluent at it. Although the most important thing right now is to put some vital statistics for various technologies, but writting actual long flavour texts would be good too. Important: Volunteer must be able to come online on irc at resanoable time hours (European time) since that’s the only effective way to recive information on all the techs.From other news,
Thanks to help from Jukebox and Matiz I was able to pinpoint a probable cause of multiplayer dissinchronisation issues (only the ones that appear in game if you previously recived “LAG” messages). Full fix for it requires a lot of work, so it will be fixed in 0.99 or even 1.00. I don’t know if it will solve 100% of related issues, but it should fix at least some. In 0.98 a new time-out feature will be added which can help a bit (its a quickfix, but not very reliable). Also, you can try playing via hamachi, as it seems to help.
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