A Futuristic, Fast Paced shooter, built on the DarkPlaces Engine. 2303: The earth based UPC (United Planetary Coalition), extends it's membership to a planet in a neighbouring star system, Procyon. The membership is strongly opposed by the neighbouring planet of Procyon, called Tascyonia. The Tascyonian rebels have sworn war on Procyon and Earth, and time is running out! Alpha Release Scheduled for September 2010.

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Anywhere [OLD] Assistant Programmer at GTX Studios

assistant programmer gtx studios anywhere programmers gtx studios are a new-start game development studio working on our first project, trinity. trinity is a free, open source first person shooter based hundereds of years in the future. the player will be subject to high-intensity gameplay, stunning visuals and friendly competitiveness! we are looking for an intermediate programmer who is willing to learn, to join our growing team. the ideal candidate would be at an intermediate level in c programming. opengl experience is desired but not essential. your main area of responsibility will be to work on the core game engine, however work will vary. you will work very closely with the lead programmer and project managers.

Anywhere [OLD] Lead Programmer at GTX Studios

lead programmer gtx studios anywhere programmers gtx studios are a new-start game development studio working on our first project, trinity. trinity is a free, open source first person shooter based hundereds of years in the future. the player will be subject to high-intensity gameplay, stunning visuals and friendly competitiveness! we are looking for an experienced programmer to join our growing team. the ideal candidate would be well versed in c programming, and have a strong understanding of opengl, and the ability to create clean code that will run across multiple platforms (windows, linux and mac). your responsibilities will be to maintain the core game engine and implement any changes as laid out by the project managers. this is a key role, where you will also have the opportunity to "get creative" by designing and implementing your own ideas!

Anywhere [OLD] C Programmer - (Engine and Tools) at GTX Studios

c programmer - (engine and tools) gtx studios anywhere programmers after a successful recruitment last time, we're looking for yet another c programmer to join our growing development team for a brand new, open-source fps project. "trinity" is a fast paced futuristic shooter, planned for beta release in september 2010. the team currently consists of 7 members from the uk, australia, canada and the ukraine, working on varying aspects of the game such as code, mapping, conceptual art, and music. the person we are looking for must have an exceptional knowledge of the c language, and opengl. the game itself is based on the darkplaces engine, so any exposure to that engine would be an advantage. it will be your responsibility to update engine code, add new features, and even create external, stand alone tools for the game. these could include stats tracking, data aggregation and much more. you will take specifications from the directors and turn them into workable functions. however, we love creativitiy! so, you will be able to build upon your own ideas, and code them into the game. a knowledge of quakec would be advantageous, however a willingness to learn this would be just as good. if you are interested in learning more about trinity and gtx studios, or would like to apply, please head on over to our website we look forward to hearing from you!

Anywhere [OLD] 3D Modeller - (Weapons and Items) at GTX Studios

3d modeller - (weapons and items) gtx studios anywhere artists we're currently looking for an experienced 3d modeller to join our brand new, open-source fps project. "trinity" is a fast paced futuristic shooter, planned for beta release in september 2010. the team currently consists of 7 members from the uk, australia, canada and the ukraine, working on varying aspects of the game such as code, mapping, conceptual art, and music. the person we are looking for should be able to take direction from the art director about the different cultural concepts and styles of the worlds within the game, to create high quality weapon and item models. you will be working from 2d conceptual artwork to create these models, although you may be required to be very creative, and design something yourself. as these models will be seen by and used players on a daily basis, an excellent attention to detail is required. you must have experience of working with model animation and skinning. if you are interested in learning more about trinity and gtx studios, or would like to apply, please head on over to our website we look forward to hearing from you!

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Trinity
Platforms
Windows, Mac, Linux
Developer & Publisher
GTX Studios
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Official Page
Trinity.gtxstudios.com
Release Date
TBD
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Job Statistics
Jobs
4
Paid jobs
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