This is a game based off of the Marble Hornets mythos, it keeps a style similar to the Slender games but is soon to change and feature it's own unique abilities and options. The unique part of this game is that The Operator can spawn anywhere! You could see him right as you start or not at all, some people haven't seen him till the last few Symbols.

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0 comments by Konkor on Dec 3rd, 2012

Okay so since it's been a month I'm a little out of shape, I was focusing mainly on getting code created but I think it's time I go back and fix a lot of what's already there and add some new stuff. As you all requested I'm making it more like "Slender" where you collect pages and the music changes. I've emailed the creator to see if it's okay to use his music in my game and I'm waiting for a reply. The things I'm fixing/adding in order of importance are below:

  • Picking up a page changes the song and speeds up The Operator's spawn rate
  • The Operator will not appear, he will fade in/out
  • When The Operator is near your "eyes" will start to close, as if you're falling¬†unconscious¬†
  • Capture scene, I will draw up something "scarier" instead of the Operator in a bush...
  • Running will increase The Operator's spawn rate

That's what I have planned for now, I'd also like to take the time to talk to anyone who is following this game or excited for it. This is not a game based on Slender, The Slenderman goes after children and has tentacles. This is "The Operator" he is based on the Marble Hornets stories and was around before the Slenderman games. I keep getting a few private messages trying to correct me on this, not that it bothers me but some of you don't even know who The Operator is. So besides that I'd also like to say if anyone is watching this game then it would be nice if you could comment this news post and tell me what you'd like to see, special options, features, co-op maybe? If it's do-able I'll try my best. 

Also if you haven't check out the forum and you can find news/uploads there faster then you can here since it has to be reviewed first.

Jake

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TheOperator - Beta 0.98 Rev2

TheOperator - Beta 0.98 Rev2

Oct 17, 2012 Demo 17 comments

This is an updated version of the previous file. I had a few replies about theOperator not showing up in-game and found out I had set him to spawn in...

TheOperator - Beta 0.98

TheOperator - Beta 0.98

Oct 16, 2012 Demo 4 comments

A list of changes are included, click read more to see them...

Post comment Comments  (0 - 10 of 22)
LaurenTrust
LaurenTrust Oct 18 2012, 2:26pm says:

Second test ;)

- The tree colliders don't work for some trees
- The map in already to bigger !
- Add some GameObjects (house or vehicles, etc...)
- The animation of the death is not creepy ! ^^'

Thank you ~

+2 votes     reply to comment
sadpeanut11
sadpeanut11 Oct 18 2012, 8:34pm replied:

- i win with 2 pages

XD
and slendy is a bit jumpy

-1 votes     reply to comment
Konkor
Konkor Oct 18 2012, 5:33pm replied:

The release notes explain the reason for most of these.

But as for the trees I am focusing on the code first, then I'll fix the trees. As for the GameObjects there is already a few in there but I'm having trouble with finding what else could go into a nature reserve/park.

The animation I'll do last since I'm not exactly the best so it will require more time.

+1 vote     reply to comment
sadpeanut11
sadpeanut11 Oct 18 2012, 8:36pm replied:

i downloaded this the exact second it was released XD i love this and want to see more

0 votes     reply to comment
Konkor
Konkor Oct 19 2012, 1:31am replied:

Sorry about the 2 page win, I'll look into that today along with the Slendy code.

Thank you for the feed back. :)

+1 vote     reply to comment
sadpeanut11
sadpeanut11 Oct 19 2012, 1:38am replied:

also check out my youtube http://www.youtube.com/user/Sadpeanut11?feature=mhee

-1 votes     reply to comment
sadpeanut11
sadpeanut11 Oct 19 2012, 1:37am replied:

no problem i like this game and will do alot to help it
also did you see my map ideas
- a sewer map that is a big maze
- a cool map with crazy colors and some of my music
- a really HARD school map that is big and the notes a very well hidden

+1 vote     reply to comment
Konkor
Konkor Oct 19 2012, 1:48am replied:

Oh no I did not sorry, if you would like to help design that could be useful. I'm not the most imaginative when it comes to horror lol so finding objects that "fit" in the current map is quite hard at the moment. Once I have more objects and I'm able to place more pages around it will be easier for me to make a proper code for the EnemyAI.

0 votes     reply to comment
Konkor
Konkor Oct 17 2012, 4:42pm replied:

There is only 3 placed, I forgot to change the start text.
Slender is there, but people are having trouble seeing him. I'll check now, also I'm adding more things to the map and the music later.

Thank you for the feedback.

+1 vote     reply to comment
sadpeanut11
sadpeanut11 Oct 18 2012, 8:37pm replied:

i made a song for the game but i cant post links so i will give it to you later

0 votes     reply to comment
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TheOperator
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Deepground
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