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Torment... The souls of the living are about to clash, in this multiplayer shooter. Designed with Doom in mind, and gameplay aspects of Doom. Hellheim Studios brings you Torment. Currently trying to bring you the best experience of Doom there ever was. Doom 1 and 2 brought back to life in this insane twitch shooter. Be sure to watch out for this game... as your time in the arena will come soon.


This game and all assets are all released under an Open Source License

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1 comment by AcidBarrel on Nov 17th, 2010


-- League of Despair (TECHNOLOGY/CONTEST UPDATE) --


DON'T FORGET TO VOTE FOR US IN THE INDIEDB INDIE OF THE YEAR AWARDS.

So, we've been working on some pretty interesting things here at Hellheim, and the CC community. And it seems we've left out some information for the community/watchers. Well I'd like to start off by explaining this for the people who are continuously saying "This is like Sauer I don't get it" etc. Well lets start off by saying this, no it is not like sauer(CUBE 2). If you choose to compare it to that, go for it. Sauer, doesn't have a Lua scripting front-end, which CC has. The key thing is Cubescript is being replaced by Lua. Entirely.

We will also be using IQM (Inter-Quake Model (IQM) Format) as a standard, special thanks to eihrul for establishing that format. More on that can be read here, Lee.fov120.com ...

Lastly on the technology front, we will have it so Torment, can read straight from an Archive. Instead of the old Cube method. What we mean by this is, would be Cube 2 reads the .ogz (map format) and pulls the configuration from from the same name as the map, but it's a .cfg (map configuration file), in Cube 2 that's where all the special textures level defined are declared for the game to pull. How ever, with the technology we're using, Torment will be able to open an archive (pk3, zip, rar etc.) where it could house the textures, configurations, and of course a set of maps etc. Making it easier for the user to share user created content.

With that out of the way, we have news on our Original Sound Track with a quick preview.

Hope you enjoyed the first of many songs, this is of course the first revision of the song. The featured OST, will be located in our main story line for Torment. Which is currently being written by CyanDynamo.

Now, it's time for a little contest...

Currently, we plan on making episodes of the story, similar to Doom, and it's counter-parts. That of course will be fully featured in a coop environment. We will be taking submissions for stories of other people in the Torment universe to be turned into it's own campaign so to speak. We're open for ideas here so feel free to submit, the winner of the contest will have their name engraved in the credits, as well as being able to work with the team to make it as accurate to the story as possible. Now remember, nothing "TO" cinematic (We're not Micheal Bay). Something, simple similar to Doom how ever with a story line (People talking over comms etc.). Primarly we're also looking for the style of these to be in reports. There's an example in downloads section. ( Moddb.com ) Send it to via IndieDB / ModDB PM with a link to it.

This pretty much concludes this...

Until next time,
David "AcidBarrel" Cluett

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Grimms Last Stand (Story Example)

Grimms Last Stand (Story Example)

Nov 17, 2010 Other 1 comment

Side story of a Character named Grimm. (CONTEST EXAMPLE)

Post comment Comments  (0 - 10 of 67)
frostPanic
frostPanic Dec 9 2010, 7:32pm says:

WHy not use Quake 3 Engine?

+1 vote     reply to comment
AcidBarrel Creator
AcidBarrel Dec 9 2010, 10:45pm replied:

Because the quake 3 engine is limited to to md3 files that i'm aware of. What's the point of coding support for md5 and such when our engine we're currently using allows MD5 and iqm? oh and lua support :P good suggestion though.

+1 vote   reply to comment
XeonBoxStudios
XeonBoxStudios Dec 4 2010, 11:01pm says:

Crap. I'm remaking DOOM(1) as a 3D game, but with lower-class multiplayer...

+1 vote     reply to comment
5n1p3
5n1p3 Nov 15 2010, 6:32am says:

looks really good but tell me this what separates this from all the other death match games that have the quake style game play.

+1 vote     reply to comment
AcidBarrel Creator
AcidBarrel Nov 15 2010, 11:45am replied:

Very simple, you see... What separates this from any other deathmatch game is simple. Assuming you have yet to play and Doom 2 Multi player ports. It is very fast paced, it is literally spawn and die every few seconds. Mainly based on quickly decided poor decisions.Quake 3 and 2 do not play the same way. In Doom WAD's there are next to no health pick ups, so everything you do basically is on you, and you only. The aim of this is to bring it back in a newer game and a different style. So what we could say is that this will be an extreme twitch shooter which separates it from 90% of other shooters, who have their own style.

+1 vote   reply to comment
gracefool
gracefool Nov 16 2010, 6:41pm replied:

Sounds like Sauerbraten itself. Why is it better?

+1 vote     reply to comment
AcidBarrel Creator
AcidBarrel Nov 16 2010, 8:59pm replied:

Last time I checked, Sauer didn't read from archive files, nor did it support LUA instead of cubescript. Oh and nor, did it have the game play mechanics of doom.

+1 vote   reply to comment
genet1cs
genet1cs Nov 12 2010, 2:41pm says:

lol nice game, but get rid of the ******* cube engine ffs its horrid

+1 vote     reply to comment
acrox999
acrox999 Nov 13 2010, 6:45am replied:

Nah, Sauer is pretty cool. One of the dev said they are using a newer version of Sauer but the only versions came to my mind are SauerEnhanced(a fork of Sauer, with enhanced graphics, etc.) and Justice Edition(the very latest version).

Oh, maybe they forked RedEclipse and made another game of it. :P

+1 vote     reply to comment
AcidBarrel Creator
AcidBarrel Nov 13 2010, 3:22pm replied:

Something, like that. ;) wait and see.

+1 vote   reply to comment
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Torment
Platforms
Windows, Linux
Developer
Hellheim Studios
Engine
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Torment.dark-wind.net
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