Firstly, the map
It's named "Syberian Bunker cut-scene" My goal is to make something like that - Camera flyes in syberian forests, suddenly goes down and reaches an underground railroad. Some time later the camera goes into the door, and you can see something like that:
I'm talking about the green door. Later, the camera flyes into a big lounge where some VIP persons are sitting and discussing their plans about the war.
About the AI
It was difficult but I integrated pathfinding in my first NPC - ninja! Now it can find a path in thousands of mazes to kill you! :)
Watch it in action:
The ninja's logic is:
1) If the player is not far more than N world units, proceed
2) If there is no obstacles on the path between player and npc, go straght to player
3) If there is an obstacle run a pathfinding algorhythm and find a path, don't find another path until there is a straght path between player and npc. So, GOTO 2
Some new engine features are - Button advanced object. It executes script when you press it.
Some new map editor features - minor bug fixes and rotating objects in scene, not in a text box by quaternions.
Keep tracking and please comment if you have some ideas!