So, we've been working on some pretty interesting things here at Hellheim, and the CC community. And it seems we've left out some information for the community/watchers. Well I'd like to start off by explaining this for the people who are continuously saying "This is like Sauer I don't get it" etc. Well lets start off by saying this, no it is not like sauer(CUBE 2). If you choose to compare it to that, go for it. Sauer, doesn't have a Lua scripting front-end, which CC has. The key thing is Cubescript is being replaced by Lua. Entirely.
We will also be using IQM (Inter-Quake Model (IQM) Format) as a standard, special thanks to eihrul for establishing that format. More on that can be read here, Lee.fov120.com ...
Lastly on the technology front, we will have it so Torment, can read straight from an Archive. Instead of the old Cube method. What we mean by this is, would be Cube 2 reads the .ogz (map format) and pulls the configuration from from the same name as the map, but it's a .cfg (map configuration file), in Cube 2 that's where all the special textures level defined are declared for the game to pull. How ever, with the technology we're using, Torment will be able to open an archive (pk3, zip, rar etc.) where it could house the textures, configurations, and of course a set of maps etc. Making it easier for the user to share user created content.
With that out of the way, we have news on our Original Sound Track with a quick preview.
Hope you enjoyed the first of many songs, this is of course the first revision of the song. The featured OST, will be located in our main story line for Torment. Which is currently being written by CyanDynamo.
Now, it's time for a little contest...
Currently, we plan on making episodes of the story, similar to Doom, and it's counter-parts. That of course will be fully featured in a coop environment. We will be taking submissions for stories of other people in the Torment universe to be turned into it's own campaign so to speak. We're open for ideas here so feel free to submit, the winner of the contest will have their name engraved in the credits, as well as being able to work with the team to make it as accurate to the story as possible. Now remember, nothing "TO" cinematic (We're not Micheal Bay). Something, simple similar to Doom how ever with a story line (People talking over comms etc.). Primarly we're also looking for the style of these to be in reports. There's an example in downloads section. ( Moddb.com ) Send it to via IndieDB / ModDB PM with a link to it.
This pretty much concludes this...
Until next time,
David "AcidBarrel" Cluett
Since, we went ahead and hit the drawing boards, here are some interesting media, you may want to check out.
The beast is moving to something bigger and better, which will also allow us to release the game fully, as an Open Source title. And none of that GNU/GPL...
Weekly Update about the new engine update, we are working on.
Well, it's that time again guys! Weekly update, we have a bit of new things. And news for the community.
Side story of a Character named Grimm. (CONTEST EXAMPLE)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
WHy not use Quake 3 Engine?
Because the quake 3 engine is limited to to md3 files that i'm aware of. What's the point of coding support for md5 and such when our engine we're currently using allows MD5 and iqm? oh and lua support :P good suggestion though.
Crap. I'm remaking DOOM(1) as a 3D game, but with lower-class multiplayer...
looks really good but tell me this what separates this from all the other death match games that have the quake style game play.
Very simple, you see... What separates this from any other deathmatch game is simple. Assuming you have yet to play and Doom 2 Multi player ports. It is very fast paced, it is literally spawn and die every few seconds. Mainly based on quickly decided poor decisions.Quake 3 and 2 do not play the same way. In Doom WAD's there are next to no health pick ups, so everything you do basically is on you, and you only. The aim of this is to bring it back in a newer game and a different style. So what we could say is that this will be an extreme twitch shooter which separates it from 90% of other shooters, who have their own style.
Sounds like Sauerbraten itself. Why is it better?
Last time I checked, Sauer didn't read from archive files, nor did it support LUA instead of cubescript. Oh and nor, did it have the game play mechanics of doom.
lol nice game, but get rid of the ******* cube engine ffs its horrid
Nah, Sauer is pretty cool. One of the dev said they are using a newer version of Sauer but the only versions came to my mind are SauerEnhanced(a fork of Sauer, with enhanced graphics, etc.) and Justice Edition(the very latest version).
Oh, maybe they forked RedEclipse and made another game of it. :P
Something, like that. ;) wait and see.