You may as well just relax, play the game on a slow pace, explore the sparkle void, consume nutritional elements, enjoy simple and surreal surrounding and listen to the ambient music soundtrack. The choice is all yours.

Key Features

  • - Three different ways to evolve. Become a fast and agressive carnivore, a sluggish but fast eating herbivore, or an omnivore whose features lie somewhere in between.
  • - Play through 13 dreamlike looking levels.
  • - Fight giant bosses on your way to becoming a magnificent organism.
  • - Use GenLab to check your Sparkles DNA strand, your progress, status of your special skills, and plan what to eat next accordingly.
  • - Relax with great chilled-out ambient soundtrack.
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1 comment by Protektor on Jul 3rd, 2012

Subtle, captivating, addictive. These three words describe the world of Sparkle - world in which you make a tiny aquatic creature evolve into becoming a grown, magnificent being. We give you control over your Sparkle's development and wellbeing, and you have one goal - to evolve. Whilst exploring the Sparkle Void, you find various nutritious elements to eat. Sometimes you will even have to fight for food with other species. You become what you eat - you get to choose whether your sparkle becomes a fast and aggressive carnivore, a sluggish but fast-eating herbivore, or an omnivore, whose features lie somewhere in between. Insight to your Sparkle's DNA strand will give you information about the progress and will help you plan which microelements you want to focus on eating next. You will also get to fight giant bosses from time to time. But there’s no rush to keep the game in full swing at all times.

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Enjoy The Sparkle 2: Evo and many other great games on Desura.

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Post comment Comments  (0 - 10 of 40)
pierrebe
pierrebe Jun 9 2013, 2:19pm says:

hie, i just buy your game because it looks awesome and i really wanted to play it. Unfortunatly i have a problem i can't move in the tutorial . Maybe i'm just stupid and missing something, but i click on the screen or use wasd and nothing happened.. dunno if its a bug or something, i'll keep searching on my own a bit.

+1 vote     reply to comment
10110011
10110011 Aug 5 2013, 3:22am replied:

Hi, from the demo it seems you need to hold mouse down continously, not just click once.

+1 vote     reply to comment
lovetan31005416
lovetan31005416 May 24 2013, 5:20am says:

How to deal with the level 11,octury deep?

+1 vote     reply to comment
Yfrwlf
Yfrwlf Mar 27 2013, 6:55pm says:

Ditto, a Linux demo would be nice! Strange that there is a demo for Mac which is essentially the same as Linux but no Linux demo yet.

+2 votes     reply to comment
hardpenguin
hardpenguin Mar 20 2013, 8:25am says:

Demo for Linux plx!

+5 votes     reply to comment
Septin69
Septin69 Mar 8 2013, 12:24pm says:

I am currently in lvl 5 and need 8 blues but i cant find them. The "sonar" only shows red and green on all dives.

+1 vote     reply to comment
Septin69
Septin69 Mar 8 2013, 3:28pm replied:

Nvm found out. The creatures with the eyestalks apparently count as blue food when eaten even if they are red or green.

+1 vote     reply to comment
TheArchimedes
TheArchimedes Jul 29 2012, 4:03pm says:

Dude, I loved Flow

+2 votes     reply to comment
MissAiOtsuka
MissAiOtsuka Jul 17 2012, 5:28pm says:

this is a beautiful game.

+4 votes     reply to comment
Conargle_xD
Conargle_xD Jul 17 2012, 2:59pm says:

ahh flow was such a good game, shame it never got taken very far :/ but this. this will help occupy my time for next few days :D

+3 votes     reply to comment
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The Sparkle 2: Evo
Platforms
Windows, Mac, Linux
Developer & Publisher
Forever Entertainment S.A.
Engine
Unity
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Release Date
Released Nov 29, 2011
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Average

7.3

48 votes submitted.

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Lowest Rated (5 agree) 4/10

The visuals are very nice, and I loved Flow, so I was pretty interested in this game. Unfortunately the controls are pretty poor. Very unresponsive. It acts as if it's still taking your last input a full second after you let go or change direction. There's actually a lot about the controls that make it feel frustrating, not only because of strange lack of action where it should have some, but because of awkward collision with the environment. Flow was a lot more polished in the area of controls…

Jul 3 2012, 11:53pm by Jellybit

Style
Genre
Futuristic Sim
Theme
Nature
Players
Single Player
Project
Indie
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9,448 of 26,485
Last Update
1 year ago
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