The Protectors of Etheria is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!
Not everything goes according to plan.
While tinkering with the RMG, I accidentally caused this.
Either that lava isn't very hot or this is an extreme case of when Resist Fire is cast upon one of your ships from a very powerful Pyromancer.
Oh - Daemon ships sailing on lava? Now there's a thought!
Something like red bubbles would be cool here and there for this theme (like in lakes of fire skirmish map).
I've already got something planned. ;)
(That's also meant to be a wink emoji in case that's not the actual method of creating one.)
I knew you must had pans already!
:D (first time I use damn emojis)
Btw, where do I place or remove building's rally points? Can't find this info on your hex tutorials and have no idea if this is set with cfg?
Buildings need to be tagged as "producing armies" in army.CFG to get a rally point and then use their "center point" for where it stems from (I think - I have yet to make a producible building). The center point is defined in the building's ANI file - the 7th and 8th block of numbers along for each animation entry.
If the center point isn't used to start the rally point, then it'll use the placement point - a fixed point on the grid which we have no control over. The placement point is always the cell that's half way across the first row on the grid, or to the left of the middle point if the grid has an even number of cells in the row.
Thanks.