It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.

Post news Report RSS Monthly update for March, 2013

An overview of our development progress in March. Lots of little fixes.

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  • Maps
    • +africa: refactored the tileset and fixed misplaced misc_sound entity
    • +country: cleanup
    • +frozen: added missing UFOs and general improvement
    • +ice: added crashed Bomber and Corrupter UFOs
    • +industrial: updated some tiles
    • +oriental: added missing UFOs and fixed #4952
    • +shelter: fixes and improvements
    • +village: refactored the tileset and also added new tiles
    • corrupter_crash: solved missing part of #4883
    • sharing tiles over various maps
  • Prefabs
    • added prefab for crashed Corrupter UFO
    • updated prefab of Harvester UFO
    • updated prefab of Bomber UFO
  • Scripts
    • Remove taman_light and taman_heavy team definitions
    • updated terrain.ufo (footsteps)
  • Campaign
    • Texts for Combat Hovernet/Bloodspider should not assume early versions have been researched.
    • Basic implementation of #4856: Specify templates in alienteam definitions
    • skip certain maps in campaign depending on hardware
    • Make Orbital UFO Activity appear in mail client
    • Make encased plasma ammos appear in UFOpaedia.
    • Make gl plasma ammo require alien materials like other plasma ammo
    • fixed #4869 research screen for pbeam weapons shows image and model
    • fixed #3415 game doesn't pause on buiding built up if it is yet unusable
    • New alien team size selection with updated max aliens for missions and aircraft
    • Adjust pbeam tech texts to remove assumption that ammo hasn't yet been researched
    • Make all Encased Plasma ammos the same price
    • Add emails to Hybrid RPG ammo definition (still doesn't appear, see#4902)
    • Adjust particle beam texts so that they don't reference specific techs the player may not have researched.
    • Adjust autopsy button text in alien containment so it works before and after research is completed.
    • Adjust base attack mission briefing text.
    • Remove stunrod dependency for live alien tip, adjust text to reflect this and make it trigger at 45 days
  • Battlescape
    • Reduce splash radius of plasma grenades
    • Remove physics from incendiary particle to improve performance
    • improved starting position of 2x2 units - not fully fixed yet
    • Increase flashbang radius
    • fixed #4929 grenade "using items" button always disable
    • fixed #4898 HUD buttons don't update between soldiers
    • fixed #3456 door start open
    • fixed #4897 enemy fire visible through smoke
    • fixed #4896 hit chance shows for unseen aliens
    • fixed #3138 func_door problem with a stair
    • fixed #4900 displayed movement cost inaccurate if soldier autostands
    • Hopefully fixed #3220 alien's mad rage
    • fixed endless loop in AI_PrepBestAction()
    • fixed G_IsInsane so raging actors don't lose their sanity
    • implemented #3742 rocketlauncher should show impact area
    • allow shaken actors to disable reaction if there are no valid settings.
  • Various
    • Merged new blender TAG import and export scripts.
    • Merged new Blender MD2 import and export scripts.
    • Re-enabled multiple 'extends' in the same UMP.
    • fixed #4944 error when setting worldspawn properties in .ump file
    • implemented #3446 allow rma cvar replacement to use map extensions
    • configure checks for some more libs now
  • Eclipse tools
    • DSL extension for mission alien team size

In total, 477 commits were made in the UFO:AI repository in March.

Post comment Comments
etxrase
etxrase

wow, you guys do a lot on short time :D

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sapdude1
sapdude1

wow this seems preety exstensive thanks

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ElBaron
ElBaron

Thank you for keeping us Desura users informed :)

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rogervanzant
rogervanzant

Amazing work! Keep it up!

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