The Contract is a Realism First-Person Shooter (RFPS) based on three core principles: stealth, survival and pure instincts. Players take the role of Sebastian Borg, a trainee assassin for a clandestine agency that focuses on the elimination of global threats and various other high-risk targets. In The Contract players are given mission freedom to complete objectives in a variety of ways. Furthermore, the game employs a number of measures to maintain real-life authenticity, such as limiting bullet-carrying capacity, providing situations to engage in melee combat, hiding and sneaking opportunities, the chance to use advantageous distractions, and of course moments to incite fear in order to accomplish certain tasks. The Contract will also offer multiplayer modes with dedicated servers consisting of player-slots starting at four, for intense, thrilling rounds of survival.
So The Contract has been in development for its first month now and we have some interesting media for you. Firstly, lets round up the Dev Team: 3 Music Engineers, 1 Programmer, 2 Level Designers, 1 Writer, 2 Modeller's, 1 Rigger/Animator, 1 Texture artist and 4 Concept Artists. On top of this, our first and second single player levels have been designed and concept sketches created, now models are now being created to get the levels built and playable within the engine.
Posted by Bravo81 on May 16th, 2013
Our current aim is to get the basic movements and actions working in-game, the required animations and models required.
As you can see on our profile and website we currently have our main character Sebastian:
Plus our primary weapon a Ruger Mark 3, 22/45:
On top of this, programming has started on our game using the 2009 release of the Source Engine, plus level creation was started last week on our two missions.
In the way of audio, we have recruited a member of staff to Voice Act our handler, Specter. Another sound engineer has been recording the Ruger Mk3 in action from reloading to firing and even loading magazines bullet per bullet.
We are very happy with our progress as a team so far, including the development of our website which can also be found on our profile. We now have a community forum up and running which is just waiting for you lovely people to register and fill it with all kinds of goodness.
Also, you will find a Dev Blog on the website, allowing you to keep up to date and follow us via Facebook and Twitter:
As the excitement keeps building and our followers increase, we thank you for your interest in our project and hope that our unfolding concepts and ideas keep you on the edge of your seat as every update passes by.
All the best,
~The Contract Dev Team.