- Maps
- +africa: refactored the tileset and fixed misplaced misc_sound entity
- +country: cleanup
- +frozen: added missing UFOs and general improvement
- +ice: added crashed Bomber and Corrupter UFOs
- +industrial: updated some tiles
- +oriental: added missing UFOs and fixed #4952
- +shelter: fixes and improvements
- +village: refactored the tileset and also added new tiles
- corrupter_crash: solved missing part of #4883
- sharing tiles over various maps
- Prefabs
- added prefab for crashed Corrupter UFO
- updated prefab of Harvester UFO
- updated prefab of Bomber UFO
- Scripts
- Remove taman_light and taman_heavy team definitions
- updated terrain.ufo (footsteps)
- Campaign
- Texts for Combat Hovernet/Bloodspider should not assume early versions have been researched.
- Basic implementation of #4856: Specify templates in alienteam definitions
- skip certain maps in campaign depending on hardware
- Make Orbital UFO Activity appear in mail client
- Make encased plasma ammos appear in UFOpaedia.
- Make gl plasma ammo require alien materials like other plasma ammo
- fixed #4869 research screen for pbeam weapons shows image and model
- fixed #3415 game doesn't pause on buiding built up if it is yet unusable
- New alien team size selection with updated max aliens for missions and aircraft
- Adjust pbeam tech texts to remove assumption that ammo hasn't yet been researched
- Make all Encased Plasma ammos the same price
- Add emails to Hybrid RPG ammo definition (still doesn't appear, see#4902)
- Adjust particle beam texts so that they don't reference specific techs the player may not have researched.
- Adjust autopsy button text in alien containment so it works before and after research is completed.
- Adjust base attack mission briefing text.
- Remove stunrod dependency for live alien tip, adjust text to reflect this and make it trigger at 45 days
- Battlescape
- Reduce splash radius of plasma grenades
- Remove physics from incendiary particle to improve performance
- improved starting position of 2x2 units - not fully fixed yet
- Increase flashbang radius
- fixed #4929 grenade "using items" button always disable
- fixed #4898 HUD buttons don't update between soldiers
- fixed #3456 door start open
- fixed #4897 enemy fire visible through smoke
- fixed #4896 hit chance shows for unseen aliens
- fixed #3138 func_door problem with a stair
- fixed #4900 displayed movement cost inaccurate if soldier autostands
- Hopefully fixed #3220 alien's mad rage
- fixed endless loop in AI_PrepBestAction()
- fixed G_IsInsane so raging actors don't lose their sanity
- implemented #3742 rocketlauncher should show impact area
- allow shaken actors to disable reaction if there are no valid settings.
- Various
- Merged new blender TAG import and export scripts.
- Merged new Blender MD2 import and export scripts.
- Re-enabled multiple 'extends' in the same UMP.
- fixed #4944 error when setting worldspawn properties in .ump file
- implemented #3446 allow rma cvar replacement to use map extensions
- configure checks for some more libs now
- Eclipse tools
- DSL extension for mission alien team size
In total, 477 commits were made in the UFO:AI repository in March.
wow, you guys do a lot on short time :D
wow this seems preety exstensive thanks
Thank you for keeping us Desura users informed :)
Amazing work! Keep it up!