TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles
Here's our picks for the best and upcomming indies of 2014.
indie of the year 2014 - editors choice
Here's what caught our eye at EGX Rezzed & London Expo's.
exg its a wrap.
Welcome to a Monday Night Indie, Bringing you fresh streams of indie games direct from the developers, giveaways and more!
monday night indie kickoff - live now
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
tri - dev diary #1 walkthrough new levels
Have a look at the upcoming levels for our TRI update on March, 27th!
#5 - tri - new levels revealed
Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!
pre-alpha survey evaluation + updates + kickstarter
In this article I want to share my opinion about alphas. And the (dis)advantage players and developers have.
the pros and cons of making a game alpha
Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...
#04 - tri - play-testing and a dogma
TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...
#03 – tri – doing the big reset
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