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-- Mass Amount of Updates --



Torment... The souls of the living are about to clash, in this multiplayer shooter. Designed with Doom in mind, and gameplay aspects of Doom. Hellheim Studios brings you Torment. Currently trying to bring you the best experience of Doom there ever was. Doom 1 and 2 brought back to life in this insane twitch shooter. Be sure to watch out for this game... as your time in the arena will come soon.


This game and all assets are all released under an Open Source License

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-- League of Despair (TECHNOLOGY/CONTEST UPDATE) --


DON'T FORGET TO VOTE FOR US IN THE INDIEDB INDIE OF THE YEAR AWARDS.

So, we've been working on some pretty interesting things here at Hellheim, and the CC community. And it seems we've left out some information for the community/watchers. Well I'd like to start off by explaining this for the people who are continuously saying "This is like Sauer I don't get it" etc. Well lets start off by saying this, no it is not like sauer(CUBE 2). If you choose to compare it to that, go for it. Sauer, doesn't have a Lua scripting front-end, which CC has. The key thing is Cubescript is being replaced by Lua. Entirely.

We will also be using IQM (Inter-Quake Model (IQM) Format) as a standard, special thanks to eihrul for establishing that format. More on that can be read here, Lee.fov120.com ...

Lastly on the technology front, we will have it so Torment, can read straight from an Archive. Instead of the old Cube method. What we mean by this is, would be Cube 2 reads the .ogz (map format) and pulls the configuration from from the same name as the map, but it's a .cfg (map configuration file), in Cube 2 that's where all the special textures level defined are declared for the game to pull. How ever, with the technology we're using, Torment will be able to open an archive (pk3, zip, rar etc.) where it could house the textures, configurations, and of course a set of maps etc. Making it easier for the user to share user created content.

With that out of the way, we have news on our Original Sound Track with a quick preview.

Hope you enjoyed the first of many songs, this is of course the first revision of the song. The featured OST, will be located in our main story line for Torment. Which is currently being written by CyanDynamo.

Now, it's time for a little contest...

Currently, we plan on making episodes of the story, similar to Doom, and it's counter-parts. That of course will be fully featured in a coop environment. We will be taking submissions for stories of other people in the Torment universe to be turned into it's own campaign so to speak. We're open for ideas here so feel free to submit, the winner of the contest will have their name engraved in the credits, as well as being able to work with the team to make it as accurate to the story as possible. Now remember, nothing "TO" cinematic (We're not Micheal Bay). Something, simple similar to Doom how ever with a story line (People talking over comms etc.). Primarly we're also looking for the style of these to be in reports. There's an example in downloads section. ( Moddb.com ) Send it to via IndieDB / ModDB PM with a link to it.

This pretty much concludes this...

Until next time,
David "AcidBarrel" Cluett

Concept, Concept, and more Concept...

Concept, Concept, and more Concept...

News 0 comments

Since, we went ahead and hit the drawing boards, here are some interesting media, you may want to check out.

A soft pulse.

A soft pulse.

News 0 comments

The beast is moving to something bigger and better, which will also allow us to release the game fully, as an Open Source title. And none of that GNU/GPL...

Engine update in progress

Engine update in progress

News 3 comments

Weekly Update about the new engine update, we are working on.

Logic, and none of it!

Logic, and none of it!

News 2 comments

Well, it's that time again guys! Weekly update, we have a bit of new things. And news for the community.

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Grimms Last Stand (Story Example)

Grimms Last Stand (Story Example)

Other 1 comment

Side story of a Character named Grimm. (CONTEST EXAMPLE)

Post comment Comments  (0 - 10 of 67)
frostPanic
frostPanic

WHy not use Quake 3 Engine?

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AcidBarrel Creator
AcidBarrel

Because the quake 3 engine is limited to to md3 files that i'm aware of. What's the point of coding support for md5 and such when our engine we're currently using allows MD5 and iqm? oh and lua support :P good suggestion though.

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XeonBoxStudios
XeonBoxStudios

Crap. I'm remaking DOOM(1) as a 3D game, but with lower-class multiplayer...

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Ci47
Ci47

looks really good but tell me this what separates this from all the other death match games that have the quake style game play.

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AcidBarrel Creator
AcidBarrel

Very simple, you see... What separates this from any other deathmatch game is simple. Assuming you have yet to play and Doom 2 Multi player ports. It is very fast paced, it is literally spawn and die every few seconds. Mainly based on quickly decided poor decisions.Quake 3 and 2 do not play the same way. In Doom WAD's there are next to no health pick ups, so everything you do basically is on you, and you only. The aim of this is to bring it back in a newer game and a different style. So what we could say is that this will be an extreme twitch shooter which separates it from 90% of other shooters, who have their own style.

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gracefool
gracefool

Sounds like Sauerbraten itself. Why is it better?

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AcidBarrel Creator
AcidBarrel

Last time I checked, Sauer didn't read from archive files, nor did it support LUA instead of cubescript. Oh and nor, did it have the game play mechanics of doom.

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genet1cs
genet1cs

lol nice game, but get rid of the ******* cube engine ffs its horrid

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acrox999
acrox999

Nah, Sauer is pretty cool. One of the dev said they are using a newer version of Sauer but the only versions came to my mind are SauerEnhanced(a fork of Sauer, with enhanced graphics, etc.) and Justice Edition(the very latest version).

Oh, maybe they forked RedEclipse and made another game of it. :P

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AcidBarrel Creator
AcidBarrel

Something, like that. ;) wait and see.

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Torment
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