Thrive is a game about the universe- we want to let you play however you want, make whatever you want, and live however you like. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory.

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Null-Entity
Null-Entity Jul 19 2011, 12:28pm says:

Interesting idea but I can see some of them hurting after a while and others bing an issue for the colour blind.

Will it also change the Hud/Menu screens ?

+1 vote     reply to comment
RevolutionaryGames
RevolutionaryGames Jul 20 2011, 10:35am replied:

Hud/ menu screens will retain their look no matter what your creature sees. all render methods will be toggleable, so you can switch them on or off if they get frustrating. You can also go into 3rd person.

+5 votes     reply to comment
!!Nova!!
!!Nova!! Jul 19 2011, 12:35pm says:

i like

+3 votes     reply to comment
Expack
Expack Jul 19 2011, 1:46pm says: Online

This is cool and all, but what exactly is the purpose of this? Examples of shaders for use in the game? A demonstration you're still working?...

+1 vote     reply to comment
faulk
faulk Jul 19 2011, 2:46pm replied:

The purpose is to show you how the game will look through the eyes of several alien species. I think it's a very immersing idea. Use your imagination a little. :-/

+4 votes     reply to comment
Angelic
Angelic Jul 19 2011, 3:45pm says:

I think edge detect and the one enxt to it should be crossed off right away, night vision should be darken'd and only work at night Monochrome should be darken'd as well, noisy should be used on creatures that rely on ears or sonar could be used with monochrome because sonar cant spot colors

+3 votes     reply to comment
RevolutionaryGames
RevolutionaryGames Jul 20 2011, 10:39am replied:

The current idea is to use edge detect for sonar, because it doesn't rely on color at all. We can simply render the frame without colors in any of the textures, just bump/normal maps, then apply edge detect. Noise will most likely be used in combination with other methods, such as night vision.

+3 votes     reply to comment
xweert123
xweert123 Jun 27 2012, 6:42pm replied:

Would Edge Detect work for the blind creatures? :D

+1 vote     reply to comment
Guest
Guest May 10 2014, 10:39am replied:

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█Black/Brunez█
█Black/Brunez█ Jul 19 2011, 4:36pm says:

I liked it. But I wonder if one of those will burn my eyes...

+2 votes     reply to comment
Asurnasurpal
Asurnasurpal Aug 7 2011, 9:21pm replied:

We're worried about that, so the option to turn off the effect is there at any time. It also should be helpful early on when your organism lacks complex sensors. You can just view the world as a human would until you think the senses might be advantageous/plain old fun.

Tenebrarum
Thrive Team
Society Stages Lead

+1 vote     reply to comment
Stuart98
Stuart98 Jul 23 2011, 4:20pm says:

No temperature vision?

+4 votes     reply to comment
zotobom
zotobom Jul 24 2011, 3:55am says:

There should be a very blurry one,for like if your creature isnt used to direct sunlight,and runs into the open it can barely see.

+2 votes     reply to comment
Enthreri
Enthreri Aug 6 2011, 12:04am says:

Heat Vision would be good, as snakes IRL use that as do many other animals, and would be useful for deep sea Organisms.

+1 vote     reply to comment
bessy2k6
bessy2k6 Jun 19 2012, 7:18am says:

i truly love this idea add flir vision, electro field perception, compass birds know where north is, these are some of the things we have found some of the life on earth to use if u can detect it with tech life can adapt to do it too if it helps them survive/eat

things like flir u wont see the clouds etc make it so the sky textures/entities don't load instead load heat blooms above animals i love seeing videos from flir cameras even if ppl are standing behind a wall u can see them in good detail eg count how many fingers they are holding up and you can see the heat bloom flowing up above the wall u can see there foot prints on the ground

+1 vote     reply to comment
bbclicke
bbclicke Oct 23 2012, 11:57pm says:

I like first person mode and this idea it's so realistic!

+1 vote     reply to comment
Guest
Guest Nov 11 2012, 8:16pm says:

wait...you can play as an organism in first person!!! *mind gets obliterated*

+2 votes     reply to comment
Cheesy456
Cheesy456 Dec 22 2012, 11:03am says:

Will you be able to see in infared like a snake? That would be pretty amazing!

+1 vote     reply to comment
Guest
Guest Feb 3 2013, 4:45pm says:

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Jiko3
Jiko3 May 21 2013, 12:29pm says:

T-this game...
Will have first person view!!?? D:

*EXPLODES*

This project look too awesome to be true!

+1 vote     reply to comment
Sovereighn2280
Sovereighn2280 Mar 26 2014, 10:57pm says:

Looks great! However, for the love of someone's deity, do not chicken out like Maxis did. They had to second guess themselves... :-\

+1 vote     reply to comment
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Description

In first person mode, your creature's sensory organs determine what its world will look like. These are mock-ups of possible methods for rendering the game, dependent on the sensory organs you have.

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Demonstration
Date
Jul 19th, 2011
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