Simple Enough for a Child; Powerful Enough for a Developer RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.

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About Of Destiny and Fate with 1 comment by ragnorak6608 on Aug 13th, 2014

New screenshots!!

Update screenshotsUpdate screenshots

The new screenshots will be highlighting the beginning of Chapter 2: Chaos Complex. You may be wondering, why are you starting with Chapter 2? Well that's a good question. Well I have already put out Chapter 1: Blurred Destiny using the RPG Maker XP.

What!? When!?

Chapter 1: Blurred Destiny

Actually March 23, 2014. (Download link above) It was a rather silent release, but a release nonetheless. The first chapter used many of the default assets provided and did not attempt to modify the default gameplay provided. It does feature some very important story points though. I did my best to realize the story without adding to many gameplay elements because I had already been working on Chapter 2 in RPG Maker VX Ace. I do have plans to remake the first chapter upon completion of Chapter 2 and have them released as a whole.

Update screenshotsQuest Log Screen

Now on to the progress

being made. I have been working hard on improving upon everything I felt like I was missing in RPG Maker VX Ace. I have been looking for ways to make the gameplay and story flow seamlessly, while also giving the play things to do besides following the story. This led to me implementing Quest system, which actually stemmed from a Pub system I had envisioned in RPG Maker VX Ace. The old system allowed you to get jobs from a board in various Pubs around Gaia. The new system allows for dynamic events to lead into quests and also allows these quests to be obtains and completed by talking to NPCs.

Update screenshotsUpdate screenshots

The battle system

has also taken quite a heavy overhaul. I was originally all for the team turn-based system because of its strategic implications. But after playing through some content, I felt that it felt clunky and seemed to slow down the action of otherwise excited battles. The new system brings in an ATB or Active Time Battle-ish system. This allowed the player to perform the actions selected immediately instead of waiting till after selecting the actions of all the party members. By doing this it allows you, the player, to be able to see who is attacking next (based on ATB bars), and also not have to cross your fingers, hoping that that heal will come before the enemy attacks.

Early Battle ScreenUpdate screenshots

Crafting and Gathering

were things that I wanted to do starting in Chapter 1 but ended up focusing more on the story. I looked at Gathering as a way to give the player incentive to explore dungeons and other maps. By gathering you gain materials to craft much needed items like potions and brews. As the game progresses new materials will be able to be gathered and you will be able to craft special accessories to help your characters in their fight to save Gaia.

Update screenshotsUpdate screenshots

For those of you

who want more story and less random encounters, the answer is here. I have have implemented a way to change the amount of random encounters anywhere you go. Just going to the system menu u can change if you want less, the normal amount, or more encounters. Sound fun right!! Even better, the enemies level with you, so you will never feel like the game is too easy or too hard.

Update screenshotsUpdate screenshots

Well this is my first

in many big updates to come in the following weeks. I plan have more story events done as well as maps that I will be posting screenshots of as they are available. Also on September 30, 2014 I plan to have an official release date for Chapter 2!!! Stay tuned for more info!!

And in case you haven't downloaded it yet here is link to the Feature demo and Tutorial :)

Of Destiny and Fate - Feature Demo and Tutorial

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Post comment Comments  (0 - 10 of 13)
CRY0GEN3
CRY0GEN3 Jun 25 2014, 12:40pm says:

Free demo of a game Im making on this engine

+1 vote     reply to comment
Guest
Guest Jun 25 2014, 3:47am says:

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CRY0GEN3
CRY0GEN3 Jun 22 2014, 11:12am says:

awesome engine! the perfect stepping stone to developing games for beginners

+1 vote     reply to comment
RussellOtter
RussellOtter Oct 26 2013, 12:08pm says:

Furry RPG in the making :D looking to build a community and people to help in development - Steamcommunity.com

+2 votes     reply to comment
Thedbzteam088
Thedbzteam088 Aug 29 2013, 10:05pm says:

Download engine??

+2 votes     reply to comment
SameKage
SameKage Dec 26 2012, 10:36am says:

I use this engine since it got an english version, i'm trying to get an licence so i can post my game for you guys here

The program ins't THAT limited, if you know some Ruby and have a good progrmation experience you can do an awesome game. I highly recommend it ^^

+2 votes     reply to comment
Whiteshadow467
Whiteshadow467 Aug 9 2012, 10:32pm says:

Me and my friend are working on a project with RPG Maker VX Ace and in my opinion this engine is as powerful as your abilities. We make sprites with Fireworks and can code C++ we've found that this engine can take you wherever you want it to as long as you put in the time plus it gives a good kick off since you don't have to make your own engine and all.

+3 votes     reply to comment
Benben516
Benben516 Jul 31 2012, 7:01pm says:

how download?

+3 votes     reply to comment
eyctoplasm
eyctoplasm Feb 17 2013, 6:53am replied:

you have to buy it via steam or the official website

+2 votes     reply to comment
KittCatt
KittCatt Jun 29 2013, 7:34pm replied:

Ups, sorry. i want to issue a good karma but i put a bad karma XD you can bad karma me to repay it lol

+2 votes     reply to comment
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