UFO: The Two Sides is a multiplayer remake of X-COM: UFO Defense/UFO: Enemy Unknown, developed by Microprose and released in 1993.

UFO: TTS recreates most of the original features of X-COM, adding a couple of new ones, and changing the ones that existed. However, the game recreates most of the features as faithfully possible to maintain the unrivalled gameplay of it's predecssor. Although numerous other attempts have been made to recreate X-COM, there is no multiplayer game that lets you play full campaings (as in both the Battlescape and Geoscape.) The project was started on March 1st, 2009, and the first public beta was released July 10, 2010.

All games from the X-COM series are property of their owners (in 2005, Take-Two aquired the rights to the X-COM series), the game is still being sold, therefore, the original game is not "abandonware", and cannot be distributed for free legally. Present, UFO: TTS uses original graphics from X-COM, making it impossible to be downloaded as a complete stand alone product. The crew is currently working on remaking all the graphics, so this will not be a problem in the future, but for now, you have to have X-COM installed to get the most out of UFO: TTS.

The author of this page does NOT take any credit for the development of this game, and has permission to make this page. All the credit for this game goes to the project team Ufotts.ninex.info

Multiplayer - One person is the commander of X-COM, and the other is in control of the Alien force.

Singleplayer campaigns of either side. You can play both as X-COM, or the Aliens (X-COM AI is not finished yet, however)

Geoscape time passing in tactical combat. See day become night and night become day.

Rebalanced and reworked tactical combat. It's no longer as much luck based as it was. It's more about tactics, positions, and using some of the previously not popular items (Smoke grenades, for example)

Reworked aircraft interception. It is now possible to have a 4 vs. 4 interception now. Also, air combat is now determined not only by the range of your crafts weapon, but also by the speed of the crafts. Even if you equip long distance weapons, you cannot hold enemy crafts away for infinite time.

Keyboard shortcuts

Small, yet interesting changes to the alien races, mostly to give then more combat flavor, instead of just the "UFOpedia" flavor. Remember reading the Celatid's description? Their flavor text mentioned they can detect human brain waves. Celatid's in UFO: TTS will also, making them act like a radar for Muton soldiers!

Alien ranks gain more meaning (i.e., medics will be able to heal their allies)

Game works on XP and Vista (might work on other Windows family systems)

Many, many more...

Image RSS Feed Latest Screens
Backgrounds Backgrounds Various screen shots
Blog RSS Feed Report abuse Latest News: Ufopaedia and other 0.98 related stuff

0 comments by NinjaBunny on Dec 27th, 2010

By NeFuRii, you can find the article here Ufotts.ninex.info

I’ve been “trying” to implement ufopaedia for a long time now… Everytime i’m about to do it, I open the project, look at the layout designe and… decide im too tired for it:). The problem is that ufopaedia would require quite many new user controls that the game doesn’t have. Considering that they are not useful for the game itself, I always leave implementing it for some later time – after all the core mechanics are done and game works without (too many) bugs. This means it will not be anytime soon. What i though I would do in the mean time is to make a placeholder ufopaedia. It would have just two buttons for navigating to the next and previous entry and just some text for the tech itself. No images, no neat windows. Enough however to get some of the important information you, as the player, might want. So 0.98 will have this placeholder thing. We will probably make a web ufopaedia along the way too in some distant future. By the way: is there any volunteer for writting the actual ufopaedia’s texts? That would save me a lot of time. We don’t want to copy the ones from the original game. So it would be rewording and adding/changing content to make it up to date with TTS. Would be great if this individual was either native English speaker or really fluent at it. Although the most important thing right now is to put some vital statistics for various technologies, but writting actual long flavour texts would be good too. Important: Volunteer must be able to come online on irc at resanoable time hours (European time) since that’s the only effective way to recive information on all the techs.From other news,
Thanks to help from Jukebox and Matiz I was able to pinpoint a probable cause of multiplayer dissinchronisation issues (only the ones that appear in game if you previously recived “LAG” messages). Full fix for it requires a lot of work, so it will be fixed in 0.99 or even 1.00. I don’t know if it will solve 100% of related issues, but it should fix at least some. In 0.98 a new time-out feature will be added which can help a bit (its a quickfix, but not very reliable). Also, you can try playing via hamachi, as it seems to help.

Downloads RSS Feed Latest Downloads
UFO: The Two Sides Public Beta v0.98b

UFO: The Two Sides Public Beta v0.98b

Jan 16, 2011 Full Version 2 comments

The newest version of UFO: The Two Sides. Please read the "readme" for installation help. If you encounter any bugs, please post about them on the forums...

UFO: The Two Sides public beta v0.97

UFO: The Two Sides public beta v0.97

Nov 27, 2010 Full Version 6 comments

The newest beta version of UFO: The Two Sides. If you are encountering any bugs, please post about them on the forum.

UFO: The Two Sides public beta v0.96

UFO: The Two Sides public beta v0.96

Nov 1, 2010 Full Version 0 comments

The most current version of UFO: The Two Sides available to the public. Please read the readme if you have questions about installation/multiplayer, or...

Post comment Comments  (10 - 20 of 23)
ItachiBrolly2 Dec 1 2010, 1:13pm says:

Awesome game but may we get some sort of server browser ?

+2 votes     reply to comment
NinjaBunny Creator
NinjaBunny Dec 17 2010, 7:42pm replied:

I'm not to sure how well it would work. I mean, this isn't a "Quickly play a game" kind of multiplayer, this is a full PVP campaign, so it'd be a little weird to find a random person to play with from a list of servers and stick with them for hours upon hours of gameplay.

+2 votes   reply to comment
modlisk Nov 28 2010, 9:41am says:

of course I voted

+2 votes     reply to comment
Omegakill Nov 6 2010, 10:47pm says:

First of all i'll state that I understand that its a Beta, but I'd like to say this game needs some serious work, first of all there are NO tooltips as to what any of the buttons do, your just basicly thrown onto the geoscape and thats it, and in combat again no idea what the buttons do, the combat is fine but also on human campain (which to be fair is the only one i've played so far) you start out with assault rifles and the like but no way of building more ammo for them? My final point is I have only done about 3 or 4 missions on "downed" (didnt do anything to them so I take they are landed rather than crashed?) and now it says "Humans have won" If these issues are being addressed then disregard everything i've just said and good luck. I should also point out that i'm only playing the single player campain.

+4 votes     reply to comment
NinjaBunny Creator
NinjaBunny Nov 8 2010, 6:25pm replied:

Well, the humans winning that early on is very weird, probably some bug, it may help if you could upload it to the forums. As for the game itself, this is a game dedicated to X-COM: UFO Defense fans, if you know how to play that, you should be able to figure out TTS easily (just find a guide, and for aliens, you can look on the forums). Also, you can not manufacture armor piercing weapon ammo (I.E., starting Human weaponry), it must be bought. And yes, if the UFO's were already on the ground without interception, they landed.

+2 votes   reply to comment
Omegakill Nov 9 2010, 4:34am replied:

Ok thanks for your suggestion, I haven't played any x-com type games before, and currently can't seem to get any to work on my machine (as I'm on Win 7 32bit). Maybe still put some small tooltips on some of the buttons for players that need their memory refreshing or need teaching in the first place I.E me lol. Good luck with the rest of your development.

+2 votes     reply to comment
NinjaBunny Creator
NinjaBunny Nov 10 2010, 1:41am replied:

Well you suggest that on the forums, I can't really do anything about it, I'm not one of the devs. Also, remember, TTS hasn't been tested on Win7, just Vista and XP, so expect some problems.

+2 votes   reply to comment
dezztroy Nov 3 2010, 5:39pm says:

Looks great. Is it possible to play this with a friend, co-operative? Or is the multiplayer strictly PvP?

+2 votes     reply to comment
NinjaBunny Creator
NinjaBunny Nov 3 2010, 7:03pm replied:

It's only PvP, sorry

+3 votes   reply to comment
Luka_Grunt Oct 31 2010, 6:52pm says:

It looks awsome,whats the system requirments?

+2 votes     reply to comment
NinjaBunny Creator
NinjaBunny Oct 31 2010, 7:28pm replied:

There are no predefined requirements that I know of, except you need to be running XP or Vista (other Windows OS's might work but have not been tested)

+2 votes   reply to comment
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UFO: The Two Sides
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