This is a game based off of the Marble Hornets mythos, it keeps a style similar to the Slender games but is soon to change and feature it's own unique abilities and options. The unique part of this game is that The Operator can spawn anywhere! You could see him right as you start or not at all, some people haven't seen him till the last few Symbols.

Report abuse TheOperator - Beta 0.98 Rev2
Filename
TheOperator.Beta.0.98.Rev2.1.zip
Type
Demo
Uploader
Konkor
Date
Oct 17th, 2012
Size
23.70mb (24,850,019 bytes)
Downloads
479 (1 today)
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Description

This is an updated version of the previous file. I had a few replies about theOperator not showing up in-game and found out I had set him to spawn in a radius of 512x512x512, so he was spawning high up in the air... This is why people were not able to find him. I've also added a few scripts so when you die/win if you wait 4 seconds you'll return to the main menu and I have changed the description from 8 pages to 3. If there is any other bugs or things you can suggest, feel free to comment below.

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TheOperator - Beta 0.98 Rev2
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sadpeanut11
sadpeanut11 Oct 18 2012, 8:49pm says:

i win with only 2 note i said the same thing in the wrong comment page XD

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sadpeanut11
sadpeanut11 Oct 18 2012, 8:50pm says:

anyway i have the first vid of the update here (as far as i know of)
i uploaded it an hour ago

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sadpeanut11
sadpeanut11 Oct 18 2012, 8:51pm says: 0 votes     reply to comment
sadpeanut11
sadpeanut11 Oct 18 2012, 8:58pm says:

bugs i have found
-i win with 2 out of 3 notes it seems when i collect my first note i get 2 note so i win very fast
-you can stare at slender for hours he will not touch you so you can have a nice chat with slendy before you go back to note/symbol collecting
-you can JUMP if you can JUMP its not scary XD you can jump on slendy
-when i first played it my char glitched see the video above
-and lastly slendy can teleport on TOP of you and you instantly lose

anyway i hope you add more levels soon and make slendy a bit more scary cuz there is no build up to him and his constant teleporting in the distance isnt scary its annoying and weird

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adfjkndjklnhdfs
adfjkndjklnhdfs Oct 18 2012, 9:40pm replied:

The symbol behind the cabin you start in is glitched, it makes it so you get 2 symbols even though you really only get one. However if you go out and collect the other 2 symbols first and then get it, you can get all 3. As for the staring, thats a feature that hasn't been added yet, not a bug. Here is my newest video: Youtube.com

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sadpeanut11
sadpeanut11 Oct 18 2012, 10:11pm replied:

im sorry but no matter what order i collect them in i still get 2 notes and win and also i was just asking for slendy to do more when you looked at him

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adfjkndjklnhdfs
adfjkndjklnhdfs Oct 18 2012, 11:49pm replied:

You never asked for it, you listed it under "bugs i have found" and said that nothing happened when you stared at him. And it does matter which order you collect them in, if you go out and collect the farthest 2 symbols from where you spawn, you will still be able to get all 3. but if you get the one on the back of the cabin before getting both of the other 2, then it will end it on 2 symbols, i've tested this several times.

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sadpeanut11
sadpeanut11 Oct 19 2012, 12:56am replied:

maybe i had a bug cuz when i played the update i walked out of the house picked up the one on the rock and ran around in the forest until i got the one on the tree and it just said i had won here is proof Youtube.com

+1 vote     reply to comment
Konkor
Konkor Oct 19 2012, 1:57am replied:

I only started creating this game last week, I literally have been learning as I go along so a few parts of the game are in-complete such as the AI code. At the moment until I place more notes around he randomly teleports. Once I can place more symbols about the place I can start working on the AI, staring effects you, spawning faster with each page, etc.

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sadpeanut11
sadpeanut11 Oct 19 2012, 2:23am replied:

im new to unity and i have little patience but i would love to start making a game like that even tho i cant code

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Konkor
Konkor Oct 19 2012, 2:52am replied:

Well apply for the Deepground team and I can always give you a few pointers to small projects you could start, it might help you to learn.

I'm building the death on stare feature now so it might take a few days till the next update.

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sadpeanut11
sadpeanut11 Oct 19 2012, 6:33pm replied:

thanks man also i have very little patience so i need help with that

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sadpeanut11
sadpeanut11 Oct 19 2012, 6:34pm replied:

cuz i never play any game for more than a week

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sadpeanut11
sadpeanut11 Oct 19 2012, 12:59am says:

sorry for lag but i turned up the game setting and my computer is very bad it only has 250 mb of available ram cuz the rest goes into running the operating system anyway it was very choppy and sensitive but it proves i finished without grabbing the one behind the house

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sadpeanut11
sadpeanut11 Oct 19 2012, 6:36pm says:

also on my channel my video for rev2 has 272 views XD i have 7 subs the video has no comments exept mine stating i had so many views and only 1 like and 1 dislike WTF

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XxXGamerLunaPlaysXxX
XxXGamerLunaPlaysXxX Apr 29 2013, 5:39am says:

I suggest you add a camera feature. That means realistic video distortion. And improve the flashlight, seems like a lantern to me. Also, better with co-op, cus, double the trouble. Also, add Masky!

+1 vote     reply to comment
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TheOperator
Platform
Windows
Developer & Publisher
Deepground
Engine
Unity
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Deepground.info
Release Date
TBD
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MD5 Hash
be5f88c07c8c84ca1b5e26affec92a42
Related Games
TheOperator
TheOperator Indie Single Player Adventure
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
Deepground
Deepground Developer & Publisher